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Book The Big Puzzle Book of Area Mazes  300 Mind Bending Math Puzzles in Five Challenge Levels  Original Area Mazes

Download or read book The Big Puzzle Book of Area Mazes 300 Mind Bending Math Puzzles in Five Challenge Levels Original Area Mazes written by Naoki Inaba and published by The Experiment, LLC. This book was released on 2022-12-27 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stretch your brain up, down, and sideways with addictive area mazes! Introducing a new puzzle obsession for sodoku lovers . . . amazing, absorbing area mazes. First invented for gifted students, area mazes blend grade-school math with genius logic. Put down that calculator! You can always find "?" using simple, whole numbers, your wits—and a pencil. Already hooked on area mazes? Venture into the third dimension with 100 3D puzzles, included here for the first time by creator Naoki Inaba. With 300 perplexing problems in all, The Big Puzzle Book of Area Mazes offers hours of brain-building fun, from scratching your head to shouting "aha"!

Book The Original Area Mazes

Download or read book The Original Area Mazes written by Naoki Inaba and published by The Experiment. This book was released on 2017-10-10 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!

Book The Original Area Mazes  Volume 2

Download or read book The Original Area Mazes Volume 2 written by Naoki Inaba and published by The Experiment. This book was released on 2018-10-30 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Hooked on area mazes? YOU’RE IN LUCK! Volume Two delivers 100 more puzzles. Your quest is to navigate a network of rectangles to find a missing value. Just remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Try area mazes—they could be just what you’re craving!

Book Amazing Area Mazes

Download or read book Amazing Area Mazes written by Naoki Inaba and published by The Experiment. This book was released on 2019-10-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Race the clock to solve 70 fun puzzles with grade-school math—and genius logic! Welcome, brave math wizard, to the world of area mazes. These clever grids of squares and rectangles are more than meets the eye. Can you find the missing value—using only your powers to add, subtract, multiply, and divide? Just remember: Area = Length x Width Too easy? Race the clock! Puzzle master Naoki Inaba has included three target times for every maze. But don’t worry if you get stuck sometimes . . . just keep at it, and you’ll get better and better. Soon, you’ll be amazing!

Book The Original Area Mazes  Volume 2

Download or read book The Original Area Mazes Volume 2 written by Naoki Inaba and published by The Experiment. This book was released on 2018-10-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rules are simple . . . The math is easy . . . The puzzles get harder and harder! Hooked on area mazes? YOU’RE IN LUCK! Volume Two delivers 100 more puzzles. Your quest is to navigate a network of rectangles to find a missing value. Just remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Try area mazes—they could be just what you’re craving!

Book Area Maze Puzzles

Download or read book Area Maze Puzzles written by Graham Jones and published by . This book was released on 2019-03-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Area Mazes are the new puzzle craze created by the world-renowned Japanese puzzle expert Naoki Inaba. The easy-seeming questions require you to traverse a series of rectangles to find the missing length or area, but don't be fooled - while the logic is simple, finding the answer can be far more challenging than it first appears. Whether a mathematics student or puzzle fanatic, these labyrinthine problems are perfect for everyone.

Book Puzzle Box

    Book Details:
  • Author : Andy Parr
  • Publisher : Courier Dover Publications
  • Release : 2017-06-21
  • ISBN : 0486813487
  • Pages : 99 pages

Download or read book Puzzle Box written by Andy Parr and published by Courier Dover Publications. This book was released on 2017-06-21 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Treasury of 300 puzzles features 3D and chess puzzles, connections, dissections, foldings, geometrical and number puzzles, logic problems, matchstick puzzles, mazes, moving pieces, put-togethers, strimkos, sudoku, and visual and word puzzles.

Book Area Maze Madness

Download or read book Area Maze Madness written by Graham Jones and published by Ulysses Press. This book was released on 2019-11-19 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put your math and logic skills to the test with this new brain-teaser trend Area mazes, also known as Menseki Meiro, are a brand-new puzzle craze from Japan. Originally designed for teaching math to children, these deceptively simple-looking puzzles are trickier than you think. All you need is the basic mathematical formula for area, but finding the missing length or area requires more logical brain power than easy multiplication. Area Maze Madness offers 80 all-new puzzles from easy to very challenging. Perfect for math class number talks or for logic problem fanatics, this book will bring hours of puzzling fun for everyone.

