Download or read book Proceedings of the International Conference on Artificial Intelligence and Computer Vision AICV2021 written by Aboul Ella Hassanien and published by Springer Nature. This book was released on 2021-05-28 with total page 857 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the 2nd International Conference on Artificial Intelligence and Computer Visions (AICV 2021) proceeding, which took place in Settat, Morocco, from June 28- to 30, 2021. AICV 2021 is organized by the Scientific Research Group in Egypt (SRGE) and the Computer, Networks, Mobility and Modeling Laboratory (IR2M), Hassan 1st University, Faculty of Sciences Techniques, Settat, Morocco. This international conference highlighted essential research and developments in the fields of artificial intelligence and computer visions. The book is divided into sections, covering the following topics: Deep Learning and Applications; Smart Grid, Internet of Things, and Mobil Applications; Machine Learning and Metaheuristics Optimization; Business Intelligence and Applications; Machine Vision, Robotics, and Speech Recognition; Advanced Machine Learning Technologies; Big Data, Digital Transformation, AI and Network Analysis; Cybersecurity; Feature Selection, Classification, and Applications.
Download or read book Human Computer Interaction INTERACT 2019 written by David Lamas and published by Springer Nature. This book was released on 2019-08-28 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.
Download or read book Human Computer Interaction Multimodal and Natural Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2020-08-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.
Download or read book Virtual Augmented and Mixed Reality Multimodal Interaction written by Jessie Y.C. Chen and published by Springer. This book was released on 2019-07-10 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2021-07-03 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Download or read book Artificial Intelligence in HCI written by Helmut Degen and published by Springer Nature. This book was released on 2023-07-08 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: This double volume book set constitutes the refereed proceedings of 4th International Conference, AI-HCI 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The first volume focuses on topics related to Human-Centered Artificial Intelligence, explainability, transparency and trustworthiness, ethics and fairness, as well as AI-supported user experience design. The second volume focuses on topics related to AI for language, text, and speech-related tasks, human-AI collaboration, AI for decision-support and perception analysis, and innovations in AI-enabled systems.
Download or read book Human Computer Interaction Technological Innovation written by Masaaki Kurosu and published by Springer Nature. This book was released on 2022-06-16 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.
Download or read book Virtual Augmented and Mixed Reality Design and Interaction written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2020-07-10 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Download or read book Human Computer Interaction INTERACT 2023 written by José Abdelnour Nocera and published by Springer Nature. This book was released on 2023-08-24 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
Download or read book Consumer Happiness Multiple Perspectives written by Tanusree Dutta and published by Springer Nature. This book was released on 2021-05-05 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps quench the quest of knowledge of academicians, researchers, and others interested in developing a complete and critical understanding of consumer happiness. The relentless search of happiness by humans is sought in different ways. Scientific discussion on happiness for long was considered a forte of Philosophers. Other disciplines seldom delved into this. But today not only science but neuroscience, marketing, and other varied fields have started delving into it and have developed a keen interest. The book has been conceptualized on this line of thinking and thus divided into two parts. The first part is customized towards understanding various perspectives of happiness and the relative importance of knowing the same. The first chapter of this section is on the biological perspective of happiness. The second is titled ‘Behavioural perspective’. The third chapter is an attempt to elucidate the cultural perspective of the concept of happiness. The fourth is on the role of technology in inducing happiness. Fifth and sixth are on theories of happiness and measuring happiness, respectively. Knowledge about the different perspective and theories has a wide range of benefits. It informs us about how the brain works, interprets, and reacts. This theoretical understanding helps us to move beyond the trial and error methods towards a more scientific underpinning of adoption of measures that would generate long-lasting happiness in consumers. The second part of the book is dedicated toward understanding consumer happiness from a neuroscience perspective, i.e. keeping consumer happy. This segment has ten chapters. The first is on differentiating the concept of happiness from satisfaction. The second is on sensory marketing and happiness. The third deals with the store design and shelving of products to generate happiness. Fourth and fifth chapters relate to persuading the consumers. While the fourth chapter is on developing persuasive messages and the fifth is on subliminal messaging sixth chapter is on pricing and seventh on advertising. The eighth chapter highlights the role of emotions and the ninth is on the different factors that induce happiness in consumers. The last chapter is about raising some unanswered questions and food for thought for readers. Together the contents of the book make for a complete understanding of the concept of happiness and how it is shaping the world of marketing. Addressing the ‘what’ and ‘how’ of consumer happiness in the same book makes the book comprehensive.
Download or read book Haptics Science Technology Applications written by Ilana Nisky and published by Springer Nature. This book was released on 2020-09-04 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility.
Download or read book How to Feel written by Sushma Subramanian and published by Columbia University Press. This book was released on 2021-02-02 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are out of touch. Many people fear that we are trapped inside our screens, becoming less in tune with our bodies and losing our connection to the physical world. But the sense of touch has been undervalued since long before the days of digital isolation. Because of deeply rooted beliefs that favor the cerebral over the corporeal, touch is maligned as dirty or sentimental, in contrast with supposedly more elevated modes of perceiving the world. How to Feel explores the scientific, physical, emotional, and cultural aspects of touch, reconnecting us to what is arguably our most important sense. Sushma Subramanian introduces readers to the scientists whose groundbreaking research is underscoring the role of touch in our lives. Through vivid individual stories—a man who lost his sense of touch in his late teens, a woman who experiences touch-emotion synesthesia, her own efforts to become less touch averse—Subramanian explains the science of the somatosensory system and our philosophical beliefs about it. She visits labs that are shaping the textures of objects we use every day, from cereal to synthetic fabrics. The book highlights the growing field of haptics, which is trying to incorporate tactile interactions into devices such as phones that touch us back and prosthetic limbs that can feel. How to Feel offers a new appreciation for a vital but misunderstood sense and how we can use it to live more fully.
Download or read book Interactivity Game Creation Design Learning and Innovation written by Anthony Brooks and published by Springer Nature. This book was released on 2020-07-27 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Download or read book HCI for Cybersecurity Privacy and Trust written by Abbas Moallem and published by Springer Nature. This book was released on with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Brain Computer Interfaces for Human Augmentation written by Riccardo Poli and published by MDPI. This book was released on 2019-11-28 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of Brain–Computer Interfaces (BCIs) has grown rapidly in the last few decades, allowing the development of faster and more reliable assistive technologies based on direct links between the brain and an external device. Novel applications of BCIs have also been proposed, especially in the area of human augmentation, i.e., enabling people to go beyond human limitations in sensory, cognitive and motor tasks. Brain-imaging techniques, such as electroencephalography, have been used to extract neural correlates of various brain processes and transform them, via machine learning, into commands for external devices. Brain stimulation technology has allowed to trigger the activation of specific brain areas to enhance the cognitive processes associated to the task at hand, hence improving performance. BCIs have therefore extended their scope from assistive technologies for people with disabilities to neuro-tools for human enhancement. This Special Issue aims at showing the recent advances in BCIs for human augmentation, highlighting new results on both traditional and novel applications. These include, but are not limited to, control of external devices, communication, cognitive enhancement, decision making and entertainment.
Download or read book Haptics Understanding Touch Technology and Systems Applications and Interaction written by Hiroyuki Kajimoto and published by Springer Nature. This book was released on with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: