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EBookClubs

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Book Ultima Collection

Download or read book Ultima Collection written by David Ladyman and published by Prima Games. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultima series is the best selling and most popular rule playing game (RPG) series ever. The Ultima Collection is a history of the RPG genre all in one anthology Our book provides complete walkthoughs for Akalabeth, all 9 games of the Ultima series, and the Silver seed and Forge of Virtue expansion packs.

Book Ultima and Worldbuilding in the Computer Role Playing Game

Download or read book Ultima and Worldbuilding in the Computer Role Playing Game written by Carly A. Kocurek and published by Amherst College Press. This book was released on 2024-04-09 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

Book Digital Media

    Book Details:
  • Author : Megan A. Winget
  • Publisher : Scarecrow Press
  • Release : 2011-09-22
  • ISBN : 0810881977
  • Pages : 251 pages

Download or read book Digital Media written by Megan A. Winget and published by Scarecrow Press. This book was released on 2011-09-22 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media has exploded over the past quarter century, and in particular the past decade. As varieties of digital media multiply, scholars are beginning to examine its origins, organization, and preservation, which present new challenges compared to traditional media. To examine issues from multiple perspectives, experts were invited to an invitation-only workshop on digital media. The participants were carefully chosen to represent a variety of backgrounds and perspectives, ranging from humanities and fine arts to communication theory. The papers collected here are the results of that workshop. Digital Media: Technological and Social Challenges of the Interactive World is organized in four parts, each representing a different perspective on digital media: preservation, humanities, organizational, and historical. The section on preservation considers the problems of archiving digital media for long-term preservation; the humanities section offers a human-centered view of digital media, focusing on the interaction between technological changes and cultural practices; the section dealing with organization goes beyond the study of digital artifacts in isolation to consider the context, collection, and arrangement of objects; and the historical section examines how our perspectives on digital media have changed over time, looking at how issues such as the digital divide and digital production have changed as technology has changed. The wealth of varied perspectives in Digital Media provides new light on this topic, beyond the media studies viewpoint that is the most common way of engaging these topics. This collection will be a valuable addition for students and faculty in information studies, communication studies, rhetoric, new media, and more.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Dungeons and Desktops

Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2008-02-22 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Book Collection and Research

Download or read book Collection and Research written by and published by . This book was released on 2007 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Playbill

Download or read book The Playbill written by and published by . This book was released on 1963 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Town   Country

    Book Details:
  • Author :
  • Publisher :
  • Release : 1962-11
  • ISBN :
  • Pages : 190 pages

Download or read book Town Country written by and published by . This book was released on 1962-11 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Inside UFO 54 40

Download or read book Inside UFO 54 40 written by Edward Packard and published by Bantam Books. This book was released on 1982 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ultima Thule

    Book Details:
  • Author : Davis McCombs
  • Publisher : Yale University Press
  • Release : 2008-10-01
  • ISBN : 0300130058
  • Pages : 70 pages

Download or read book Ultima Thule written by Davis McCombs and published by Yale University Press. This book was released on 2008-10-01 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year’s winner of the Yale Series of Younger Poets competition is Davis McCombs’s Ultima Thule, which was acclaimed as “a book of exploration, of searching regard.... a grave, attentive holding of a light” by the contest judge, the distinguished poet W. S. Merwin. The poems are set above and below the Cave Country of south central Kentucky, where McCombs lives and which is home to thousands of caves. The book is framed by two sonnet sequences, the first about a slave guide and explorer at Mammoth Cave in the mid-1800s and the second about McCombs’s experiences as a guide and park ranger there in the 1990s. Other poems deal with Mammoth Cave’s four- thousand-year human history and the thrills of crawling into tight, rarely visited passageways to see what lies beyond. Often the poems search for oblique angles into personal experience, and the caves and the landscape they create form a personal geology.

Book Through the Moongate  The Story of Richard Garriott  Origin Systems Inc  and Ultima

Download or read book Through the Moongate The Story of Richard Garriott Origin Systems Inc and Ultima written by Andrea Contato and published by Andrea Contato. This book was released on 2019-06-30 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story. Part 1 - From Akalabeth to Ultima VI

Book Final Fantasy I

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 105 pages

Download or read book Final Fantasy I written by and published by PediaPress. This book was released on with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Catalog of the Latin American Collection

Download or read book Catalog of the Latin American Collection written by University of Texas at Austin. Library. Latin American Collection and published by . This book was released on 1969 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Forge of Virtue

    Book Details:
  • Author : Lynn Abbey
  • Publisher : Questar
  • Release : 1991-01-01
  • ISBN : 9780445210653
  • Pages : 312 pages

Download or read book The Forge of Virtue written by Lynn Abbey and published by Questar. This book was released on 1991-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lord Ironhawk's son, Jordan Hawson; Althea; Drum, the blacksmith; and Jordan's kid brother, Squirt, search for Balthan, Althea's magician brother, the only one to know the truth about the evil infesting the land of Britannia.

Book Bravo

    Book Details:
  • Author :
  • Publisher :
  • Release : 1961
  • ISBN :
  • Pages : 324 pages

Download or read book Bravo written by and published by . This book was released on 1961 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Game Analysis

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Taylor & Francis. This book was released on 2024-06-03 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysis—examination of context, content and distinctive features, and formal qualities—as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history—from Pong to Fortnite—and the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general.

Book Weekly World News

    Book Details:
  • Author :
  • Publisher :
  • Release : 1985-06-04
  • ISBN :
  • Pages : 44 pages

Download or read book Weekly World News written by and published by . This book was released on 1985-06-04 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rooted in the creative success of over 30 years of supermarket tabloid publishing, the Weekly World News has been the world's only reliable news source since 1979. The online hub www.weeklyworldnews.com is a leading entertainment news site.