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EBookClubs

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Book Science No Fair

Download or read book Science No Fair written by Nancy Krulik and published by Simon and Schuster. This book was released on 2016-09-06 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hilarious story about a slightly crazy science and engineering experiment Logan Applebaum tries to keep his new robot cousin, Java, a secret Logan’s science fair rivals steal Java, and Logan worries they’ll discover Java’s true identity If you thought your science fair experience was nerve-wracking, try being Logan Applebaum. One day, his inventor mother declares that she made a new robot cousin for Logan, Java. Java might be incredibly bright, but he’ll also be quite the handful. Logan had a picture of how the third grade would go. Java was not part of that picture. As the third grade science fair gets closer and the kids prepare for their experiments, Logan thinks Java will come in handy. He can at least help Logan beat the Silverspoon twins, who always win everything. Unfortunately for Logan, the twins Sherry and Jerry steal Java as their partner. Even worse, these kids become suspicious. Can Logan work quickly enough to keep a crazy experiment from becoming a crazier disaster? Join mother-daughter author duo Nancy Krulik and Amanda Burwasser as they introduce the comedic pair of Logan and Java. This first installment of their Project Droid #1 story reminds readers of Amelia Bedelia with a delightful modern edge. Science No Fair! is an excellent pre- bedtime book choice.

Book Project Droid  1

    Book Details:
  • Author : Nancy Krulik
  • Publisher : Koala Books
  • Release : 2018-02
  • ISBN : 9781742768991
  • Pages : 208 pages

Download or read book Project Droid 1 written by Nancy Krulik and published by Koala Books. This book was released on 2018-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you have an android cousin, losing your head takes on a whole new meaning! Theres nothing Logan Applebaum has ever wanted more than to have another kid around the house. So when his inventor mum builds him a robot cousin, Logans really exciteduntil he finds out that its not so easy keeping Javas android identity a secret. Even though Java is really smart, he doesnt seem to understand anything. Still, with the third grade science fair coming up, having a cousin with a computer for a brain just might come in handy. Does having Java around mean Logan finally has a chance at winning first prize? Or will those nasty, super-sneaky Silverspoon twins outsmart him again?

Book Practical Android Projects

Download or read book Practical Android Projects written by Pieter Greyling and published by Apress. This book was released on 2011-08-07 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.

Book My Robot Ate My Homework

Download or read book My Robot Ate My Homework written by Nancy Krulik and published by Simon and Schuster. This book was released on 2017-03-28 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Logan better study up on his geography facts so he doesn’t flunk out! Third-grader Logan Applebaum has the perfect solution to finding time for all that pesky homework—just have his cousin, Java, do it for him. With a robot cousin, Logan’s pretty much guaranteed straight As. But when Mrs. Perriwinkle announces that the class will have a geography bee, Logan realizes that if he doesn’t want to be exposed as a cheater, he’s going to have to hit the books and fill his own hard drive with facts. The competition’s going to be tough. And the more time he spends studying, the more he wants to show what he’s learned. Can Logan out-smart the mega mean Silverspoon twins who win at everything and a cousin who’s a super computer to come out on top as the geography king? Internationally bestselling author Nancy Krulik and her incredibly talented daughter, Amanda Burwasser spin hilarious high jinks in the third book in the Project Droid series, which combines the literalness of Amelia Bedelia with a wacky modern edge, making for hours of laughter. And the fun continues with an activity in the back!

Book Soccer Shocker

    Book Details:
  • Author : Nancy Krulik
  • Publisher : Simon and Schuster
  • Release : 2016-09-06
  • ISBN : 1510710248
  • Pages : 104 pages

Download or read book Soccer Shocker written by Nancy Krulik and published by Simon and Schuster. This book was released on 2016-09-06 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Mom tells Logan that Java is joining his soccer team, the Purple Wombats, he’s not thrilled. It’s a lot of work teaching his new robot cousin how to act like a human—and keeping him out of trouble—and Logan needs a break. Still, being programmed for success means that Java’s also great at scoring. He might just turn the Wombats into a championship team, beating Sherry and Jerry Silverspoon and their Red Polar Bears . . . if he’d just let the other kids play, too. After being replaced as the Wombats’ MVP, Logan’s had enough. But when Java gets wet and goes on the fritz, can the whole team—even a short-circuiting Java—come together to score the winning goal? The second in a fantastically funny new chapter book series by internationally bestselling author Nancy Krulik and her daughter, Amanda Burwasser, Soccer Shocker is destined to win tons of fans. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Book Beginning Android 4

    Book Details:
  • Author : Mark Murphy
  • Publisher : Apress
  • Release : 2012-03-15
  • ISBN : 1430239859
  • Pages : 574 pages

Download or read book Beginning Android 4 written by Mark Murphy and published by Apress. This book was released on 2012-03-15 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

Book Star Wars Episode 1

Download or read book Star Wars Episode 1 written by Justine Fontes and published by LucasBooks for Young Readers. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is Anakin's big race! He wants to win. But his Poracer needs a special part. Can Anakin's little pit droid find the part in time? Read this colorful fully-illustrated beginner reader and find out.

