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EBookClubs

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Book Romance of the Perilous Land

Download or read book Romance of the Perilous Land written by Scott Malthouse and published by Bloomsbury Publishing. This book was released on 2019-12-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

Book Dungeons and Dragons and Philosophy

Download or read book Dungeons and Dragons and Philosophy written by Jon Cogburn and published by Open Court. This book was released on 2012-09-11 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Book Game Wizards

Download or read book Game Wizards written by Jon Peterson and published by MIT Press. This book was released on 2021-10-12 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Book Virtual Traumascapes and Exploring the Roots of Dark Tourism

Download or read book Virtual Traumascapes and Exploring the Roots of Dark Tourism written by Korstanje, Maximiliano and published by IGI Global. This book was released on 2017-07-12 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mankind has been fascinated with and drawn to the macabre for many years. This is particularly evident in the growing popularity of dark tourism, which centers on locations known for death and suffering. Virtual Traumascapes and Exploring the Roots of Dark Tourism is a pivotal reference source featuring the latest scholarly research in which the rise of new technology platforms is not only changing tourism worldwide, but also facilitating the access to areas of war, mourning, and disaster. Including coverage on a number of topics such as sexual tourism, disaster recovery, and capitalism, this publication is ideally designed for academicians, researchers, and students seeking current research on concepts and methodologies of the dark tourism industry.

Book Dungeons   Detectives

Download or read book Dungeons Detectives written by Franklin W. Dixon and published by Aladdin. This book was released on 2019-10-22 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brother detectives Frank and Joe search a hidden castle for clues to help them find a missing comic book in the nineteenth book in the thrilling Hardy Boys Adventures series. Frank and Joe have been hanging out at Sir Robert’s Comic Kingdom, the local comic and gaming shop, and got the exclusive invite to this year’s Halloween costume ball at Bayport’s one and only castle. Sir Robert plans to use the big event to unveil his most prized possession, a super rare comic that is rumored to contain a map to buried treasure. Sir Robert agrees to show his store regulars—who now include Frank and Joe—a sneak preview of the comic before the party. But when he goes to unlock the fireproof casing, he finds the book is gone. It will take all of Frank and Joe’s recently acquired LARPing skills to solve this case. Anything can happen in a castle full of dungeons and deception. Can the Hardy boys keep up?

Book Dangerous Games

    Book Details:
  • Author : Joseph Laycock
  • Publisher : Univ of California Press
  • Release : 2015-02-12
  • ISBN : 0520284917
  • Pages : 364 pages

Download or read book Dangerous Games written by Joseph Laycock and published by Univ of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Book Everything I Need to Know I Learned from Dungeons   Dragons

Download or read book Everything I Need to Know I Learned from Dungeons Dragons written by Shelly Mazzanoble and published by Wizards of the Coast. This book was released on 2011-09-06 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.

Book The Decline Effect

    Book Details:
  • Author : Dean Brooks
  • Publisher : FriesenPress
  • Release : 2023-01-31
  • ISBN : 1039151892
  • Pages : 897 pages

Download or read book The Decline Effect written by Dean Brooks and published by FriesenPress. This book was released on 2023-01-31 with total page 897 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crisis is coming for everyone who uses math and science. For decades now, the classical model of probability (the indifference principle and the Gaussian distribution) has been breaking down and revealing its limitations in fields from economics to epidemiology. Now a new approach has revealed the underlying non-classical principle behind all these 'anomalous' laws: — Pareto’s law of elite incomes — Zipf’s law of word frequencies — Lotka’s law of scientific publications — Kleiber’s law of metabolic rates — the Clausewitz-Dupuy law of combat friction — Moore’s law of computing costs — the Wright-Henderson cost law — Weibull’s law of electronics failures — the Flynn Effect in IQ scores — Benford’s law of digit frequencies — Farr’s law of epidemics — Hubbell’s neutral theory of biodiversity — Rogers’ law of innovation classes — Wilson’s law of island biogeography — Smeed’s law of traffic fatalities The general law behind all these particular laws (and countless others) is the "decline effect". As a system ages or grows in size, the rules of probability subtly change. Entropy increases, rare items become rarer, and average performance measures decline. The human meaning of a decline may be positive (decreasing costs, falling epidemic mortality) or negative (lower customer loyalty, decreasing efficiency), but the mathematical pattern is always the same. The implications are enormous, as these examples show: All epidemic diseases decline in infectiousness and in lethality. HIV-AIDS went from a highly infectious, 95-percent fatal disease, to a survivable condition with a latency of decades. COVID-19 went from a death rate of 7 percent in early 2020, to under 2 percent in 2022. Hereditary dynasties around the world declined smoothly in lifespan, from hundreds of years to tens of years. When democracies replaced monarchies, the decline (in spans of party control) continued.

Book Dungeons  Dragons  and Digital Denizens

Download or read book Dungeons Dragons and Digital Denizens written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-02-16 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

Book Dungeons   Dragons  How to Be More D D

Download or read book Dungeons Dragons How to Be More D D written by Kat Kruger and published by Running Press Adult. This book was released on 2022-08-23 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle life with advantage with this officially licensed guide to life inspired by the world of Dungeons & Dragons! This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes—like the Fighter, Warlock, Bard, Monk, or Ranger—and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Book Playing at the World

Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-08
  • ISBN :
  • Pages : 84 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2008-08 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Francis and Clare  Saints of Assisi

Download or read book Francis and Clare Saints of Assisi written by Helen Walker Homan and published by Ignatius Press. This book was released on 1994 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Vision Book about St. Francis and St. Clare, the two very popular saints of Assisi. Helen Homan has captured all the excitement and beauty of the lives of these saints from their childhood growing up together in Assisi to their profound conversion and lifelong influence�indeed centuries-long influence�on the whole world through their radical living of the Gospel and founding of two great religious orders, the Franciscans and the Poor Clares. Combining the stories of Francis and Clare in one volume makes for a book that will be of great interest to both boys and girls of a wide age span. Illustrated. Cover art by Chris Pelicano This book is now part of Renaissance Learning's Accelerated Reader program. Quizzes are currently available.

Book Let s Take the Kids to London

Download or read book Let s Take the Kids to London written by David Stewart White and published by Castlerigg Press. This book was released on 2018-04-28 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not everyone travels the same way. Traveling with children? That definitely requires a unique perspective. Overseas travel presents different challenges than a family trip to the beach, but the experiences can be more rewarding. Let's Take the Kids to London helps readers plan a successful family trip to London. This in-depth guide is full of sightseeing and hands-on experiences for traveling families. More than 130 color photographs let readers imagine themselves in destinations throughout London and the nearby countryside. Concentrating on family-focused adventures, Let's Take the Kids to London shares both fun facts and need-to-know information about classic destinations - the Tower of London, Buckingham Palace, the London Zoo, Westminster Abbey, the London Eye, and many more. The book devotes equal attention to lesser-known attractions such as the Florence Nightingale Museum, the Churchill War Rooms, Coram's Fields, and the Postal Museum. Let's Take the Kids to London also guides readers on field trips to nearby Greenwich, Windsor, Hampton Court, Kew, and Oxfordshire. Let's Take the Kids to London shows readers the many ways London loves kids. Culture and colorful history come to life in this expert travel guide with useful planning advice, written by parents, for parents. Fully revised and updated in its sixth edition, this book provides insights that travelers will not easily find on their phones or in a Google search. Let's Take the Kids to London is the travel guidebook that can help turn dreams of a family trip to London into reality.

Book  Real Dungeons

    Book Details:
  • Author : Michael Bochenek
  • Publisher : Human Rights Watch
  • Release : 2004
  • ISBN :
  • Pages : 75 pages

Download or read book Real Dungeons written by Michael Bochenek and published by Human Rights Watch. This book was released on 2004 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Charles Kingsley  His Letters and Memories of His Life

Download or read book Charles Kingsley His Letters and Memories of His Life written by Charles Kingsley and published by . This book was released on 1881 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Charles Kingsley

Download or read book Charles Kingsley written by Charles Kingsley and published by . This book was released on 1890 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: