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Book The Memory Game

    Book Details:
  • Author : Nicci French
  • Publisher : Penguin UK
  • Release : 2008-03-06
  • ISBN : 0141918462
  • Pages : 386 pages

Download or read book The Memory Game written by Nicci French and published by Penguin UK. This book was released on 2008-03-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***Special anniversary edition, with a new introduction by Sophie Hannah*** You remember an idyllic childhood. But your memory is deceitful. And possibly deadly . . . When a skeleton is unearthed in the Martellos' garden, Jane Martello is shocked to learn it's that of her childhood friend, Natalie, who went missing twenty-five years before. Jane is encouraged by her therapist to recover what really took place when she was a child - and what happened to Natalie. But as Jane learns the truth about her past, is she putting her own future at terrible risk? "A perfect blend of emotional honesty and plot-related trickery" Sophie Hannah "The Memory Game was the book that made me want to write a psychological thriller" Laura Marshall, no.1 bestselling author of Friend Request.

Book Memory Puzzles and Games

    Book Details:
  • Author : Phillip CLARKE
  • Publisher : Paperback Puzzles
  • Release : 2021-02
  • ISBN : 9781474969369
  • Pages : 112 pages

Download or read book Memory Puzzles and Games written by Phillip CLARKE and published by Paperback Puzzles. This book was released on 2021-02 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put your memory to the test with these fun puzzles and games.

Book The Fun and Easy Memory Activity Book for Adults

Download or read book The Fun and Easy Memory Activity Book for Adults written by J D Kinnest and published by . This book was released on 2019-01-19 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoy an easy and fun way to exercise your memory! In this book, you will find a wonderful selection of activities, puzzles and games which target different memory and brain skills. Short-term memory -- There are many activities that exercise short-term memory in this book including Delightful Details, Particular Pictures, Lovely Lists, Backwards and The Memory Challenge. Long-term memory -- You can exercise your long-term recall of life events and other knowledge through several activities in this book including Writing About Your Life, Cool Categories, Rhyme Time and Well Made Words. Easy Puzzles and Brain Games -- There are many classic puzzles that use either use short or long-term memory throughout this book including Crosswords, Word Searches, Spot the Odd One Out, Find the Differences, and Sudoku. The great variety of activities in this book provide your with an easy way to exercise your memory and have fun at the same time.

Book Match a Pair of Shoes Memory Game

Download or read book Match a Pair of Shoes Memory Game written by The Metropolitan Museum of Art and published by Laurence King Publishing. This book was released on 2012-09-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ideal gift for shoe lovers everywhere, this beautifully produced memory game tests your recollection of some of the world's most fabulous shoes—from vintage Ferragamo sandals to the latest Manolo's. Suitable for one or more players from six years upwards.

Book Brand Memory

    Book Details:
  • Author : Hendrik-Jan Grievink
  • Publisher : Bis Pub
  • Release : 2012-01-10
  • ISBN : 9789063692629
  • Pages : 60 pages

Download or read book Brand Memory written by Hendrik-Jan Grievink and published by Bis Pub. This book was released on 2012-01-10 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you match cards by only the brand colors, typefaces and an often funny description of the brands visual look?

Book Street Style Memory Game

Download or read book Street Style Memory Game written by and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Games

    Book Details:
  • Author : David William Blagden
  • Publisher : Cambridge University Press
  • Release : 2018-11
  • ISBN : 1108447325
  • Pages : 175 pages

Download or read book Games written by David William Blagden and published by Cambridge University Press. This book was released on 2018-11 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prominent public intellectuals offer their expertise on the games that shape aspects of all of our lives.

Book Games

    Book Details:
  • Author : David Blagden
  • Publisher : Cambridge University Press
  • Release : 2018-11-01
  • ISBN : 1108657109
  • Pages : 175 pages

Download or read book Games written by David Blagden and published by Cambridge University Press. This book was released on 2018-11-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essays from prominent public intellectuals collected in this volume reflect an array of perspectives on the spectrum of conflict, competition, and cooperation, as well as a wealth of expertise on how games manifest in the world, how they operate, and how social animals behave inside them. They include previously unpublished material by former Cabinet minister Sayeeda Warsi, the philosopher A. C. Grayling, legal scholar Nicola Padfield, cycling coach David Brailsford, former military intelligence officer Frank Ledwidge, neuro-psychologist Barbara J. Sahakian, zoological ecologist Nicholas B. Davies, and the final work of the late Nobel laureate Thomas C. Schelling. This is a must-read for anyone interested in the history, nature, and dynamics of games.

