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EBookClubs

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Book The Game of Anchors

Download or read book The Game of Anchors written by Alex Miksjuk and published by International Monetary Fund. This book was released on 2015-12-29 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Belarus experienced a sequence of currency crises during 2009-2014. Our empirical results, based on a structural econometric model, suggest that the activist wage policy and extensive state program lending (SPL) conflicted with the tightly managed exchange rate regime and suppressed monetary policy transmission. This created conditions for the unusually frequent crises. At the current juncture, refocusing monetary policy from exchange rate to inflation would help to avoid disorderly external adjustments. The government should abandon wage targets and phase out SPL to remove the underlying source of the imbalances and ensure lasting stabilization.

Book Climbing Anchors

Download or read book Climbing Anchors written by John Long and published by Rowman & Littlefield. This book was released on 2013-07-02 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This completely revised and updated edition with all new color photos brings together in a single volume the anchoring systems most popular among climbers. Most climbers today learn their craft on artificial climbing walls and on sport routes with fixed protection. Their first efforts to lead on trad routes often come as a rude shock--they find that they haven't the skills and training to safeguard the climb or to set up solid belays. This new edition of Climbing Anchors is the climber's complete and authoritative source of information on protection, from fundamental knots to sophisticated rigging and equalizing skills.

Book Ahead of the Game

Download or read book Ahead of the Game written by Jeremy Lazarus and published by Ecademy Press. This book was released on 2006-11-20 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ahead of the Game is written for sports coaches, athletes and players of all levels who want to learn some leading edge yet tried and tested techniques and approaches to using your mind more effectively, and helping others to do the same. It draws on many of the techniques from Neuro Linguistic Programming (NLP), proven methods to achieve success.

Book The Anchor Puzzle Book

Download or read book The Anchor Puzzle Book written by Jerry Slocum and published by . This book was released on 2012-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Prototype 2

Download or read book Prototype 2 written by Dan Jolley and published by Dark Horse Comics. This book was released on 2012-08-14 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Return to the virus-infected Manhattan of Prototype in this new graphic novel bridging the blockbuster game with its highly anticipated sequel! Written by Prototype 2 game writer and comics writer Dan Jolley (JSA: The Liberty File, Firestorm, BloodHound), this volume includes three original stories, enriching the stories of the central characters of Prototype 2 and revealing secrets of the devastated NYZ!

Book Computers and Games

    Book Details:
  • Author : H. Jaap van den Herik
  • Publisher : Springer Science & Business Media
  • Release : 2008-09-12
  • ISBN : 3540876073
  • Pages : 287 pages

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2008-09-12 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Book Godot Engine Game Development Projects

Download or read book Godot Engine Game Development Projects written by Chris Bradfield and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Book The Anchor

Download or read book The Anchor written by Michael Sadleir and published by . This book was released on 1918 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ABC of News Anchoring

    Book Details:
  • Author : Richa Jain Kalra
  • Publisher : Pearson Education India
  • Release :
  • ISBN : 8131796957
  • Pages : 169 pages

Download or read book The ABC of News Anchoring written by Richa Jain Kalra and published by Pearson Education India. This book was released on with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ABC of News Anchoring is one of the first books that discusses the truth about the field of news anchoring in India. Richa Jain Kalra, a news anchor herself, has used her anchoring experience to explain how students should prepare themselves for this career, how they should sustain themselves on the job and what they should do to chart their way towards success. This book is divided into four parts. While the first part deals with the basic training for anchors (including qualities required to be a good anchor, how to conduct interviews and phonos, how to read a teleprompter and so on), the second part contains the truth about the news anchoring business. The third section deals with sustaining a news anchoring career (by avoiding mistakes, getting better at anchoring and so on) and the final part contains the views of established anchors.

