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EBookClubs

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Book Understanding Urban Simulation Gaming in Planning Education

Download or read book Understanding Urban Simulation Gaming in Planning Education written by Norman A. Abbott and published by . This book was released on 1974 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Routledge Companion to Games in Architecture and Urban Planning

Download or read book The Routledge Companion to Games in Architecture and Urban Planning written by Marta Brković Dodig and published by Routledge. This book was released on 2019-11-25 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Book Urban Gaming simulation

Download or read book Urban Gaming simulation written by Larry C. Coppard and published by . This book was released on 1979 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Instructional Planning Systems

Download or read book Instructional Planning Systems written by John L. Taylor and published by Cambridge University Press. This book was released on 2009-06-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is concerned with the educational aspects of gaming simulation procedures and their application to urban studies and to the teaching of town planning. It analyses the availability and relevance of these instructional simulation techniques as a simple way of presenting, relating and manipulating many divergent observations concerning the environment and human settlement. Dr Taylor divides his book into three main sections: the first identifies the background and evolution of instructional simulation, the second examines urban development gaming's emerging importance and justification and the third reviews some of the issues that must be contemplated if the potential of gaming simulation techniques are to be fully realised. This was the first book to provide a comprehensive and authoritative review of the state of knowledge on instructional simulations relevant to urban problems. As such it will be of great interest and practical value to all those involved in urban studies and environmental planning.

Book Operational Gaming and Simulation in Urban Research

Download or read book Operational Gaming and Simulation in Urban Research written by Richard D. Duke and published by . This book was released on 1966 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simulation and Gaming in the Network Society

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Book Principles and Practices of Gaming Simulation

Download or read book Principles and Practices of Gaming Simulation written by Cathy S. Greenblat and published by SAGE Publications, Incorporated. This book was released on 1981 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Book Gaming simulation  rationale  Design  and Applications

Download or read book Gaming simulation rationale Design and Applications written by Cathy S. Greenblat and published by John Wiley & Sons. This book was released on 1975 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Book Gaming  Simulations and Society

Download or read book Gaming Simulations and Society written by R. Shiratori and published by Springer Science & Business Media. This book was released on 2006-03-20 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

Book Developments in Simulation and Gaming

Download or read book Developments in Simulation and Gaming written by H. A. Becker and published by . This book was released on 1972 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Simulation Gaming in Social Education

Download or read book Handbook of Simulation Gaming in Social Education written by Ron Stadsklev and published by . This book was released on 1974 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simulation and Gaming

Download or read book Simulation and Gaming written by National Gaming Council and published by . This book was released on 1974 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Cities

    Book Details:
  • Author : Konstantinos Dimopoulos
  • Publisher : Unbound Publishing
  • Release : 2020-11-12
  • ISBN : 1783528508
  • Pages : 257 pages

Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Book Gaming and Simulations  Concepts  Methodologies  Tools and Applications

Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Book Human Transit

    Book Details:
  • Author : Jarrett Walker
  • Publisher : Island Press
  • Release : 2012-07-29
  • ISBN : 1610911741
  • Pages : 256 pages

Download or read book Human Transit written by Jarrett Walker and published by Island Press. This book was released on 2012-07-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Public transit is a powerful tool for addressing a huge range of urban problems, including traffic congestion and economic development as well as climate change. But while many people support transit in the abstract, it's often hard to channel that support into good transit investments. Part of the problem is that transit debates attract many kinds of experts, who often talk past each other. Ordinary people listen to a little of this and decide that transit is impossible to figure out. Jarrett Walker believes that transit can be simple, if we focus first on the underlying geometry that all transit technologies share. In Human Transit, Walker supplies the basic tools, the critical questions, and the means to make smarter decisions about designing and implementing transit services. Human Transit explains the fundamental geometry of transit that shapes successful systems; the process for fitting technology to a particular community; and the local choices that lead to transit-friendly development. Whether you are in the field or simply a concerned citizen, here is an accessible guide to achieving successful public transit that will enrich any community.

Book Games as Teaching Tools

Download or read book Games as Teaching Tools written by Margaret Warne Monroe and published by . This book was released on 1968 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: