Download or read book The Official Guide to Sid Meier s Civilization written by Keith Ferrell and published by . This book was released on 1992 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Sid Meier s Civilization II written by David Ellis and published by Prima Games. This book was released on 1996 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.
Download or read book Sid Meier s Memoir A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Download or read book Sidmeier s Civilization IV written by BradyGames (Firm) and published by Bradygames. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames’ Civilization IV Official Strategy Guideincludes: Features a complete listing of City Improvements, Military Units and Wonders of the World. Comprehensive coverage of the Research Tree, detailing each Scientific Advance. Achieve global domination through Cultural, Economic, Military or Scientific means. Strategies for building empires for both single player and multiplayer games! Platform: PC Genre: Strategy This product is available for sale worldwide.
Download or read book Sid Meier s Alpha Centauri written by Chris McCubbin and published by . This book was released on 1999 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself.
Download or read book Sid Meier s Colonization written by Bruce Shelley and published by Prima Games. This book was released on 1994-12-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the team that designed the bestselling game Sid Meier's Civilization (more than 500,000 units sold!) comes an exciting new sequel: Colonization! This "official" guide, written with an insider's perspective, gives the avid gamer a wealth of information about the strategies and insights needed to excel at the game.
Download or read book Sid Meier s Civilization III written by David Ellis and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside this guide readers get proven military, diplomatic and economic strategies for expanding their empires, as well as new culture features, single and multi-player strategies and how to use units and armies.
Download or read book Sid Meier s Civilization Revolution written by Brenda Brathwaite and published by BradyGames. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Civilization Revolution Official Strategy Guide includes the following: Complete strategies to thrive in every civilization. CITIES: Coverage of all cities including improvements, culture, economy, intellect, population, and more! TECH TREE: In-depth information on the Tech Tree with breakdowns of each style. SINGLE PLAYER STRATEGIES: Tips for Cultural, Military, and Economic Victories plus play styles and focused strategies. MULTIPLAYER TACTICS: Expert multiplayer strategies to dominate opponents. Platform: PS3, Xbox 360 Genre: Simulation This product is available for sale worldwide.
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Download or read book X Com Apocalypse written by David Ellis and published by Prima Games. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: X-Com Apocalypse is set in the year 2084. Earth civilization has been crippled by overpopulation and pollution, and people have moved into self-contained "Utopian" cities such as Megalopolis. Soon, society begins to unravel, and, of course, aliens are at the root of the problem. And with this strategy guide players can more easily root out the problem and annihilate it.
Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Download or read book The Inner Sea World Guide written by James Jacobs and published by Pathfinder Campaign Setting. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.
Download or read book Between Shades of Gray written by Ruta Sepetys and published by Penguin. This book was released on 2011-03-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspiration for the major motion picture Ashes in the Snow! "Few books are beautifully written, fewer still are important; this novel is both." --The Washington Post From New York Times and international bestseller and Carnegie Medal winner Ruta Sepetys, author of Salt to the Sea, comes a story of loss and of fear -- and ultimately, of survival. A New York Times notable book An international bestseller A Carnegie Medal nominee A William C. Morris Award finalist A Golden Kite Award winner Fifteen-year-old Lina is a Lithuanian girl living an ordinary life -- until Soviet officers invade her home and tear her family apart. Separated from her father and forced onto a crowded train, Lina, her mother, and her young brother make their way to a Siberian work camp, where they are forced to fight for their lives. Lina finds solace in her art, documenting these events by drawing. Risking everything, she imbeds clues in her drawings of their location and secretly passes them along, hoping her drawings will make their way to her father's prison camp. But will strength, love, and hope be enough for Lina and her family to survive? A moving and haunting novel perfect for readers of The Book Thief. Praise for Between Shades of Gray: "Superlative. A hefty emotional punch." --The New York Times Book Review "Heart-wrenching . . . an eye-opening reimagination of a very real tragedy written with grace and heart." --The Los Angeles Times "At once a suspenseful, drama-packed survival story, a romance, and an intricately researched work of historial fiction." --The Wall Street Journal * "Beautifully written and deeply felt . . . An important book that deserves the widest possible readership." --Booklist, starred review “A superlative first novel. A hefty emotional punch.”--The New York Times Book Review “A brilliant story of love and survival.”--Laurie Halse Anderson, bestselling author of Speak and Wintergirls * “Beautifully written and deeply felt…an important book that deserves the widest possible readership.”--Booklist, Starred Review
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Download or read book The Ultimate Guide to Mad Men written by Will Dean and published by Guardian Books. This book was released on 2012-04-24 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Who could not be happy with all this?' Donald Draper, season one, episode two Sophisticated, controversial and stylish, Mad Men has been mesmerising its many fans since it first appeared on our screens in 2007. The Hitchcock-inspired title sequence, the period Madison Avenue set design and the impeccably styled costumes have all garnered admiration, but it is the quality of the scripts and the intensity of the drama that keeps people coming back for more. What is Don Draper's big secret? Will Pete and Peggy's love ever see the light of day? And how on earth do they manage to smoke and drink so much over the course of a working day? These questions and countless like them are debated in this brilliant collection, which features comments and discussions from the Guardian's Notes from the Break Room blog coupled with in-depth interviews with the show's creators and stars. Whether you've been watching the series from the beginning or are new to the show, The Ultimate Guide to Mad Men is as compelling as the show itself.
Download or read book Bomb Graphic Novel written by Steve Sheinkin and published by Roaring Brook Press. This book was released on 2023-01-24 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A riveting graphic novel adaptation of the award-winning nonfiction book, Bomb—the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War. In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents. In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists, led by "father of the atomic bomb" J. Robert Oppenheimer, was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb. New York Times bestselling author Steve Sheinkin's award-winning nonfiction book is now available reimagined in the graphic novel format. Full color illustrations from Nick Bertozzi are detailed and enriched with the nonfiction expertise Nick brings to the story as a beloved artist, comic book writer, and commercial illustrator who has written a couple of his own historical graphic novels, including Shackleton and Lewis & Clark. Accessible, gripping, and educational, this new edition of Bomb is perfect for young readers and adults alike. Praise for Bomb (2012): “This superb and exciting work of nonfiction would be a fine tonic for any jaded adolescent who thinks history is 'boring.' It's also an excellent primer for adult readers who may have forgotten, or never learned, the remarkable story of how nuclear weaponry was first imagined, invented and deployed—and of how an international arms race began well before there was such a thing as an atomic bomb.” —The Wall Street Journal “This is edge-of-the seat material that will resonate with YAs who clamor for true spy stories, and it will undoubtedly engross a cross-market audience of adults who dozed through the World War II unit in high school.” —The Bulletin (starred review) Also by Steve Sheinkin: Fallout: Spies, Superbombs, and the Ultimate Cold War Showdown The Port Chicago 50: Disaster, Mutiny, and the Fight for Civil Rights Undefeated: Jim Thorpe and the Carlisle Indian School Football Team Most Dangerous: Daniel Ellsberg and the Secret History of the Vietnam War Born to Fly: The First Women's Air Race Across America The Notorious Benedict Arnold: A True Story of Adventure, Heroism & Treachery Which Way to the Wild West?: Everything Your Schoolbooks Didn't Tell You About Westward Expansion King George: What Was His Problem?: Everything Your Schoolbooks Didn't Tell You About the American Revolution Two Miserable Presidents: Everything Your Schoolbooks Didn't Tell You About the Civil War
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.