Book Mastering Chess Strategy

Download or read book Mastering Chess Strategy written by Johan Hellsten and published by Everyman Chess. This book was released on with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grandmaster Johan Hellsten is convinced that mastering chess strategy - just like chess tactics - requires practice, practice and yet more practice! This outstanding book is a product of his many years' work as a full-time chess teacher, and is specifically designed as part of a structured training programme to improve strategic thinking. It focuses on a wide range of key subjects and provides a basic foundation for strategic play. Furthermore, in addition to the many examples, there's an abundance of carefully selected exercises which allow readers to monitor their progress and put into practice what they have just learned. Following such a course is an ideal way for players of all standards to improve. Although designed mainly for students, this book is also an excellent resource for chess teachers and trainers. An essential course in chess strategyContains over 400 pages of Grandmaster adviceIncludes more than 350 training exercises

Book 501 Essential Backgammon Problems

Download or read book 501 Essential Backgammon Problems written by Bill Robertie and published by Cardoza. This book was released on 2022-02-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive backgammon supercharges intermediate players with powerful concepts used by professional money players and champions! Readers learn everything from the general principles underlying expert play to advanced concepts like back play, holding games and one man back. Advanced strategic chapters cover connectivity, priming games, containment games, breaking anchor, action doubles, late game blitzes, post-blitz turnaround, ace point games, the concepts of profitable doubles and much more in the 31 hard-hitting chapters. With the help of hundreds of game-action diagrams 501 Essential Problems transform readers into thinking, aggressive pro-level players. A must-buy for every serious backgammon player!

Book Black Anchor

Download or read book Black Anchor written by Carl Bowen and published by Capstone. This book was released on 2013 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: An oil rig platform in Cuban waters has been hijacked by American mercs. When the Cuban military decides to intervene, Shadow Squadron is caught in the crossfire.

Book More Climbing Anchors

Download or read book More Climbing Anchors written by John Long and published by Falcon Guides. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expert climber John Long analyzes more belay anchors and gives advice on their respective strengths and suitability.

Book Anchor Points

    Book Details:
  • Author : Cody Alexander
  • Publisher :
  • Release : 2021-01-11
  • ISBN :
  • Pages : 306 pages

Download or read book Anchor Points written by Cody Alexander and published by . This book was released on 2021-01-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the latest book from MatchQuarters, Anchor Points creates a starting place to hybridize a defense for the modern coach. Starting with a brief history lesson, Cody Alexander takes the reader through the development of the modern offense, giving insight as to why defenses must be multiple yet simple in their design. Using best practices from the top minds in football, Anchor Points gives any coach a foundational knowledge of the basic schemes seen in the modern game. From the Over Front to exotic 3rd Down packages, Coach A. takes you through each one explaining their HOW and WHY. Never has there been a time in football where defenses have been challenged than they are right now. The book covers everything from how to hybridize your fronts to creating a 3rd Down blitz package regardless of front base structure. Learn how to develop multiple "defensive formations" while keeping the pedagogy simple and concise. As with all MatchQuarters content, each topic covered carries an explanation on how to implement the scheme and what to expect from the offense. Have a plan and execute! Come learn the art of X.

Book The Anchor and the Journalist

Download or read book The Anchor and the Journalist written by Robert Livingston and published by iUniverse. This book was released on 2021-05-27 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: On May 3, 1945 a swarm of Japanese suicide planes attacked an American ship, the USS Aaron Ward during the fierce struggle for Okinawa. The ship was all but destroyed and forty-two sailors died in the 52-minute battle. One of those killed was Laverne Schroeder, only two months before his eighteenth birthday. After the war an anchor from the ship was placed in the military section of the Bluff City Cemetery in Illinois. There the anchor remains, a silent reminder of kamikaze pilots who wanted to die and young sailors who wanted to live. This is the story of the Aaron Ward’s gallant fight, a brave young man, and a reporter’s quest to honor the ship’s legacy.

Book Math Games  Getting to the Core of Conceptual Understanding ebook

Download or read book Math Games Getting to the Core of Conceptual Understanding ebook written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2013-04-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.

Book Game Balance

    Book Details:
  • Author : Ian Schreiber
  • Publisher : CRC Press
  • Release : 2021-08-09
  • ISBN : 135164341X
  • Pages : 682 pages

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.