Book The Challenging Riddle Book for Kids

Download or read book The Challenging Riddle Book for Kids written by Danielle Hall and published by Sourcebooks, Inc.. This book was released on 2020-06-09 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's challenging, fun, and sure to give your brain a workout? This riddle book for kids ages 9-12! Riddle me this—can you solve these super hard word puzzles? You sure can! Featuring nearly 200 brain benders, this riddle book for kids ages 9-12 is the ultimate option for clever children who love thinking outside the box. This big riddle book for kids ages 9-12 will test the limits of your imagination. Start things off with handy tips and simple warm-up riddles that will help you twist your thinking and get creative. What's the difference between a bird and a fly? Tie your brain in knots and find out inside! Tons of tough riddles—Build your problem-solving abilities and stretch your creative thinking skills as you unravel all kinds of perplexing puzzles. Learn about history's biggest puzzlers—Try your hand at some of the world's most famous riddles, like the Riddle of the Sphinx or Bilbo's riddle from The Hobbit, while also learning fun facts about their history. Easy to use—Tips, hints, and an organized answer key in the back make it easy to get solving with your friends and family anytime. Overcome the mind-blowing mysteries inside the very best riddle book for kids ages 9-12!

Book The Symbolic Species  The Co evolution of Language and the Brain

Download or read book The Symbolic Species The Co evolution of Language and the Brain written by Terrence W. Deacon and published by W. W. Norton & Company. This book was released on 1998-04-17 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A work of enormous breadth, likely to pleasantly surprise both general readers and experts."—New York Times Book Review This revolutionary book provides fresh answers to long-standing questions of human origins and consciousness. Drawing on his breakthrough research in comparative neuroscience, Terrence Deacon offers a wealth of insights into the significance of symbolic thinking: from the co-evolutionary exchange between language and brains over two million years of hominid evolution to the ethical repercussions that followed man's newfound access to other people's thoughts and emotions. Informing these insights is a new understanding of how Darwinian processes underlie the brain's development and function as well as its evolution. In contrast to much contemporary neuroscience that treats the brain as no more or less than a computer, Deacon provides a new clarity of vision into the mechanism of mind. It injects a renewed sense of adventure into the experience of being human.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book A Little History of the World

Download or read book A Little History of the World written by E. H. Gombrich and published by Yale University Press. This book was released on 2014-10-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.

Book Worldwide Secret Code Puzzles for Kids

Download or read book Worldwide Secret Code Puzzles for Kids written by Tony J. Tallarico and published by Courier Dover Publications. This book was released on 2016-03-15 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dozens of intriguing puzzles pose and answer interesting questions based on world history, geography, popular culture, and many other subjects. Alphabet and number codes, picture puzzles, and more, suitable for ages 8–11. Solutions.

Book Puzzle Box  Volume 1

Download or read book Puzzle Box Volume 1 written by Peter Grabarchuk and published by Courier Dover Publications. This book was released on 2016-11-16 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiplying my age by 6 then subtracting 6 produces the same result as subtracting 7 from my age then multiplying by 7. How old am I? On my broken calculator with keys + - ÷ x =, the only functional number is 7. How can I get 34 to appear in the readout? A country mints four denominations of coins, in whole numbers of cents. It takes four of these coins to make 21¢, or 24¢, or 25¢, or 26¢. What are the denominations of the coins? These and almost 300 other mathematical puzzles appear in this original collection, devised by world-renowned mathematicians, puzzle creators, and devoted puzzle lovers. A unique puzzle project, it unites the efforts of a dozen authors, including software engineer Andrea Gilbert and Bram Cohen, author of the P2P BitTorrent protocol. Seventeen different types of challenges include 3-D puzzles, chess puzzles, connections, dissections, foldings, geometrical puzzles, logic problems, matchstick puzzles, mazes, moving pieces, number puzzles, put-togethers, strimko, sudoku, visual puzzles, weightings, and word puzzles. The difficulty level of each puzzle is marked by stars, ranging from 2 to 5. Average difficulty level is about 3 stars, promising puzzle enthusiasts many entrancing hours of solving and enjoyment.

