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Book Scientific Simulations with Special Purpose Computers

Download or read book Scientific Simulations with Special Purpose Computers written by Junichiro Makino and published by John Wiley & Sons. This book was released on 1998-03-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientific Simulations with Special-Purpose Computers. The GRAPE Systems J. Makino University of Tokyo, Japan and M. Taiji Institute for Statistical Mathematics, Tokyo, Japan Physics is full of complex many-body problems, i.e. problems where there are a large number of bodies interacting. This is particularly true in astrophysics, where stars or galaxies can be thought of as individual particles, but also in plasma physics, hydrodynamics and molecular dynamics. Special purpose computers have been developed to handle these highly complex problems. Scientific Simulations with Special-Purpose Computers gives an overview of these systems, and then focuses on an extremely high profile and successful project-the GRAPE computer at the University of Tokyo-and discusses its development, performance and applications across a range of problems. The future development and applications of special purpose computers are also discussed. Written by two of the leading developers of the GRAPE system, this unique volume will be of great interest to readers across a wide range of fields, including, astrophysicists, astronomers, plasma physicists, researchers in molecular dynamics and computer scientists.

Book Special Purpose Computers

Download or read book Special Purpose Computers written by Berni J. Alder and published by Academic Press. This book was released on 2014-05-10 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Special Purpose Computers describes special-purpose computers and compares them to general-purpose computers in terms of speed and cost. Examples of computers that were designed for the efficient solution of long established algorithms are given, including Navier-Stokes hydrodynamic solvers, classical molecular dynamic machines, and Ising model computers. Comprised of seven chapters, this volume begins by documenting the progress of the CalTech Concurrent Computation Program and its evolution from computational high-energy physics to a supercomputer initiative, with emphasis on the lessons learned including computer architecture issues and the trade-offs between in-house and commercial development. The reader is then introduced to the QCD Machine, a special-purpose parallel supercomputer that was designed and built to solve the lattice quantum chromodynamics problem. Subsequent chapters focus on the Geometry-Defining Processors and their application to the solution of partial differential equations; the Navier-Stokes computer; parallel processing using the Loosely Coupled Array of Processors (LCAP) system; and the Delft Ising system processor. The design and implementation of the Delft molecular-dynamics processor are also described. This book will be of interest to computer engineers and designers.

Book Big Practical Guide To Computer Simulations  2nd Edition

Download or read book Big Practical Guide To Computer Simulations 2nd Edition written by Alexander K Hartmann and published by World Scientific Publishing Company. This book was released on 2015-01-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches you all necessary (problem-independent) tools and techniques needed to implement and perform sophisticated scientific numerical simulations. Thus, it is suited for undergraduate and graduate students who want to become experts in computer simulations in Physics, Chemistry, Biology, Engineering, Computer Science and other fields.

Book Computer Simulations in Science and Engineering

Download or read book Computer Simulations in Science and Engineering written by Juan Manuel Durán and published by Springer. This book was released on 2018-09-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses key conceptual issues relating to the modern scientific and engineering use of computer simulations. It analyses a broad set of questions, from the nature of computer simulations to their epistemological power, including the many scientific, social and ethics implications of using computer simulations. The book is written in an easily accessible narrative, one that weaves together philosophical questions and scientific technicalities. It will thus appeal equally to all academic scientists, engineers, and researchers in industry interested in questions (and conceivable answers) related to the general practice of computer simulations.

Book Computer Simulations in Science and Technology Studies

Download or read book Computer Simulations in Science and Technology Studies written by Petra Ahrweiler and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is it about the structure and organisation of science and technology that has led to the spectacularly successful growth of knowledge during this century? This book explores this important and much debated question in an innovative way, by using computer simulations. The computer simulation of societies and social processes is a methodology which is rapidly becoming recognised for its potential in the social sciences. This book applies the tools of simulation systematically to a specific domain: science and technology studies. The book shows how computer simulation can be applied both to questions in the history and philosophy of science and to issues of concern to sociologists of science and technology. Chapters in the book demonstrate the use of simulation for clarifying the notion of creativity and for understanding the logical processes employed by eminent scientists to make their discoveries. The book begins with three introductory chapters. The first introduces simulation for the social sciences, surveying current work and explaining the advantages and pitfalls of this new methodology. The second and third chapters review recent work on theoretical aspects of social simulation, introducing fundamental concepts such as self organisation and complexity and relating these to the simulation of scientific discovery.

