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Book The Reality Game

    Book Details:
  • Author : Samuel Woolley
  • Publisher : PublicAffairs
  • Release : 2020-01-07
  • ISBN : 1541768248
  • Pages : 221 pages

Download or read book The Reality Game written by Samuel Woolley and published by PublicAffairs. This book was released on 2020-01-07 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

Book The Reality Game

    Book Details:
  • Author : John Rowan
  • Publisher : Routledge
  • Release : 2016-05-05
  • ISBN : 1317355067
  • Pages : 227 pages

Download or read book The Reality Game written by John Rowan and published by Routledge. This book was released on 2016-05-05 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the years since it was first published, The Reality Game has become a classic text. For all those training and practising in humanistic and integrative psychotherapy it is an essential guide to good practice, and an excellent introduction to the skills used in individual and group therapy. This new edition has been updated to take into account changes in the field and John Rowan's own work, while still providing guidance on establishing and developing the relationship between counsellor and client, and covering: assessment; the initial interview; the opening session; aims; transference; resistance and supervision. With the student’s needs always at the forefront, this extensively revised new edition responds to the questions most often asked by trainees in these disciplines, and includes discussions of ethics and new chapters on transpersonal psychology, and on dialogical self-theory. It will be a must read for psychotherapists and counsellors in practice and training especially those involved in humanistic and integrative psychotherapy.

Book The Reality Game  second edition

Download or read book The Reality Game second edition written by John Rowan and published by Routledge. This book was released on 2014-02-04 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Reality Game is for people who are, or who want to be, counsellors or psychotherapists. It is particularly useful for those training in humanistic or integrative psychotherapy and counselling. Discussing the skills and techniques used in both individual and group therapy, this is an essential guide to good practices for the professional humanistic counsellor or psychotherapist and also responds to the questions most often asked by those training in these disciplines.

Book Augmented Reality Game Development

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

Book Reality Is Broken

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2011-01-20
  • ISBN : 1101475498
  • Pages : 334 pages

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Book Triadic Game Design

    Book Details:
  • Author : Casper Harteveld
  • Publisher : Springer Science & Business Media
  • Release : 2011-02-26
  • ISBN : 1849961573
  • Pages : 328 pages

Download or read book Triadic Game Design written by Casper Harteveld and published by Springer Science & Business Media. This book was released on 2011-02-26 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Book Dawn of the New Everything

Download or read book Dawn of the New Everything written by Jaron Lanier and published by Henry Holt. This book was released on 2017-11-21 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.

Book This is Not a Game

    Book Details:
  • Author : Dave Szulborski
  • Publisher : Incunabula
  • Release : 2005
  • ISBN : 1411625951
  • Pages : 282 pages

Download or read book This is Not a Game written by Dave Szulborski and published by Incunabula. This book was released on 2005 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.

Book Alternate Reality Games and the Cusp of Digital Gameplay

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira

Book Defying Reality

Download or read book Defying Reality written by David M. Ewalt and published by Penguin. This book was released on 2018-07-17 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.

Book Alternate Reality Game Designer Jane McGonigal

Download or read book Alternate Reality Game Designer Jane McGonigal written by Anastasia Suen and published by Lerner Publications. This book was released on 2014-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.

Book Escape the Game

    Book Details:
  • Author : Adam Clare
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-08-03
  • ISBN : 9781536826852
  • Pages : 0 pages

Download or read book Escape the Game written by Adam Clare and published by Createspace Independent Publishing Platform. This book was released on 2016-08-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Escape rooms are a new, fun and immersive way for people to play. They provide a venue for players to work together to overcome an exciting challenge -- a challenge you will make. Escape rooms are sometimes known as escape games, exit games, puzzle rooms, adventure rooms, riddle rooms, and other names. --Page 11.

Book Alternate Reality Games

Download or read book Alternate Reality Games written by Charles Palmer and published by CRC Press. This book was released on 2016-03-30 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma

Book Reality Gold

    Book Details:
  • Author : Tiffany Brooks
  • Publisher : Dunemere Books LLC
  • Release : 2018-05-15
  • ISBN : 0998499757
  • Pages : 348 pages

Download or read book Reality Gold written by Tiffany Brooks and published by Dunemere Books LLC. This book was released on 2018-05-15 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...an incredibly readable, fast-paced, YA coming of age adventure novel where everyone has a secret, and no one is who they seem." —Chanticleer Reviews High school senior Riley Ozaki is desperate to change her reality after an avalanche of Internet shaming ruined her life. With her reputation and self-esteem at rock bottom thanks to cyberbullying, Riley needs to do something drastic to repair her social standing—which is why she decided to try out for a reality TV show. Suddenly, she's dropping onto a deserted tropical island with nineteen other teens for a Survivor-style competition that she hopes will be her redemption. With a cast of vivid characters who will stop at nothing to win the show, a cursed island setting, and a priceless treasure waiting to be discovered, Reality Gold pitches readers right into scheming web of lies, love, and betrayal. This novel is a fast-paced journey where allies may not be who they say they are, and legends abound. Riley must embrace all of life's realities, including loss and deceit, in order to discover who she truly is.

Book Heir Apparent

    Book Details:
  • Author : Vivian Vande Velde
  • Publisher : Houghton Mifflin Harcourt
  • Release : 2002
  • ISBN : 0152045600
  • Pages : 285 pages

Download or read book Heir Apparent written by Vivian Vande Velde and published by Houghton Mifflin Harcourt. This book was released on 2002 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sample Text

Book The Reality Bug

    Book Details:
  • Author : D.J. MacHale
  • Publisher : Simon and Schuster
  • Release : 2009-04-03
  • ISBN : 1439136904
  • Pages : 373 pages

Download or read book The Reality Bug written by D.J. MacHale and published by Simon and Schuster. This book was released on 2009-04-03 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: VIRTUAL REALITY? The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox -- because it's deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whoever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm. Fresh from his battle with Saint Dane in 1937 Earth, Bobby is confident that they can defeat whatever Saint Dane has planned for this world. But once Bobby enters the virtual world will he be able to resist the lure of the ultimate in escapism?

Book The Reality Game

    Book Details:
  • Author : John Rowan
  • Publisher : Psychology Press
  • Release : 1992
  • ISBN : 9780415040464
  • Pages : 197 pages

Download or read book The Reality Game written by John Rowan and published by Psychology Press. This book was released on 1992 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Reality Game" is an introduction to the skills used in individual and group therapy. For those training in humanistic or integrative psychotherapy and counselling it has become established as an essential guide to good practice. This comprehensively revised new edition responds to the questions most asked by students in these disciplines and includes a new chapter on the highly topical issue of professional ethics. Guiding the reader through the theoretical and practical aspects of establishing and developing the relationship between counsellor and client, the book complements texts on psychoanalytic and cognitive-behavior therapy, and shows that the humanistic approach is broader than generally imagined.