Download or read book The Business of iPhone App Development written by Dave Wooldridge and published by Apress. This book was released on 2010-08-26 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The phenomenal success of the iPhone and the iPod touch has ushered in a “gold rush” for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creators—perfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer’s perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
Download or read book The Business of iPhone and iPad App Development written by Dave Wooldridge and published by Apress. This book was released on 2011-08-18 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a “gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
Download or read book Beginning iPad Development for iPhone Developers written by Jack Nutting and published by Apress. This book was released on 2010-12-28 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's in magazines and newspapers, it's on television and radio, it's on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store.
Download or read book Mobile UI UX Design Notebook written by Mobile Ui/Ux Design Notebook and published by . This book was released on 2019-08-11 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly create mobile app wireframes, mockups, and prototypes with ease. Design user flows even faster with multiple templates on each page. All pages contains 6 templates, each with ample spacing for notes Each template uses an unobtrusive 24-column light grey dot grid Works great with UI/UX stencils An excellent gift for both aspiring and professional app designers and developers Cover is available in more colors
Download or read book Mobile User Interface Ui App Design Notebook written by Popizm Film Books and published by Createspace Independent Publishing Platform. This book was released on 2018-08-19 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: DESIGN YOUR OWN MOBILE APPS! Professional quality mobile UI template for app designers, developers, programmers, & web designers. Quickly visualize and sketch your designs in this simple storyboard style mobile UI template. Map out the overall user experience before spending countless hours on computer design applications. Present your rough ideas to clients and art directors, and receive feedbacks even before leaving the meeting. With this mobile UI template you'll save time and budget and avoid unnecessary digital designing and coding. This notebook is lightweight and can fit any backpack or portfolio. Great notebook for kids and adults. Click on the author's name for other creative books. Features of this book include: * 1 template each page * Standard Iphone 8s plus scale template * Dot-grid pages for accurate designing * Plenty of room for notes on the sides, top and bottom of the templates * 120 pages * 8.5x11 inches * Softcover binding * Durable, white paper * Sleek, glossy cover for a professional look
Download or read book The Animator s Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Download or read book Mobile Design Pattern Gallery written by Theresa Neil and published by "O'Reilly Media, Inc.". This book was released on 2012-03-06 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer
Download or read book UX Wireframe Sketchbook Mobile Device Ux Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing written by Lium Martin and published by Independently Published. This book was released on 2019-03-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: VARIETY LENGTH OF WEB PAGE DESIGN FRAME: Provide 400 Mobile Device UI / UX Design templates with different length layouts to help capture your design idea without limitation NO GRID LINE: no grid line for freely design without idea blocking VIEWPORT GUIDELINE - Providing Device viewport guideline SAVE MONEY & TIME - Using this sketchbook will help save you money by prototyping your User Interface on paper instead of spending hours to write code or paying a developer to create a prototype FAIL FAST LEARN FAST: quickly prototype your apps to support fast usability test and learn user insight faster
Download or read book Mobile Wireframe Sketchbook Red written by Analog Ux Analog UX Press and published by Createspace Independent Publishing Platform. This book was released on 2018-08-17 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketchbook for mobile user interfaces
Download or read book The Art of IPhone Photography written by Bob Weil and published by . This book was released on 2013 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores how forty-five of today's best iPhone photographers from around the world conceived, composed, and created some of their best-known pieces, including Liz Grilli's "Avian," Markus Rivera's "Run!," and Ade Santora's "Human Tree."
Download or read book Cultivating Connected Learning written by Megan E. Barrett and published by Bloomsbury Publishing USA. This book was released on 2018-06-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to boost your library's relevancy and support youth learning, consider incorporating connected learning at your library. This book helps you to realize the potential of this exciting and dynamic trend. Learning doesn't just happen in the classroom: it happens everywhere. The connected learning model supports this principle, asserting that young people learn best when their experiences are interest-driven, peer-supported, and rooted in solid academics. Libraries are the perfect environment for this type of learning, providing a place where teens can connect with each other and with adult mentors to engage with learning material and thrive. This book shows you how to cultivate connected learning in your library. You'll discover what the approach involves, its benefits, and what it can look like in various library settings. You'll also learn how to generate support for connecting learning within your library; reimagine your spaces and programs to better support connected learning; integrate technology into programs and services to make it accessible to youth; build partnerships with other libraries as well as other organizations; recruit volunteers; and raise community awareness to increase involvement.