Book Flash Advertising

    Book Details:
  • Author : Jason Fincanon
  • Publisher : Taylor & Francis
  • Release : 2012-10-12
  • ISBN : 1136023690
  • Pages : 290 pages

Download or read book Flash Advertising written by Jason Fincanon and published by Taylor & Francis. This book was released on 2012-10-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create awe-inspiring, mind-blowing Flash ads, microsites, advergames, and branded applications that engage consumers and demonstrate their worth to clients. Creating Flash Advertising delivers the nuts and bolts of the development process from initial design conception to ad completion. You'll learn the best practices for: Mastering the myriad of ad specs, deadlines, quality and version control issues and creating ads that balance campaign goals with design constraints. Preparing and building ads with team and QC standards. Using forms and data in ads without file bloatt. File optimization techniques for swf files 3rd party rich media technologies that transcend the 30k banner. Integrating video into sites and banners. Social media applications. Trafficking and tracking ads for impressions, interactions, clicks, and conversions.Using ActionScript to save development time and implement team standards. Published projects developed with the practices and AS code presented in the book are available on the companion website http://www.flashadbook.com

Book Handbook of Research on Decision Making Capabilities Improvement With Serious Games

Download or read book Handbook of Research on Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and published by IGI Global. This book was released on 2023-07-10 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Book TEACH YOUR CHILD TO READ WITH MOVEMENT  FUN   GAMES

Download or read book TEACH YOUR CHILD TO READ WITH MOVEMENT FUN GAMES written by Sharon Stansfield and published by Xlibris Corporation. This book was released on 2012-09-14 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique reading programme has been developed after many years of working as an Occupational Therapist with children with Dyslexia, Attention Deficit (ADHD) and other reading and learning difficulties. It has been designed specifically for easy use by parents, grandparents and au-pairs, providing a progressive series of games which are fun to play and which take your child developmentally through the stages of learning to read. It can also be used by teachers and remedial teachers as a supplement to their usual lessons because it follows the correct developmental stages of reading. A major difference between this programme and many other programmes for reading is the emphasis on movement, rhythm and rhyme. Parents are often surprised that I encourage movement when teaching reading foundations. They are also usually pleased that at last they can stop the fight of trying to keep their child sitting still and focussing quietly while trying to practise his reading. Movement is fundamental to this programme and rhythm and rhyme are intrinsically linked to movement. The section on vestibular processing explains why I have found this to be so necessary and yet overlooked when teaching reading. In the introduction, I give the reader a brief overview of the underlying principles that have informed my approach. I also help the reader identify the developmental foundations that children need in order to begin to learn to read and understand how each developmental step prepares the way for the next. This is not an in-depth academic diatribe on neuro-development; it is an overview designed to inform and empower the reader to be able to get the best out of the programme. Indeed, I have found that when I empower parents this way, they usually go away to return with even better, more creative ideas and their children progress so much faster. Reading does not begin with the recognition of written letters and how they combine to make words. Children need to learn to become aware of sounds within words and to be able to separate sounds from each other. They need to be able to play with sounds. They also need to recognise shapes of letters and remember the sounds they represent. There is such a lot of learning that needs to be achieved before we can really begin a formal reading lesson. The games in this book start at the early developmental stage of learning to listen actively to the different constituent sounds in words and to play with the sounds of words. These early games can be played in the park or garden since no books are needed. Young children who are not yet ready to learn to recognise written words can play these games and develop a strong base on which to build writing and spelling. The games then continue to follow the development of the foundation skills needed for reading until the last section of games, where actual reading is introduced. When the children reach the section of reading text, it is presented in rhymes that they have already learnt. This not only builds their confidence but also helps them to read with natural flow and tone. The ability to recognise words in different fonts is also introduced at this stage. Each game is presented in easy to follow steps, like following a recipe. The main aim of the game is briefly described, followed by any equipment you might need and where you should play the game. Equipment is kept minimal and simple and most games are designed to be played in and around the home or garden. This makes it easy for parents and children to decide at any time to play a game, without much planning ahead. An illustration for each game makes it easier to find when paging through quickly and stimulates your child’s imagination and interest. At the end of the book a series of worksheets is presented. These are mostly lists of letters, phonic blends and words presented in large bold font and with some grading to develop your child’s ability to recognise letters and words in different fonts. T

