Download or read book Adobe Flash Platform from Start to Finish written by Aaron Pedersen and published by Pearson Education. This book was released on 2010-06-10 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”
Download or read book Fundamentals of ActionScript 3 0 written by Doug Winnie and published by Peachpit Press. This book was released on 2011-07-11 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.
Download or read book Flash CS6 The Missing Manual written by Chris Grover and published by "O'Reilly Media, Inc.". This book was released on 2012-06-19 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.
Download or read book Flash CS5 The Missing Manual written by Chris Grover and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 779 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life. Learn animation basics. Find everything you need to know to get started with Flash Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples Use 3D effects. Rotate and put objects in motion in three dimensions Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions Speed up development. Use templates, code snippets, and motion presets Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples
Download or read book Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours written by Phillip Kerman and published by Pearson Education. This book was released on 2003-06-07 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours Phillip Kerman 24 Proven One-hour Lessons In just 24 lessons of one hour or less, you will be able to create dynamic animations using Adobe® Flash® CS3 Professional. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Flash from the ground up. Step-by-step instructions carefully walk you through the most common Flash tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to do something. Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them. Learn how to… o Create, optimize, and export dynamic animated movies for the Web, disk, or CD o Integrate Flash animations with static HTML pages o Use Flash’s vector graphics tools, including filters and blends, to create drawings and animations o Use digital video in Flash movies o Animate using time-tested techniques and Flash’s special “tweening” features o Create powerful, interactive movies using the basics of ActionScript o Design Button, Graphic, and Movie Clip symbols and use them over and over without increasing file size o Import existing graphics from Illustrator® and Photoshop® Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Flash user conferences and has taught Flash and other authoring tools in workshops around the world. Register your book at www.samspublishing.com/register for convenient access to downloads, updates, and corrections as they become available.
Download or read book Beginning JavaFX written by Lawrence PremKumar and published by Apress. This book was released on 2010-12-31 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The open source JavaFX platform offers a Java-based approach to rich Internet application (RIA) development—an alternative to Adobe Flash/Flex and Microsoft Silverlight. At over 100 million downloads, JavaFX is poised to be a significant player. Written by a JavaFX engineer and developer, this book is one of the first on the JavaFX platform to give you the following: The fundamentals of JavaFX scripting on desktop and mobile platforms Examples of RIAs using JavaFX Graphics Media and animation using JavaFX See how JavaFX gives you dynamic Java effects in your RIA development.
Download or read book Flash written by Anastasia Salter and published by MIT Press. This book was released on 2014-09-12 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.
Download or read book Flash Catalyst CS5 Bible written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2010-04-15 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.
Download or read book The Complete Guide to Writing Publishing Your First e Book written by Martha Maeda and published by Atlantic Publishing Company. This book was released on 2015-02-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advent of Amazon s Kindle in 2007 allowed millions of writers to make the leap from paper to the electronic screen. Several eReader competitors recently joined the ring, introducing products such as the Apple iPad, Barnes & Noble Nook, the updated Sony Reader, and Samsung Papyrus. The publishing world is experiencing a revolution with these electronic readers and you can catch up to speed by learning the ins and outs of publishing with this low-cost, high-profit publisher. The Complete Guide to Writing & Publishing Your First eBook is a guide for anyone who s dreamt about becoming a published author and is intrigued by the profitable new prospect of ePublishing but didn t know where to start. EBook sales hovered around $500 million at the end of 2009, and are steadily climbing. If you re passionate about writing and using new technology to market yourself and your work, this book will explain how you can do what you love and increase your earning potential. Start off with understanding what an eBook is and the differences between traditional and digital publishing, and the benefits involved. You will identify and learn the details of more than 15 eReaders, including the three top-selling: Kindle, Nook, and Sony Reader. You will employ the basics of analyzing your audience, brainstorming, writing, editing, and marketing according to the type of eReader. You will learn the process of getting your book published, how to change or alter the format or style of your book to match the necessities of the eReader, and how to optimize the format of any text for e-reading. We spent dozens of hours interviewing writers who are experts in the art of digital publishing to provide a complete overview of everything you need to know about publishing your eBook. Not only will you learn how to upload your work through an eReader, you will also hone your writing skills with tips, writing exercises, and writing resources. You will learn how to target your book to the right demographic and what you can do to promote your book in online inventories. You will learn the basics of viral marketing promotion, SEO, and building a business with digital publications. You will learn how to work with your eReader to produce innovative content, and you will learn how to monitor for updates to the electronic publishing industry. No matter what your goals are, you can start publishing from your home with eReader technology
