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Book The Unreal and the Real

    Book Details:
  • Author : Ursula K. Le Guin
  • Publisher : Simon and Schuster
  • Release : 2016-10-18
  • ISBN : 1481475983
  • Pages : 678 pages

Download or read book The Unreal and the Real written by Ursula K. Le Guin and published by Simon and Schuster. This book was released on 2016-10-18 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of short stories by the legendary and iconic Ursula K. Le Guin—selected with an introduction by the author, and combined in one volume for the first time. The Unreal and the Real is a collection of some of Ursula K. Le Guin’s best short stories. She has won multiple prizes and accolades from the Medal for Distinguished Contribution to American Letters to the Newbery Honor, the Nebula, Hugo, World Fantasy, and PEN/Malamud Awards. She has had her work collected over the years, but this is the first short story volume combining a full range of her work. Stories include: -Brothers and Sisters -A Week in the Country -Unlocking the Air -Imaginary Countries -The Diary of the Rose -Direction of the Road -The White Donkey -Gwilan’s Harp -May’s Lion -Buffalo Gals, Won’t You Come Out Tonight -Horse Camp -The Water Is Wide -The Lost Children -Texts -Sleepwalkers -Hand, Cup, Shell -Ether, Or -Half Past Four -The Ones Who Walk Away from Omelas -Semely’s Necklace -Nine Lives -Mazes -The First Contact with the Gorgonids -The Shobies’ Story -Betrayals -The Matter of Seggri -Solitude -The Wild Girls -The Flyers of Gy -The Silence of the Asonu -The Ascent of the North Face -The Author of the Acacia Seeds -The Wife’s Story -The Rule of Names -Small Change -The Poacher -Sur -She Unnames Them -The Jar of Water

Book The Unreal and the Real

Download or read book The Unreal and the Real written by Ursula K. Le Guin and published by Gollancz. This book was released on 2014 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: For over half a century, multiple award-winner Ursula K. Le Guin's stories have shaped the way her readers see the world. Her work gives voice to the voiceless, hope to the outsider and speaks truth to power. Le Guin's writing is witty, wise, both sly and forthright; she is a master craftswoman. This two-volume selection of almost forty stories was made by Ursula Le Guin herself. The two volumes span the spectrum of fiction from realism through magical realism, satire, science fiction, surrealism, and fantasy. WHERE ON EARTH focuses on Ursula Le Guin's interest in realism and magic realism and includes 18 of her satirical, political and experimental earthbound stories. Highlights include WORLD FANTASY and HUGO AWARD-winner 'Buffalo Gals, Won't You Come Out Tonight', the rarely reprinted satirical short, 'The Lost Children', JUPITER AWARD-winner, 'The Diary of the Rose' and the title story of her PULITZER PRIZE finalist collection 'Unlocking the Air'.

Book The Unreal and the Real Volume 1

Download or read book The Unreal and the Real Volume 1 written by Ursula K. Le Guin and published by Hachette UK. This book was released on 2014-05-15 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Le Guin's storytelling is sharp, magisterial, funny, thought-provoking and exciting, exhibiting all that science fiction can be' EMPIRE The Unreal and the Real is a two-volume collection of stories, selected by Ursula Le Guin herself, and spans the spectrum of fiction from realism through magical realism, satire, science fiction, surrealism and fantasy. Volume One, WHERE ON EARTH, focuses on Le Guin's interest in realism and magical realism and includes 18 of her satirical, political and experimental earthbound stories. Highlights include WORLD FANTASY and HUGO AWARD-winner 'Buffalo Gals, Won't You Come Out Tonight', the rarely reprinted satirical short, 'The Lost Children', JUPITER AWARD-winner, 'The Diary of the Rose' and the title story of her PULITZER PRIZE finalist collection 'Unlocking the Air'.

Book The Unreal and the Real  Selected Stories Volume One

Download or read book The Unreal and the Real Selected Stories Volume One written by Ursula K. Le Guin and published by Small Beer Press. This book was released on 2012-11-27 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Ursula K. Le Guin's short story collections: "It is the author's more serious work that displays her talents best. . . . [A] classy and valuable collection."—Publishers Weekly "A master of the craft."—Neil Gaiman The Unreal and the Real is a two-volume selection of Ursula K. Le Guin's best stories. It is a much-anticipated event and there is no doubt it will delight, amuse, and provoke. Where on Earth explores Le Guin's satirical, risky, political, and experimental earthbound stories. Ursula K. Le Guin has received the PEN–Malamud and National Book Awards, among others. She lives in Portland, Oregon.

Book Unreal Estate

    Book Details:
  • Author : Michael Gross
  • Publisher : Broadway
  • Release : 2011
  • ISBN : 076793265X
  • Pages : 562 pages

Download or read book Unreal Estate written by Michael Gross and published by Broadway. This book was released on 2011 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.