Book Social Readers

    Book Details:
  • Author : Leslie B. Preddy
  • Publisher : Bloomsbury Publishing USA
  • Release : 2010-04-08
  • ISBN : 1591588715
  • Pages : 252 pages

Download or read book Social Readers written by Leslie B. Preddy and published by Bloomsbury Publishing USA. This book was released on 2010-04-08 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of over 50 reading project ideas, including implementation ideas and examples, helping to promote lifelong reading habits while meeting the social and interactive needs of today's youth. Social Readers: Promoting Reading in the 21st Century is about making reading meaningful to the Web 2.0 generation through active engagement and socially interactive projects. Organized into four broad categories—entertainment, active participation, control and choice, and technology—the book offers more than 50 specific project ideas for promoting reading in the classroom, school, library media center, or public library. Each project includes a description, cost estimate, planning time needed, suggested supplies, and instructions for running the project successfully. Topics such as sharing, involvement, book promotions, social networking, and developing informed readers are also covered. A preface and introduction provide an overview of the needs and preferences of the current generation of students, a discussion of the necessity for socializing reading, and insights into how to use the book effectively. Bottom line: Social Readers will help librarians and educators change their practices to accommodate the ever-evolving needs of today's students.

Book Playing Games in Nineteenth Century Britain and America

Download or read book Playing Games in Nineteenth Century Britain and America written by Ann R. Hawkins and published by State University of New York Press. This book was released on 2021-11-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

Book Brand Real

    Book Details:
  • Author : Laurence VINCENT
  • Publisher : AMACOM Div American Mgmt Assn
  • Release : 2012-02-15
  • ISBN : 0814416764
  • Pages : 273 pages

Download or read book Brand Real written by Laurence VINCENT and published by AMACOM Div American Mgmt Assn. This book was released on 2012-02-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companies are forever being more creative in their branding strategies, building identities ranging from the warm-and-fuzzy to the ultra-cool and edgy. But it seems that many of these enterprises forgot that a brand, at its heart, is a promise to deliver. If the brand experience does not live up to that promise, customers will take their business elsewhere. Brand Real is a business strategy guide for making a brand's promise stand up at every customer touch point. Packed with proven, repeatable management practices, the book shows how to establish a clean brand architecture while avoiding the needless complexity that has tripped up many promising companies. Author Laurence Vincent presents cautionary tales of supposed brand superstars as well as instructive case studies of genuine brand giants like American Express, Apple, Cisco, Google, Qualcomm, Virgin, and others. Readers will learn how to connect the outward-facing elements of their brandsùlogos, advertising, imagery, communicationsùdirectly to the core elements of business strategy and forge a powerful and lasting connection with their customers.

Book Cochlear Implants  Auditory Prostheses and Electric Hearing

Download or read book Cochlear Implants Auditory Prostheses and Electric Hearing written by Fan-Gang Zeng and published by Springer Science & Business Media. This book was released on 2004-04-21 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cochlear implants have instigated a popular but controversial revolution in the treatment of deafness. This book discusses the physiological bases of using artificial devices to electrically stimulate the auditory system to interpret sounds. As the first successful device to restore neural function, the cochlear implant has served as a model for research in neuroscience and biomedical engineering. Implants and other auditory prostheses are discussed in the context of historical treatment, engineering, psychophysics, and clinical issues as well as their implications for speech, cognition, behavior, and the long-term effects on recipients .

Book Practical Ideas  Games and Activities for the Primary Classroom

Download or read book Practical Ideas Games and Activities for the Primary Classroom written by Paul Barron and published by Pearson UK. This book was released on 2013-12-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 150 unique games and activities to help support teaching of maths in the primary classroom. Designed with busy teachers in mind, the Classroom Gems series draws together an extensive selection of practical, tried-and-tested, off-the-shelf ideas, games and activities guaranteed to transform any lesson or classroom in an instant. Easily navigable, allowing you to choose the right activity quickly and easily, these invaluable resources are guaranteed to save you time and are a must-have tool to plan, prepare and deliver first-rate lessons.

Book Games and Learning Alliance

Download or read book Games and Learning Alliance written by Rosa Bottino and published by Springer. This book was released on 2016-11-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.