Download or read book Security Enriched Urban Computing and Smart Grid written by Tai-hoon Kim and published by Springer Science & Business Media. This book was released on 2010-10-06 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Security-enriched urban computing and smart grids are areas that attracted many a- demic and industry professionals to research and develop. The goal of this conference was to bring together researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of urban computing and the smart grid. This conference includes the following special sessions: Signal Processing, Image Processing, Pattern Recognition and Communications (SIPC 2010), Networking, Fault-tolerance and Security For Distributed Computing Systems (NFSDCS 2010), Security Technology Application (STA 2010), Electric Transportation (ElecTrans 2010), Techniques of Bi-directional Power Computing in High Voltage Power Supply (TBPC 2010), Low Power IT and Applications (LPITA 2010), Computational Intel- gence and Soft Computing (CISC 2010), Distributed Computing and Sensor Networks (DCSN 2010), Advanced Fusion IT (AFIT 2010), Social Media and Social Netwo- ing (SMSN 2010), Software Engineering and Medical Information Engineering (SEMIE 2010), Human-Centered Advanced Research/Education (HuCARE 2010), Database Integrity and Security (DIS 2010), Ubiquitous IT Application (UITA 2010) and Smart Grid Applications (SGA 2010). We would like to express our gratitude to all of the authors of the submitted papers and to all attendees, for their contributions and participation. We believe in the need for continuing this undertaking in the future.
Download or read book Video Processing in the Cloud written by Rafael Silva Pereira and published by Springer Science & Business Media. This book was released on 2011-08-22 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: As computer systems evolve, the volume of data to be processed increases significantly, either as a consequence of the expanding amount of available information, or due to the possibility of performing highly complex operations that were not feasible in the past. Nevertheless, tasks that depend on the manipulation of large amounts of information are still performed at large computational cost, i.e., either the processing time will be large, or they will require intensive use of computer resources. In this scenario, the efficient use of available computational resources is paramount, and creates a demand for systems that can optimize the use of resources in relation to the amount of data to be processed. This problem becomes increasingly critical when the volume of information to be processed is variable, i.e., there is a seasonal variation of demand. Such demand variations are caused by a variety of factors, such as an unanticipated burst of client requests, a time-critical simulation, or high volumes of simultaneous video uploads, e.g. as a consequence of a public contest. In these cases, there are moments when the demand is very low (resources are almost idle) while, conversely, at other moments, the processing demand exceeds the resources capacity. Moreover, from an economical perspective, seasonal demands do not justify a massive investment in infrastructure, just to provide enough computing power for peak situations. In this light, the ability to build adaptive systems, capable of using on demand resources provided by Cloud Computing infrastructures is very attractive.
Download or read book Ubuntu for Non Geeks 4th Edition written by Rickford Grant and published by No Starch Press. This book was released on 2010 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the latest Ubuntu release, covering such topics as installation, customizing the GNOME panel, installing applications, using printers and scanners, connecting to the Internet, using multimedia, and security.
Download or read book iPhone 4S Made Simple written by Martin Trautschold and published by Apress. This book was released on 2012-01-24 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations—you've purchased the new iPhone 4S, the coolest smartphone on the market. Now it's time to learn how to take advantage of the new iOS 5 and all its features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4S Made Simple. More than 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4S, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. This book should also help those who use the popular iPhone 4 or earlier iPhones, that are now running or can run the new iOS 5 operating system as well.
Download or read book Human Computer Interaction INTERACT 2011 written by Pedro Campos and published by Springer Science & Business Media. This book was released on 2011-08-30 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 47 papers included in the first volume are organized in topical sections on accessibility, affective HCI, computer-mediated communication, computer-supported cooperative work, evaluation, finding and retrieving, fun/aesthetic design, gestures, and HCI in the classroom.
Download or read book How to Cheat in Adobe Flash CS4 written by Chris Georgenes and published by CRC Press. This book was released on 2013-08-06 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is THE go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it.
Download or read book Human Computer Interaction Design and Development Approaches written by Julie A. Jacko and published by Springer Science & Business Media. This book was released on 2011-06-24 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this first volume are organized in topical sections on HCI design, model-based and patterns-based design and development, cognitive, psychological and behavioural issues in HCI, development methods, algorithms, tools and environments, and image processing and retrieval in HCI.
Download or read book Migrating to iPhone and iPad for NET Developers written by Mark Mamone and published by Apress. This book was released on 2012-01-18 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology. Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit. You'll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features—for example, by using third-party libraries. Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape!