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Book The Impact of Interactive Violence on Children

Download or read book The Impact of Interactive Violence on Children written by United States. Congress. Senate. Committee on Commerce, Science, and Transportation and published by . This book was released on 2003 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Members met to discuss the various forms of interactive violence and the potential negative impact it has on children at this hearing. Statements made by the following individuals are included in this document: [Panel I]Senator Sam Brownback; Dr. David Walsh, President, National Institute on Media and the Family (additional documents); Mrs. Sabrina Steger, Pediatrics Nurse, Lourdes Hospital; Miss Danielle Shimotakahara, Student;[Panel ii] Dr. Craig Anderson, Professor, Iowa State University, Department of Psychology; Dr. Eugene F. Provenzo, Professor, School of Education, University of Miami; and Dr. Jeanne Funk, Professor, University of Toledo, Department of Psychology. Submitted for the record were: Video Software Dealers Association (vsda); Mr. Douglas Lowenstein, President, Interactive Digital Software Association; and Mr. Jeffrey Goldstein, Department of Social & Organizational Psychology, University of Utrecht, The Netherlands. (Ma).

Book The Impact of Interactive Violence on Children

Download or read book The Impact of Interactive Violence on Children written by United States. Congress and published by Createspace Independent Publishing Platform. This book was released on 2018-02-14 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: The impact of interactive violence on children : hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000.

Book The Impact of Interactive Violence on Children

Download or read book The Impact of Interactive Violence on Children written by United States. Congress. Senate. Committee on Commerce, Science, and Transportation and published by . This book was released on 2003 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Members met to discuss the various forms of interactive violence and the potential negative impact it has on children at this hearing. Statements made by the following individuals are included in this document: [Panel I]Senator Sam Brownback; Dr. David Walsh, President, National Institute on Media and the Family (additional documents); Mrs. Sabrina Steger, Pediatrics Nurse, Lourdes Hospital; Miss Danielle Shimotakahara, Student;[Panel ii] Dr. Craig Anderson, Professor, Iowa State University, Department of Psychology; Dr. Eugene F. Provenzo, Professor, School of Education, University of Miami; and Dr. Jeanne Funk, Professor, University of Toledo, Department of Psychology. Submitted for the record were: Video Software Dealers Association (vsda); Mr. Douglas Lowenstein, President, Interactive Digital Software Association; and Mr. Jeffrey Goldstein, Department of Social & Organizational Psychology, University of Utrecht, The Netherlands. (Ma).

Book The Impact of Interactive Violence on Children

Download or read book The Impact of Interactive Violence on Children written by Max Baucus and published by . This book was released on 2004-10-01 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Witnesses: Dr. Craig A. Anderson, Prof., Iowa State Univ., Dept. of Psychology, Ames, IA; Dr. Jeanne B. Funk, Ph.D., Dept. of Psychology, Univ. of Toledo; Eugene F. Provenso, Jr., Prof., School of Ed., Univ. of Miami; Danielle Shimotakahara, Student, North Bend, OR; Sabrina Steger, Pediatrics Nurse, Lourdes Hospital, Paducah, KY; & Dr. David Walsh, Pres., Nat. Institute on Media & the Family, Minneapolis, MN. Appendix: Prepared statements by: Jeffrey Goldstein, Ph.D., Dept. of Social & Organizational Psychology, Univ. of Utrecht, The Netherlands; Douglas Lowenstein, pres., Interactive Digital Software Assoc.; & Video Software Dealers Assoc.

Book Violent Video Game Effects on Children and Adolescents

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig A. Anderson and published by Oxford University Press. This book was released on 2007-01-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Book Effects of Video Games on Children   s Behavior

Download or read book Effects of Video Games on Children s Behavior written by Patrick Kimuyu and published by GRIN Verlag. This book was released on 2018-05-02 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: Project Report from the year 2018 in the subject Medicine - Neurology, Psychiatry, Addiction, grade: 1.2, Egerton University, language: English, abstract: In retrospect, technology seems to have a dark shadow behind its benefits. Effects of computer games on the behavior of children is one of the most debated topics in psychology studies because of the robust growth in video game industry in the last few years. A background study on the growth of the video industry shows that it is one of the fastest growing industries in the entertainment industry with the video games of all genres becoming the most popular form of media. The children are one of the most players in the industry and as a result, its effect on children cannot be ignored. Contrary to the public perception, the video game industry is catching speed as research shows that over 45 million households in the United States posses a video game console. It is also debatable that young children are gaining access to violent video gamers in the United States and other countries across the globe. As a result, the young people are more susceptible to the negative effects of video games compared to the older adults (above 34 years of age). The effects of the video games among children have, therefore, attracted concerns among the parents, medical professionals, educators, society, and policy makers. Research shows that school shooting and youth violence are on the rise in the United States attributed to the growth of video games hence attracting public concerns in the country. For instance, the growth of several violent games such as brutality and gore, two games well known for their use of guns, and doom and resident evil are popular violent video games in the United States and their increasing violent content has been linked with the school shootings and youth violence in the country. Therefore, this report explores the link between video games and children’s behavior. The methodology used in this report is the analysis of both primary and secondary literature that focuses on the correlation between violent video games and acts of aggression in the society such as violent crimes. Relevant books and journals have been utilized with intensive research and debates on the effects of video games on the behavior of children.

Book The Oxford Handbook of Digital Technologies and Mental Health

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by Oxford University Press, USA. This book was released on 2020 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--

Book The Effects of Video Games on Children

Download or read book The Effects of Video Games on Children written by Barrie Gunter and published by A&C Black. This book was released on 1998-01-01 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

Book The Effects of Video Games on Children

Download or read book The Effects of Video Games on Children written by Barrie Gunter and published by . This book was released on 1998 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective."--Bloomsbury Publishing.

Book Grand Theft Childhood

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Book Growing Up Fast and Furious

Download or read book Growing Up Fast and Furious written by Wayne Warburton and published by . This book was released on 2012 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I am often approached by parents and professionals who work with children, who have heard conflicting reports about the effects of violent or sexualised media on children. Usually, they simply want to know what the scientific research has found. This book summarises the research findings in plain language. World leading scholars in disciplines such as psychology, psychiatry, neuropsychology, law and ethics discuss what we currently know about the effects of television, movies, video games, music and advertising, as well as the ethical, legal and policy implications. This book is anchored in up-to-date scientific evidence, offers plenty of helpful, practical advice, and will assist everyone with an interest in the effects of media on children to be well informed."Wayne WarburtonThe breadth of content and diversity of contributors come together to discuss important issues raised in the book:John Murray on behavioural and neurological effects of viewing violence on children. Craig Anderson and Wayne Warburton on the effects of violent video games. Wayne Warburton on the effects of music and music lyrics. Ed Donnerstein on the impact of the internet on youth and children. Louise Newman on the sexualisation of youth, on the role of the media in such sexualisation, and on the potential effects of restricting the distribution of sexual themes in the mass media. Cordelia Fine on the roles that advertisements in the mass media - and particularly highly sexualised advertisements - play in altering children's self images and behaviour. Emma Rush, philosophical ethicist, asks in the context of media effects and media regulation: Are principles or consequences more important? Is it more ethical to empower children or to protect them? What is the most ethical balance between allowing freedom of expression and protecting children from harm? Elizabeth Handsley exposes the difficulties of formal government regulation of violent and sexual media in societies that value free expression. Danya Braunstein and her colleagues make a strong plea to base regulation on empirical evidence rather than on political or even ethical positions. The evidence is in, they correctly point out, so let's base regulation on the evidence that is in, and let's do it now! Alan Hayes points out the multiply-determined nature of aggressive and violent behaviour that needs to be addressed if real reductions in violence are to be obtained.

Book Children  Adolescents  and Media Violence

Download or read book Children Adolescents and Media Violence written by Steven J. Kirsh and published by SAGE. This book was released on 2012 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text on media violence and its effects on children and adolescents explores new findings and key topics such as Internet aggression, viewing violence in sports, and playing violent video games. The author evaluates the role of developmental processes in media violence research and stresses the importance of metholdology in understanding that research. This allows for identification of age-related gaps in the literature and helps students become cirtical consumers of research--from the publisher.

Book Videogames and Education

Download or read book Videogames and Education written by Harry J. Brown and published by Routledge. This book was released on 2014-12-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

Book Children and Peace

    Book Details:
  • Author : Nikola Balvin
  • Publisher : Springer Nature
  • Release : 2019-10-20
  • ISBN : 3030221768
  • Pages : 405 pages

Download or read book Children and Peace written by Nikola Balvin and published by Springer Nature. This book was released on 2019-10-20 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book brings together discourse on children and peace from the 15th International Symposium on the Contributions of Psychology to Peace, covering issues pertinent to children and peace and approaches to making their world safer, fairer and more sustainable. The book is divided into nine sections that examine traditional themes (social construction and deconstruction of diversity, intergenerational transitions and memories of war, and multiculturalism), as well as contemporary issues such as Europe’s “migration crisis”, radicalization and violent extremism, and violence in families, schools and communities. Chapters contextualize each issue within specific social ecological frameworks in order to reflect on the multiplicity of influences that affect different outcomes and to discuss how the findings can be applied in different contexts. The volume also provides solutions and hope through its focus on youth empowerment and peacebuilding programs for children and families. This forward-thinking volume offers a multitude of views, approaches, and strategies for research and activism drawn from peace psychology scholars and United Nations researchers and practitioners. This book's multi-layered emphasis on context, structural determinants of peace and conflict, and use of research for action towards social cohesion for children and youth has not been brought together in other peace psychology literature to the same extent. Children and Peace: From Research to Action will be a useful resource for peace psychology academics and students, as well as social and developmental psychology academics and students, peace and development practitioners and activists, policy makers who need to make decisions about the matters covered in the book, child rights advocates and members of multilateral organizations such as the UN.

Book Violence in American Society  2 volumes

Download or read book Violence in American Society 2 volumes written by Chris Richardson and published by Bloomsbury Publishing USA. This book was released on 2020-08-11 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: While many books explore such specific issues as gun violence, arson, murder, and crime prevention, this encyclopedia serves as a one-stop resource for exploring the history, societal factors, and current dimensions of violence in America in all its forms. This encyclopedia explores violence in the United States, from the nation's founding to modern-day trends, laws, viewpoints, and media depictions. Providing a nuanced lens through which to think about violence in America, including its underlying causes, its iterations, and possible solutions, this work offers broad and authoritative coverage that will be immensely helpful to users ranging from high school and undergraduate students to professionals in law enforcement and school administration. In addition to detailed and evenhanded summaries of the key events and issues relating to violence in America, contributors highlight important events, political debates, legal perspectives, modern dimensions, and critical approaches. This encyclopedia also features excerpts from such important primary source documents as legal rulings, presidential speeches, and congressional testimony from scholars and activists on aspects of violence in America. Together, these documents provide important insights into past and present patterns of violent crime in the United States, as well as proposed solutions to those problems.

Book Video Game Policy

Download or read book Video Game Policy written by Steven Conway and published by Routledge. This book was released on 2015-10-14 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Book Taming Gaming

    Book Details:
  • Author : Andy Robertson
  • Publisher : Unbound Publishing
  • Release : 2021-01-21
  • ISBN : 1783528931
  • Pages : 379 pages

Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.