Book Unreal Engine 4 Virtual Reality Projects

Download or read book Unreal Engine 4 Virtual Reality Projects written by Kevin Mack and published by Packt Publishing Ltd. This book was released on 2019-04-30 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Book Unreal Real

    Book Details:
  • Author : Manfred Heiting
  • Publisher :
  • Release : 2018-02
  • ISBN : 9783958293519
  • Pages : 173 pages

Download or read book Unreal Real written by Manfred Heiting and published by . This book was released on 2018-02 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unreal Real, Liza Ryan's fifth publication, surveys the last two decades of her work. Thirteen chapters, loosely organized by chronology and series, present a collection of Ryan's nuanced observations. Trained as a photographer and a student of literature, Ryan uses images as language as she moves fluidly between photography and video, collage and mixed media, to capture her diverse perceptions. The Unreal Real describes the otherworldly that exists in the everyday and offers a common thread of meaning throughout Ryan's layered oeuvre. Whether documenting her experience in Antarctica or examining the repercussions of loss, Ryan's work captures a sense of evanescence that might otherwise go unnoticed.

Book The Real Is Unknowable  The Knowable Is Unreal

Download or read book The Real Is Unknowable The Knowable Is Unreal written by Robert Powell and published by North Atlantic Books. This book was released on 2011-07-12 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wisdom is to reject conventional wisdom about almost everything.Thus begins Robert Powell's inquiry into the nature of Totality and the unreality of all else. This small but profound book is divided into three parts. In the first, Reflections, Robert Powell comments on some of humankind's most timeless puzzles and questions: Does the body actually exist? What is man, if not that bundle of concepts and images that comes upon him at birth? The second, Interchanges, uses a dialogue format that recalls Plato's Allegory of the Cave, in which a teacher and student questioner in a modern setting discuss non-duality, consciousness, and reality. The third part, Essays, is comprised of eight essays, each only a few pages long but addressing overarching themes including consciousness, fear of death, the end of the search, and the notion of the real as unknowable. Readers will leave the book with a satisfying conclusion to a brief, luminous work that can be read again and again.

Book Building an RPG with Unreal

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Book Real Objects in Unreal Situations

Download or read book Real Objects in Unreal Situations written by Susan Felleman and published by . This book was released on 2014 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real Objects in Unreal Situations is a lucid account of a much-neglected subject in art and cinema studies: the material significance of the art object incorporated into the fiction film. By examining the historical, political, and personal realities that situate the artworks, Susan Felleman offers an incisive account of how they operate not as mere objects but as powerful players within the films, thereby exceeding the narrative function of props, copies, pastiches, or reproductions. The book consists of a series of interconnected case studies of movies, including The Trouble with Harry, An U.

Book Real Kids in an Unreal World

Download or read book Real Kids in an Unreal World written by Maggie Dent and published by . This book was released on 2008 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real children need real experiences with real people to grow up healthy - just as they have since mankind began. This book explores the 10 essential building blocks that help children build resilience and authentic self-esteem in our chaotic, modern world. It's a commonsense, holistic approach that encourages connectedness, character and compassion. We can't change the world, however we can change the choices we make for our children.

Book Staying Alive

    Book Details:
  • Author : Neil Astley
  • Publisher : Miramax
  • Release : 2003
  • ISBN :
  • Pages : 500 pages

Download or read book Staying Alive written by Neil Astley and published by Miramax. This book was released on 2003 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: A phenomenon in Britain, this passionate collection of 500 contemporary poems has tremendous appeal for poetry lovers and novices alike.

Book Keeping It Unreal

Download or read book Keeping It Unreal written by Darieck Scott and published by NYU Press. This book was released on 2022-01-18 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction: Fantastic Bullets -- I Am Nubia: Superhero Comics and the Paradigm of the Fantasy-Act -- Can the Black Superhero Be? -- Erotic Fantasy-Acts: The Art of Desire -- Conclusion: On Becoming Fantastical.

Book Proceedings of the Physical Society

Download or read book Proceedings of the Physical Society written by Institute of Physics and the Physical Society and published by . This book was released on 1910 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unreal Engine 4 Shaders and Effects Cookbook

Download or read book Unreal Engine 4 Shaders and Effects Cookbook written by Brais Brenlla Ramos and published by Packt Publishing Ltd. This book was released on 2019-05-27 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook Description Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how! What you will learnMaster Unreal Engine's rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine's node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine's Material Editor for building complex materials and texturesWho this book is for This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

Book Jefferson Davis

Download or read book Jefferson Davis written by Robert McNutt McElroy and published by . This book was released on 1969 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creating Games with Unreal Engine  Substance Painter    Maya

Download or read book Creating Games with Unreal Engine Substance Painter Maya written by Kassandra Arevalo and published by CRC Press. This book was released on 2021-01-12 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.