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Book Three Js Essentials

    Book Details:
  • Author : Jos Dirksen
  • Publisher : Packt Pub Limited
  • Release : 2014-07-10
  • ISBN : 9781783980864
  • Pages : 198 pages

Download or read book Three Js Essentials written by Jos Dirksen and published by Packt Pub Limited. This book was released on 2014-07-10 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modelling, or Maths is required.

Book Three  Js Essentials

    Book Details:
  • Author : Jos Dirksen
  • Publisher : CreateSpace
  • Release : 2014-11-12
  • ISBN : 9781503186590
  • Pages : 198 pages

Download or read book Three Js Essentials written by Jos Dirksen and published by CreateSpace. This book was released on 2014-11-12 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and animate beautiful 3D graphics with this fast-paced tutorial Overview Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples Animate HTML5 elements directly from Three.js using the CSS3 3D renderer Visualize information such as sound and open data in beautiful 3D In Detail Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance. From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch. By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow. What you will learn from this book Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D Use textures and materials to their fullest to enhance rendering of an object Apply different types of lighting using the different light sources available Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js Create procedural and random geometries from scratch Load geometries from external sources and work with Blender as a 3D modeling tool Work with particle systems for advanced visualizations Approach This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. Who this book is written for If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.

Book Learning Three js     the JavaScript 3D Library for WebGL   Second Edition

Download or read book Learning Three js the JavaScript 3D Library for WebGL Second Edition written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Book Game Development with Three js

Download or read book Game Development with Three js written by Isaac Sukin and published by Packt Publishing Ltd. This book was released on 2013-10-24 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Book WebGL  Up and Running

    Book Details:
  • Author : Tony Parisi
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-08-15
  • ISBN : 144932357X
  • Pages : 232 pages

Download or read book WebGL Up and Running written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2012-08-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to WebGL development and production concepts to create full 3D applications.

Book Three js Cookbook

    Book Details:
  • Author : Jos Dirksen
  • Publisher : Packt Publishing Ltd
  • Release : 2015-01-30
  • ISBN : 1783981199
  • Pages : 300 pages

Download or read book Three js Cookbook written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

Book Leaflet js Essentials

    Book Details:
  • Author : Paul Crickard III
  • Publisher : Packt Publishing Ltd
  • Release : 2014-08-18
  • ISBN : 1783554827
  • Pages : 257 pages

Download or read book Leaflet js Essentials written by Paul Crickard III and published by Packt Publishing Ltd. This book was released on 2014-08-18 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a web developer working with geospatial concepts and mapping APIs, and you want to learn Leaflet to create mapping solutions, this book is for you. You need to have a basic knowledge of working with JavaScript and performing web application development.

Book Learning Three js

Download or read book Learning Three js written by Jos Dirksen and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Book NW js Essentials

    Book Details:
  • Author : Alessandro Benoit
  • Publisher : Packt Publishing Ltd
  • Release : 2015-05-25
  • ISBN : 1785287001
  • Pages : 192 pages

Download or read book NW js Essentials written by Alessandro Benoit and published by Packt Publishing Ltd. This book was released on 2015-05-25 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an experienced Node.js developer who wants to create amazing desktop applications using NW.js, this is the book for you. Prior knowledge of HTML5, jQuery, and CSS is assumed.

Book Leap Motion Development Essentials

Download or read book Leap Motion Development Essentials written by Mischa Spiegelmock and published by Packt Publishing Ltd. This book was released on 2013-10-25 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.

Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by Apress. This book was released on 2020-12-01 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Book Learn Three js

    Book Details:
  • Author : Jos Dirksen
  • Publisher : Packt Publishing Ltd
  • Release : 2018-08-31
  • ISBN : 1788835972
  • Pages : 517 pages

Download or read book Learn Three js written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Book Node js Essentials

    Book Details:
  • Author : Fabian Cook
  • Publisher :
  • Release : 2015-11-05
  • ISBN : 9781785284922
  • Pages : 118 pages

Download or read book Node js Essentials written by Fabian Cook and published by . This book was released on 2015-11-05 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: From client to server, learn how Node.js can help you use JavaScript more effectively to develop faster and more scalable applications with easeAbout This Book• Discover how Node.js can transform the way you develop both the front and back ends - offering a much more modern and integrated form of web development• Create, debug, and test a complete full-stack application using Node.js and other powerful tools• From creating a server from scratch to unit testing code, learn how Node.js extends the possibilities of JavaScript developmentWho This Book Is ForIf you want to expand your capabilities as a developer this book is for you. Covering everything you need to use Node.js effectively, you will soon be able to handle JavaScript in a much more fully-realised way.What You Will Learn• Create and use an HTTP server using Express.js• Configure environmental variables, arguments, and config files• Use a Key/Value NoSQL database with Node to store data• Create a client-side application using Node and Node.Webkit• Debug applications using Node.Inspector• Create a library that can be used in more than one project• Install packages from NPMIn DetailNode.js is simply a tool that lets you useJavaScript on the server side. But it actually does much more than that – by extending JavaScript it allows for a much more integrated and efficient approach to development. It's no surprise that it's a fundamental tool for full-stack JavaScript developers. Whether your working on the back end or front end – by using Node.js you're adopting a much more collaborative and agile way of working – so you and your team can focus on delivering a quality end product. This will ensure you're ready to take on any new challenges that get thrown at you.NodeJS Essentials takes you through the fundamentals of Node.JS and demonstrates how Node.js can transform the way you work with JavaScript and take greater control over your code.You will also learn how to create a HTTP server from scratch, route requests, create a RESTful interface, and authenticate users. You will also learn to debug applications using Node.Inspector and the importance of logging, as well as creating a reusable library.Finally, you'll find out how to test and optimizr your code when working with Node.js using the Mocha framework. Follow each step and discover how to test both synchronous and asynchronous code using Mocha unit tests.With Node.js Essentials you'll find everything you need to create a complete full-stack application with Node.js. It will help you harness JavaScript much more effectively – and in doing so expand your confidence and capabilities as a developer.Style and approachThis concise guide will help you get up and running with Node.js. Packed with easy to followexamples, you'll be be able to build a complete full-stack application utilizing Node's capabilities.

Book Professional Node js

    Book Details:
  • Author : Pedro Teixeira
  • Publisher : John Wiley & Sons
  • Release : 2012-10-01
  • ISBN : 1118240561
  • Pages : 408 pages

Download or read book Professional Node js written by Pedro Teixeira and published by John Wiley & Sons. This book was released on 2012-10-01 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build fast and scalable software in JavaScript with Node.js Node.js is a powerful and popular new framework for writing scalable network programs using JavaScript. This no nonsense book begins with an overview of Node.js and then quickly dives into the code, core concepts, and APIs. In-depth coverage pares down the essentials to cover debugging, unit testing, and flow control so that you can start building and testing your own modules right away. Covers node and asynchronous programming main concepts Addresses the basics: modules, buffers, events, and timers Explores streams, file systems, networking, and automated unit testing Goes beyond the basics, and shares techniques and tools for debugging, unit testing, and flow control If you already know JavaScript and are curious about the power of Node.js, then this is the ideal book for you.