Book The Science and Art of Simulation I

Download or read book The Science and Art of Simulation I written by Michael M. Resch and published by Springer. This book was released on 2017-04-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.

Book Science in the Age of Computer Simulation

Download or read book Science in the Age of Computer Simulation written by Eric Winsberg and published by University of Chicago Press. This book was released on 2010-10-15 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer simulation was first pioneered as a scientific tool in meteorology and nuclear physics in the period following World War II, but it has grown rapidly to become indispensible in a wide variety of scientific disciplines, including astrophysics, high-energy physics, climate science, engineering, ecology, and economics. Digital computer simulation helps study phenomena of great complexity, but how much do we know about the limits and possibilities of this new scientific practice? How do simulations compare to traditional experiments? And are they reliable? Eric Winsberg seeks to answer these questions in Science in the Age of Computer Simulation. Scrutinizing these issue with a philosophical lens, Winsberg explores the impact of simulation on such issues as the nature of scientific evidence; the role of values in science; the nature and role of fictions in science; and the relationship between simulation and experiment, theories and data, and theories at different levels of description. Science in the Age of Computer Simulation will transform many of the core issues in philosophy of science, as well as our basic understanding of the role of the digital computer in the sciences.

Book Gravitational N Body Simulations

Download or read book Gravitational N Body Simulations written by Sverre J. Aarseth and published by Cambridge University Press. This book was released on 2003-10-23 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses in detail all the relevant numerical methods for the classical N-body problem. It demonstrates how to develop clear and elegant algorithms for models of gravitational systems, and explains the fundamental mathematical tools needed to describe the dynamics of a large number of mutually attractive particles. Particular attention is given to the techniques needed to model astrophysical phenomena such as close encounters and the dynamics of black hole binaries. The author reviews relevant work in the field and covers applications to the problems of planetary formation and star cluster dynamics, both of Pleiades type and globular clusters. Self-contained and pedagogical, this book is suitable for graduate students and researchers in theoretical physics, astronomy and cosmology.

Book Scientific Computing and Algorithms in Industrial Simulations

Download or read book Scientific Computing and Algorithms in Industrial Simulations written by Michael Griebel and published by Springer. This book was released on 2017-10-30 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: The contributions gathered here provide an overview of current research projects and selected software products of the Fraunhofer Institute for Algorithms and Scientific Computing SCAI. They show the wide range of challenges that scientific computing currently faces, the solutions it offers, and its important role in developing applications for industry. Given the exciting field of applied collaborative research and development it discusses, the book will appeal to scientists, practitioners, and students alike. The Fraunhofer Institute for Algorithms and Scientific Computing SCAI combines excellent research and application-oriented development to provide added value for our partners. SCAI develops numerical techniques, parallel algorithms and specialized software tools to support and optimize industrial simulations. Moreover, it implements custom software solutions for production and logistics, and offers calculations on high-performance computers. Its services and products are based on state-of-the-art methods from applied mathematics and information technology.

Book Computer Simulation of Dynamic Phenomena

Download or read book Computer Simulation of Dynamic Phenomena written by Mark L. Wilkins and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: A description of computer programs for simulating phenomena in hydrodynamics, gas dynamics, and elastic plastic flow in one, two, and three dimensions. The text covers Maxwell's equations, and thermal and radiation diffusion, while the numerical procedures described permit the exact conservation of physical properties in the solutions of the fundamental laws of mechanics. The author also treats materials, including the use of simulation programs to predict material behavior.

Book Introduction to Computational Science

Download or read book Introduction to Computational Science written by Angela B. Shiflet and published by Princeton University Press. This book was released on 2014-03-30 with total page 857 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential introduction to computational science—now fully updated and expanded Computational science is an exciting new field at the intersection of the sciences, computer science, and mathematics because much scientific investigation now involves computing as well as theory and experiment. This textbook provides students with a versatile and accessible introduction to the subject. It assumes only a background in high school algebra, enables instructors to follow tailored pathways through the material, and is the only textbook of its kind designed specifically for an introductory course in the computational science and engineering curriculum. While the text itself is generic, an accompanying website offers tutorials and files in a variety of software packages. This fully updated and expanded edition features two new chapters on agent-based simulations and modeling with matrices, ten new project modules, and an additional module on diffusion. Besides increased treatment of high-performance computing and its applications, the book also includes additional quick review questions with answers, exercises, and individual and team projects. The only introductory textbook of its kind—now fully updated and expanded Features two new chapters on agent-based simulations and modeling with matrices Increased coverage of high-performance computing and its applications Includes additional modules, review questions, exercises, and projects An online instructor's manual with exercise answers, selected project solutions, and a test bank and solutions (available only to professors) An online illustration package is available to professors

