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Book Virtual Body Language   the History and Future of Avatars   how Nonverbal Expression is Evolving on the Internet

Download or read book Virtual Body Language the History and Future of Avatars how Nonverbal Expression is Evolving on the Internet written by Jeffrey Ventrella and published by Lulu.com. This book was released on 2011 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can be distributed over the internet. Based on nearly a decade of avatar development, Ventrella has the practical foundation on which to justify even the most outrageous claims, regarding what "avatar" might mean in the future.

Book Transforming Virtual World Learning

Download or read book Transforming Virtual World Learning written by Charles Wankel and published by Emerald Group Publishing. This book was released on 2011-09-28 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Book HCI International 2020     Late Breaking Posters

Download or read book HCI International 2020 Late Breaking Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-11-07 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 82 papers presented in this volume are organized in topical sections as follows: design for all and sssisitive technologies; virtual, augmented and mixed reality; learning; HCI, culture and art; health and wellbeing applications; HCI in mobility, automotive and aviation.

Book THE METAVERSE AND ITS IMPACT ON SOCIAL INTERACTIONS

Download or read book THE METAVERSE AND ITS IMPACT ON SOCIAL INTERACTIONS written by DAVID SANDUA and published by David Sandua. This book was released on 2024-04-04 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the heart of the metaverse, a reality where physical space is no longer a limitation. This fascinating journey explores how the convergence of virtual and augmented realities is redefining our social, work, and educational interactions. From virtual offices and immersive classrooms to concerts and events that transcend borders, this book offers a window into the future of our digital existence. Its pages unravel the ethical, privacy, and inclusion implications accompanying this new era. Get ready to explore a world where distances fade and experiences intensify, promising a revolution in how we live, work, and connect.

Book Handbook of Research on Examining Cultural Policies Through Digital Communication

Download or read book Handbook of Research on Examining Cultural Policies Through Digital Communication written by Önay Dogan, Betül and published by IGI Global. This book was released on 2018-11-09 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Culture is one of the most important elements for explaining individuals' behaviors within the social structure. It meets the various social needs of members of a society by directing how individuals must react to various events and how to act in specific circumstances. A planned and systematic process is required for disseminating this cultural accumulation as a policy, which is produced collectively by all members within their everyday life practices. The Handbook of Research on Examining Cultural Policies Through Digital Communication provides emerging research on this aspect of cultural policy, which is formed within the framework of this systematic process in a strategic manner and can be defined as various activities of the state intended for art, human sciences, and cultural inheritance. Creating such cultural policies involves the establishment of measures and organizations required for the development of each individual, providing economic and social facilities, all of which are actions intended for directing society. Featuring coverage on a broad range of topics such as long-distance education, digital citizenship, and public diplomacy, this book is ideally designed for academicians, researchers, advanced-level students, sociologists, international and national organizations, and government officials.

Book Research Anthology on Virtual Environments and Building the Metaverse

Download or read book Research Anthology on Virtual Environments and Building the Metaverse written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-12-19 with total page 797 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.

Book Nonverbal Communication in Virtual Worlds

Download or read book Nonverbal Communication in Virtual Worlds written by Theresa Jean Tanenbaum and published by . This book was released on 2021-01-25 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as "virtual worlds": persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the user exerts his or her will on the environment. It is this virtual embodiment that makes today's virtual worlds so interesting. With virtual embodiment comes a host of new and important communicative possibilities, and an assortment of new challenges and literacies including a wide range of nonverbal communication behaviors and non-linguistic social signaling options. In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds. Drawing on a wide range of disciplines and perspectives, we consider the past, present, and future of human communication online. See Video Figures referenced in the text.

Book The Social Life of Avatars

    Book Details:
  • Author : Ralph Schroeder
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1447102770
  • Pages : 239 pages

Download or read book The Social Life of Avatars written by Ralph Schroeder and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

Book A Comparative Analysis of Nonverbal Communication in Online Multi user Virtual Environments

Download or read book A Comparative Analysis of Nonverbal Communication in Online Multi user Virtual Environments written by Christopher Crawford Birmingham and published by . This book was released on 2021 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper is a comparative analysis of how users use and interpret nonverbal communication through avatars in online, multi-user virtual environments. The development of multi-user virtual spaces over the past thirty years has given users access to new forms of nonverbal communication, with notable advances in the kinds of and richness of the tools made available. This article examines how these virtual environments have evolved since their early inception by examining landmark platforms to represent the different periods of advancement in the capabilities of their contemporaries. It presents a framework by which we can break down nonverbal communication (NVC) into its constituent parts and examines how some forms of NVC are translated directly from face-to-face to a digital avatar, as well as novel forms of NVC that evolve from the platforms themselves. Finally, this article examines how these translated and novel forms of NVC can indicate broader trends in the ways that people communicate through digital avatars, and provides some recommendations for further research into this subject

Book Avatars at Work and Play

    Book Details:
  • Author : Ralph Schroeder
  • Publisher : Springer Science & Business Media
  • Release : 2006-07-08
  • ISBN : 1402038984
  • Pages : 287 pages

Download or read book Avatars at Work and Play written by Ralph Schroeder and published by Springer Science & Business Media. This book was released on 2006-07-08 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Book Avatars in Networked Virtual Environments

Download or read book Avatars in Networked Virtual Environments written by Tolga K. Çapin and published by . This book was released on 1999-07-30 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatars in Networked Virtual Environments Tolga K. Çapin Computer Graphics Lab, EPFL, Lausanne, Switzerland Igor S. Pandzic MIRALab, University of Geneva, Switzerland Nadia Magnenat-Thalmann MIRALab, University of Geneva, Switzerland Daniel Thalmann Computer Graphics Lab, EPFL, Lausanne, Switzerland Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games and parties. Networked Virtual Environments (NVEs) are systems that allow distant users to interact in a common Virtual Environment. One of the areas of research in NVEs is the user representation or 'avatar', the way that participants are geographically represented in Virtual Environments. * Examines solutions to the Virtual Life Network (VLNET) system, a flexible framework for Virtual Humans in NVEs * Presents different means of facial communication, gesture and non-verbal communication * Provides details for solving all problems of handling Virtual Human data across the network * Analyses the potential relation of the future MPEG-4 standard to NVEs * Discusses the standardisation of Virtual Humans in VRML * Includes applications such as a Virtual tennis game and studies the experimental results and achievements. Essential reading for a wide-ranging audience including computer scientists, engineers in communication systems, undergraduate and postgraduate students of computer science, and researchers in computer animation, visualisation and communications technology.

Book The Human Computer Interaction Handbook

Download or read book The Human Computer Interaction Handbook written by Andrew Sears and published by CRC Press. This book was released on 2002-09-01 with total page 1330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp

Book Avatars

    Book Details:
  • Author : Bruce Damer
  • Publisher :
  • Release : 1998
  • ISBN : 9780201696219
  • Pages : 552 pages

Download or read book Avatars written by Bruce Damer and published by . This book was released on 1998 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Nonverbal Communication  Science and Applications

Download or read book Nonverbal Communication Science and Applications written by David Matsumoto and published by SAGE. This book was released on 2013 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines state-of-the-art research and knowledge regarding nonverbal behaviour and applies that scientific knowledge to a broad range of fields. It presents a true scientist-practitioner model, blending cutting-edge behavioural science with real-world practical experience.

Book The Body Has a Mind of Its Own

Download or read book The Body Has a Mind of Its Own written by Sandra Blakeslee and published by Random House. This book was released on 2008-09-09 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this compelling, cutting-edge book, two generations of science writers explore the exciting science of “body maps” in the brain–and how startling new discoveries about the mind-body connection can change and improve our lives. Why do you still feel fat after losing weight? What makes video games so addictive? How can “practicing” your favorite sport in your imagination improve your game? The answers can be found in body maps. Just as road maps represent interconnections across the landscape, your many body maps represent all aspects of your bodily self, inside and out. In concert, they create your physical and emotional awareness and your sense of being a whole, feeling self in a larger social world. Moreover, your body maps are profoundly elastic. Your self doesn’t begin and end with your physical body but extends into the space around you. This space morphs every time you put on or take off clothes, ride a bike, or wield a tool. When you drive a car, your personal body space grows to envelop it. When you play a video game, your body maps automatically track and emulate the actions of your character onscreen. When you watch a scary movie, your body maps put dread in your stomach and send chills down your spine. If your body maps fall out of sync, you may have an out-of-body experience or see auras around other people. The Body Has a Mind of Its Own explains how you can tap into the power of body maps to do almost anything better–whether it is playing tennis, strumming a guitar, riding a horse, dancing a waltz, empathizing with a friend, raising children, or coping with stress. The story of body maps goes even further, providing a fresh look at the causes of anorexia, bulimia, obsessive plastic surgery, and the notorious golfer’s curse “the yips.” It lends insights into culture, language, music, parenting, emotions, chronic pain, and more. Filled with illustrations, wonderful anecdotes, and even parlor tricks that you can use to reconfigure your body sense, The Body Has a Mind of Its Own will change the way you think–about the way you think. “The Blakeslees have taken the latest and most exciting finds from brain research and have made them accessible. This is how science writing should always be.” –Michael S. Gazzaniga, Ph.D., author of The Ethical Brain “Through a stream of fascinating and entertaining examples, Sandra Blakeslee and Matthew Blakeslee illustrate how our perception of ourselves, and indeed the world, is not fixed but is surprisingly fluid and easily modified. They have created the best book ever written about how our sense of ‘self’ emerges from the motley collection of neurons we call the brain.” –Jeff Hawkins, co-author of On Intelligence “The Blakeslees have taken the latest and most exciting finds from brain research and have made them accessible. This is how science writing should always be.” –Michael S. Gazzaniga, Ph.D., author of The Ethical Brain “A marvelous book. In the last ten years there has been a paradigm shift in understanding the brain and how its various specialized regions respond to environmental challenges. In addition to providing a brilliant overview of recent revolutionary discoveries on body image and brain plasticity, the book is sprinkled with numerous insights.” –V. S. Ramachandran, M.D., director, Center for Brain and Cognition, University of California, San Diego

Book Face to Face Communication over the Internet

Download or read book Face to Face Communication over the Internet written by Arvid Kappas and published by Cambridge University Press. This book was released on 2011-06-16 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social platforms such as MySpace, Facebook and Twitter have rekindled the initial excitement of cyberspace. Text-based, computer-mediated communication has been enriched with face-to-face communication such as Skype, as users move from desktops to laptops with integrated cameras and related hardware. Age, gender and culture barriers seem to have crumbled and disappeared as the user base widens dramatically. Other than simple statistics relating to e-mail usage, chatrooms and blog subscriptions, we know surprisingly little about the rapid changes taking place. This book assembles leading researchers on nonverbal communication, emotion, cognition and computer science to summarize what we know about the processes relevant to face-to-face communication as it pertains to telecommunication, including video-conferencing. The authors take stock of what has been learned regarding how people communicate, in person or over distance, and set the foundations for solid research helping to understand the issues, implications and possibilities that lie ahead.

Book Better Game Characters by Design

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.