Download or read book The Business of iOS App Development written by Dave Wooldridge and published by Apress. This book was released on 2014-10-29 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. This book is written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iOS app creators—perfect for independent developers on shoestring budgets. No prior business knowledge is required. The phenomenal success of the iPhone, iPad and the iPod touch have ushered in a "gold rush" for developers, but with well over a million apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. This is the book you wish you had read before you launched your first app!
Download or read book Feck Perfuction written by James Victore and published by Chronicle Books. This book was released on 2019-03-05 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: "James Victore is a dangerous man. His ideas on optimizing your creativity, doing wow work and building a life that inspires will devastate your limits. And show you how to win. Read this book fast." —Robin Sharma, #1 bestselling author of The Monk Who Sold His Ferrari Begin before you're ready. Renowned designer and professional hell-raiser James Victore wants to drag you off your couch and throw you headfirst into a life of bold creativity. He'll guide you through all the twists, trials, and triumphs of starting your creative career, from finding your voice to picking the right moment to start a project (hint: It's now). Bring your biggest, craziest, most revolutionary ideas, and he will give you the kick in the pants you need to make them real. No matter what industry or medium you work in, this book will help you live, work, and create freely and fearlessly. Here are some dangerous ideas: • The things that made you weird as a kid make you great today. • Work is serious play. • Your ego can't dance. • The struggle is everything. • Freedom is something you take. • There ain't no rules. Take a risk. Try them out. Live dangerously. More praise for Feck Perfuction: "In James Victore's new book, he unequivocally proves why he is the master he is. In every chapter, he challenges and inspires the reader to reach for more, to try harder and to create our best selves. It is a magnificent and momentous experience. (All true)." —Debbie Millman, Host Design Matters "James Victore got famous creating tough posters that shook me to the core. He now does the same using the written word. To you." —Stefan Sagmeister, designer
Download or read book Designing the iPhone User Experience written by Suzanne Ginsburg and published by Pearson Education. This book was released on 2010-08-12 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." —Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters “It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.” —Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.
Download or read book Prosthetic Reality written by Sutu and published by . This book was released on 2016-11-28 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 artists from around the world were invited to explore the possibilities of Augmented Reality Art: An art form that allows digital art to superimpose physical art. The book is both a showcase of the art form and a historical document that captures the first wave of Augmented Reality Artists.
Download or read book How to Draw 2 written by Walter Thomas Foster and published by Walter Foster Library. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps you learn to draw step by step as it explores more advanced techniques, such as composition and perspective.
Download or read book Creating Content With Your Tablet written by Susan J. Brooks-Young and published by Corwin Press. This book was released on 2013-12-30 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform students from content consumers to content creators! This comprehensive guide gets to the heart of effective mobile technology use in today’s classroom. Internationally recognized education expert Susan Brooks-Young provides manageable, research-based strategies to help teachers and administrators: Confidently plan and manage mobile technology activities across grade levels Explore new uses and applications for multiple devices Use rubrics and checklists to evaluate appropriate, cross-platform educational apps Manage content-specific tablet use in learning centers or small groups Tap student ingenuity and improve critical thinking skills Time-saving tips cover a wide range of apps to help busy teachers easily incorporate tablets into daily classroom use. Includes step-by-step instructions across content areas for digital photography, video, ePublishing, QR codes and more. Transform students from content consumers to content creators with this must-have resource! "Creating Content With Your Tablet provides educators with simple, easy steps to implement tablet technology with the Common Core Standards. I am encouraged to try the apps in this book. It makes the connection between modern technology and what teachers are already doing in the classroom seem seamless." —Michelle Strom, Language Arts Teacher Fort Riley Middle School, KS "Very practical. The discussion questions at the end of each chapter are excellent for a book study or district that is moving towards tablet implementation." —David Fife, Vice Principal Tweedsmuir Public School, London, Ontario, Canada