Book JavaScript from Beginner to Professional

Download or read book JavaScript from Beginner to Professional written by Laurence Lars Svekis and published by Packt Publishing Ltd. This book was released on 2021-12-15 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start your journey towards becoming a JavaScript developer with the help of more than 100 fun exercises and projects. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Write eloquent JavaScript and employ fundamental and advanced features to create your own web apps Interact with the browser with HTML and JavaScript, and add dynamic images, shapes, and text with HTML5 Canvas Build a password checker, paint web app, hangman game, and many more fun projects Book Description This book demonstrates the capabilities of JavaScript for web application development by combining theoretical learning with code exercises and fun projects that you can challenge yourself with. The guiding principle of the book is to show how straightforward JavaScript techniques can be used to make web apps ranging from dynamic websites to simple browser-based games. JavaScript from Beginner to Professional focuses on key programming concepts and Document Object Model manipulations that are used to solve common problems in professional web applications. These include data validation, manipulating the appearance of web pages, working with asynchronous and concurrent code. The book uses project-based learning to provide context for the theoretical components in a series of code examples that can be used as modules of an application, such as input validators, games, and simple animations. This will be supplemented with a brief crash course on HTML and CSS to illustrate how JavaScript components fit into a complete web application. As you learn the concepts, you can try them in your own editor or browser console to get a solid understanding of how they work and what they do. By the end of this JavaScript book, you will feel confident writing core JavaScript code and be equipped to progress to more advanced libraries, frameworks, and environments such as React, Angular, and Node.js. What you will learn Use logic statements to make decisions within your code Save time with JavaScript loops by avoiding writing the same code repeatedly Use JavaScript functions and methods to selectively execute code Connect to HTML5 elements and bring your own web pages to life with interactive content Make your search patterns more effective with regular expressions Explore concurrency and asynchronous programming to process events efficiently and improve performance Get a head start on your next steps with primers on key libraries, frameworks, and APIs Who this book is for This book is for people who are new to JavaScript (JS) or those looking to build up their skills in web development. Basic familiarity with HTML & CSS would be beneficial. Whether you are a junior or intermediate developer who needs an easy-to-understand practical guide for JS concepts, a developer who wants to transition into working with JS, or a student studying programming concepts using JS, this book will prove helpful.

Book Learn D3 js

    Book Details:
  • Author : Helder da Rocha
  • Publisher : Packt Publishing Ltd
  • Release : 2019-05-03
  • ISBN : 1838649603
  • Pages : 640 pages

Download or read book Learn D3 js written by Helder da Rocha and published by Packt Publishing Ltd. This book was released on 2019-05-03 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the power of D3.js 5 and its integration with web technologies for building rich and interactive data visualization solutions Key FeaturesExplore the latest D3.js 5 for creating charts, plots, and force-directed graphicsPractical guide for creating interactive graphics and data-driven apps with JavaScriptBuild Real-time visualization and transition on web using SVG with D3.jsBook Description This book is a practical hands-on introduction to D3 (Data-driven Documents): the most popular open-source JavaScript library for creating interactive web-based data visualizations. Based entirely on open web standards, D3 provides an integrated collection of tools for efficiently binding data to graphical elements. If you have basic knowledge of HTML, CSS and JavaScript you can use D3.js to create beautiful interactive web-based data visualizations. D3 is not a charting library. It doesn’t contain any pre-defined chart types, but can be used to create whatever visual representations of data you can imagine. The goal of this book is to introduce D3 and provide a learning path so that you obtain a solid understanding of its fundamental concepts, learn to use most of its modules and functions, and gain enough experience to create your own D3 visualizations. You will learn how to create bar, line, pie and scatter charts, trees, dendograms, treemaps, circle packs, chord/ribbon diagrams, sankey diagrams, animated network diagrams, and maps using different geographical projections. Fundamental concepts are explained in each chapter and then applied to a larger example in step-by-step tutorials, complete with full code, from hundreds of examples you can download and run. This book covers D3 version 5 and is based on ES2015 JavaScript. What you will learnLearn to use D3.js version 5 and web standards to create beautiful interactive data-driven visualizations for the webBind data to DOM elements, applying different scales, color schemes and configuring smooth animated transitions for data updatesGenerate data structures and layouts for many popular chart formats Apply interactive behaviors to any chartCreate thematic maps based on GIS data using different geographical projections with interactive behaviors Load, parse and transform data from JSON and CSV formatsWho this book is for The book is intended for web developers, web designers, data scientists, artists, and any developer who wish to create interactive data visualization for the Web using D3. The book assumes basic knowledge of HTML, CSs, and JavaScript.

Book Proceedings of the International Conference on Data Engineering and Communication Technology

Download or read book Proceedings of the International Conference on Data Engineering and Communication Technology written by Suresh Chandra Satapathy and published by Springer. This book was released on 2016-08-23 with total page 821 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume book contains research work presented at the First International Conference on Data Engineering and Communication Technology (ICDECT) held during March 10–11, 2016 at Lavasa, Pune, Maharashtra, India. The book discusses recent research technologies and applications in the field of Computer Science, Electrical and Electronics Engineering. The aim of the Proceedings is to provide cutting-edge developments taking place in the field data engineering and communication technologies which will assist the researchers and practitioners from both academia as well as industry to advance their field of study.