Book Permanent Present Tense

Download or read book Permanent Present Tense written by Suzanne Corkin and published by Basic Books. This book was released on 2013-05-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1953, 27-year-old Henry Gustave Molaison underwent an experimental "psychosurgical" procedure -- a targeted lobotomy -- in an effort to alleviate his debilitating epilepsy. The outcome was unexpected -- when Henry awoke, he could no longer form new memories, and for the rest of his life would be trapped in the moment. But Henry's tragedy would prove a gift to humanity. As renowned neuroscientist Suzanne Corkin explains in Permanent Present Tense, she and her colleagues brought to light the sharp contrast between Henry's crippling memory impairment and his preserved intellect. This new insight that the capacity for remembering is housed in a specific brain area revolutionized the science of memory. The case of Henry -- known only by his initials H. M. until his death in 2008 -- stands as one of the most consequential and widely referenced in the spiraling field of neuroscience. Corkin and her collaborators worked closely with Henry for nearly fifty years, and in Permanent Present Tense she tells the incredible story of the life and legacy of this intelligent, quiet, and remarkably good-humored man. Henry never remembered Corkin from one meeting to the next and had only a dim conception of the importance of the work they were doing together, yet he was consistently happy to see her and always willing to participate in her research. His case afforded untold advances in the study of memory, including the discovery that even profound amnesia spares some kinds of learning, and that different memory processes are localized to separate circuits in the human brain. Henry taught us that learning can occur without conscious awareness, that short-term and long-term memory are distinct capacities, and that the effects of aging-related disease are detectable in an already damaged brain. Undergirded by rich details about the functions of the human brain, Permanent Present Tense pulls back the curtain on the man whose misfortune propelled a half-century of exciting research. With great clarity, sensitivity, and grace, Corkin brings readers to the cutting edge of neuroscience in this deeply felt elegy for her patient and friend.

Book The Robotics Primer

    Book Details:
  • Author : Maja J. Mataric
  • Publisher : MIT Press
  • Release : 2007-08-17
  • ISBN : 026263354X
  • Pages : 325 pages

Download or read book The Robotics Primer written by Maja J. Mataric and published by MIT Press. This book was released on 2007-08-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broadly accessible introduction to robotics that spans the most basic concepts and the most novel applications; for students, teachers, and hobbyists. The Robotics Primer offers a broadly accessible introduction to robotics for students at pre-university and university levels, robot hobbyists, and anyone interested in this burgeoning field. The text takes the reader from the most basic concepts (including perception and movement) to the most novel and sophisticated applications and topics (humanoids, shape-shifting robots, space robotics), with an emphasis on what it takes to create autonomous intelligent robot behavior. The core concepts of robotics are carried through from fundamental definitions to more complex explanations, all presented in an engaging, conversational style that will appeal to readers of different backgrounds. The Robotics Primer covers such topics as the definition of robotics, the history of robotics (“Where do Robots Come From?”), robot components, locomotion, manipulation, sensors, control, control architectures, representation, behavior (“Making Your Robot Behave”), navigation, group robotics, learning, and the future of robotics (and its ethical implications). To encourage further engagement, experimentation, and course and lesson design, The Robotics Primer is accompanied by a free robot programming exercise workbook that implements many of the ideas on the book on iRobot platforms. The Robotics Primer is unique as a principled, pedagogical treatment of the topic that is accessible to a broad audience; the only prerequisites are curiosity and attention. It can be used effectively in an educational setting or more informally for self-instruction. The Robotics Primer is a springboard for readers of all backgrounds—including students taking robotics as an elective outside the major, graduate students preparing to specialize in robotics, and K-12 teachers who bring robotics into their classrooms.

Book Reinforcement Learning  second edition

Download or read book Reinforcement Learning second edition written by Richard S. Sutton and published by MIT Press. This book was released on 2018-11-13 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.