Book The Simulation Hypothesis

Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2019-03-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Book An Introduction to Computer Simulation in Applied Science

Download or read book An Introduction to Computer Simulation in Applied Science written by F. Abraham and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This set of lectures is the outgrowth of a new course in the Department of Materials Science at Stanford University. It was taught collectively by the authors of the various sections and represents an attempt to increase the awareness of students in the materials area of computer simulation techniques and potentialities. The topics often ranged far afield from the materials area; however, the total package served the intended purpose of being an initiation into the world of computer simulation and, as such, made a useful first iteration to the intended purpose. The second iteration, which is in process, deals exclusively with the materials area. The course was designed to teach students a new way to wrestle with "systems" problems in the materials science work area that require the synthesis and interactions of several disciplines of knowledge. This course was a response to the realization that effective handling of real problems, which are essentially systems problems, is one of the most important at tributes of a graduate materials scientist. About a third of the course was devoted to the student's selected problem, in the materials area, which he simulated using the digital computer.

Book Practical Guide To Computer Simulations  With Cd rom

Download or read book Practical Guide To Computer Simulations With Cd rom written by Alexander K. Hartmann and published by . This book was released on 2009 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International Assessment of Research and Development in Simulation based Engineering and Science

Download or read book International Assessment of Research and Development in Simulation based Engineering and Science written by Sharon C. Glotzer and published by World Scientific. This book was released on 2011 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation-Based Engineering and Science (SBE&S) cuts across disciplines, showing tremendous promise in areas from storm prediction and climate modeling to understanding the brain and the behavior of numerous other complex systems. In this groundbreaking volume, nine distinguished leaders assess the latest research trends, as a result of 52 site visits in Europe and Asia and hundreds of hours of expert interviews, and discuss the implications of their findings for the US government. The authors conclude that while the US remains the quantitative leader in SBE&S research and development, it is very much in danger of losing that edge to Europe and Asia. Commissioned by the National Science Foundation, this multifaceted study will capture the attention of Fortune 500 companies and policymakers.

Book Computer Simulation in Materials Science

Download or read book Computer Simulation in Materials Science written by M. Meyer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume collects the contributions! to the NATO Advanced Study Institute (ASI) held in Aussois (France) by March 25 - April 5, 1991. This NATO ASI was intended to present and illustrate recent advances in computer simulation techniques applied to the study of materials science problems. Introductory lectures have been devoted to classical simulations with special reference to recent technical improvements, in view of their application to complex systems (glasses, molecular systems . . . ). Several other lectures and seminars focused on the methods of elaboration of interatomic potentials and to a critical presentation of quantum simulation techniques. On the other hand, seminars and poster sessions offered the opportunity to discuss the results of a great variety of simulation studies dealing with materials and complex systems. We hope that these proceedings will be of some help for those interested in simulations of material properties. The scientific committee advises have been of crucial importance in determining the conference program. The directors of the ASI express their gratitude to the colleagues who have participated to the committee: Y. Adda, A. Bellemans, G. BIeris, J. Castaing, C. R. A. Catlow, G. Ciccotti, J. Friedel, M. Gillan, J. P. Hansen, M. L. Klein, G. Martin, S. Nose, L. Rull-Fernandez, J. Valleau, J. Villain. The main financial support has been provided by the NATO Scientific Affairs Division and the Commission of European Communities (plan Science).

Book Simulating Science

    Book Details:
  • Author : Ramón Alvarado
  • Publisher : Springer Nature
  • Release : 2023-08-23
  • ISBN : 3031386477
  • Pages : 167 pages

Download or read book Simulating Science written by Ramón Alvarado and published by Springer Nature. This book was released on 2023-08-23 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a philosophical framework to understand computer simulations as scientific instruments. This is in sharp contrast to existing philosophical approaches on the subject, which have historically understood computer simulations as either formal abstractions or as broadly construed empirical practices. In order to make its case, the volume contains a thorough examination of conventional philosophical approaches as well as their respective limitations. Yet, also, unlike other accounts of computer simulations from the perspective of the philosophy of science, this book incorporates insights from the philosophy of technology and the history of science. Hence, the book offers philosophers of science, technologists and other researchers interested in the topic, a thorough overview of the philosophical issues regarding the design, development and deployment of computer simulations in science and science-based policy making.