Book Android Boot Camp for Developers Using Java  A Guide to Creating Your First Android Apps

Download or read book Android Boot Camp for Developers Using Java A Guide to Creating Your First Android Apps written by Corinne Hoisington and published by Cengage Learning. This book was released on 2015-10-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers gain a strong foundation in Java programming and the confidence in technical skills to build working mobile applications with ANDROID BOOT CAMP FOR DEVELOPERS USING JAVA: A GUIDE TO CREATING YOUR FIRST ANDROID APPS, 3E. Written by an award-winning technology author, this book thoroughly introduces Java with an emphasis on creating effective mobile applications. The book is ideal for readers with some programming experience or those new to Java and Android Studio. The book’s hands-on tutorial approach offers step-by-step instruction and numerous screen shots to guide you through tasks. Practical callouts, industry tips, cases and assignments reinforce understanding of programming logic and Java tools for Android. Content is both relevant for today and focused on programming principles for the future. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Coding Projects in Scratch

Download or read book Coding Projects in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2016-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

Book Pro Android Augmented Reality

Download or read book Pro Android Augmented Reality written by Raghav Sood and published by Apress. This book was released on 2012-09-08 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.

Book Professional Android Sensor Programming

Download or read book Professional Android Sensor Programming written by Greg Milette and published by John Wiley & Sons. This book was released on 2012-05-18 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build human-interactive Android apps, starting with device sensors This book shows Android developers how to exploit the rich set of device sensors—locational, physical (temperature, pressure, light, acceleration, etc.), cameras, microphones, and speech recognition—in order to build fully human-interactive Android applications. Whether providing hands-free directions or checking your blood pressure, Professional Android Sensor Programming shows how to turn possibility into reality. The authors provide techniques that bridge the gap between accessing sensors and putting them to meaningful use in real-world situations. They not only show you how to use the sensor related APIs effectively, they also describe how to use supporting Android OS components to build complete systems. Along the way, they provide solutions to problems that commonly occur when using Android's sensors, with tested, real-world examples. Ultimately, this invaluable resource provides in-depth, runnable code examples that you can then adapt for your own applications. Shows experienced Android developers how to exploit the rich set of Android smartphone sensors to build human-interactive Android apps Explores Android locational and physical sensors (including temperature, pressure, light, acceleration, etc.), as well as cameras, microphones, and speech recognition Helps programmers use the Android sensor APIs, use Android OS components to build complete systems, and solve common problems Includes detailed, functional code that you can adapt and use for your own applications Shows you how to successfully implement real-world solutions using each class of sensors for determining location, interpreting physical sensors, handling images and audio, and recognizing and acting on speech Learn how to write programs for this fascinating aspect of mobile app development with Professional Android Sensor Programming.

Book Star Wars

    Book Details:
  • Author : Bill Smith
  • Publisher : Scholastic Incorporated
  • Release : 1996
  • ISBN : 9780590023610
  • Pages : 228 pages

Download or read book Star Wars written by Bill Smith and published by Scholastic Incorporated. This book was released on 1996 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Kotlin and Android Development featuring Jetpack

Download or read book Kotlin and Android Development featuring Jetpack written by Michael Fazio and published by Pragmatic Bookshelf. This book was released on 2021-06-15 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building native Android apps the modern way in Kotlin with Jetpack's expansive set of tools, libraries, and best practices. Learn how to create efficient, resilient views with Fragments and share data between the views with ViewModels. Use Room to persist valuable data quickly, and avoid NullPointerExceptions and Java's verbose expressions with Kotlin. You can even handle asynchronous web service calls elegantly with Kotlin coroutines. Achieve all of this and much more while building two full-featured apps, following detailed, step-by-step instructions.With Kotlin and Jetpack, Android development is now smoother and more enjoyable than ever before. Dive right in by developing two complete Android apps. With the first app, Penny Drop, you create a full game complete with random die rolls, customizable rules, and AI opponents. Build lightweight Fragment views with data binding, quickly and safely update data with ViewModel classes, and handle all app navigation in a single location. Use Kotlin with Android-specific Kotlin extensions to efficiently write null-safe code without all the normal boilerplate required for pre-Jetpack + Kotlin apps. Persist and retrieve data as full objects with the Room library, then display that data with ViewModels and list records in a RecyclerView. Next, you create the official app for the Android Baseball League. It's a fake league but a real app, where you use what you learn in Penny Drop and build up from there. Navigate all over the app via a Navigation Drawer, including specific locations via Android App Links. Handle asynchronous and web service calls with Kotlin Coroutines, display that data smoothly with the Paging library, and send notifications to a user's phone from your app. Come build Android apps the modern way with Kotlin and Jetpack! What You Need: You'll need the Android SDK, a text editor, and either a real Android device or emulator for testing. While not strictly required, it's assumed you're using Android Studio, which comes with the Android SDK and simplifies creating an emulator. Also, a few examples require JDK 1.8 or later, though all of these pieces can be completed in other ways when using JDK 1.6.

Book Androids

    Book Details:
  • Author : Chet Haase
  • Publisher : No Starch Press
  • Release : 2022-07-19
  • ISBN : 1718502680
  • Pages : 415 pages

Download or read book Androids written by Chet Haase and published by No Starch Press. This book was released on 2022-07-19 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fascinating inside story of how the Android operating system came to be. In 2004, Android was two people who wanted to build camera software but couldn't get investors interested. Today, Android is a large team at Google, delivering an operating system (including camera software) to over 3 billion devices worldwide. This is the inside story, told by the people who made it happen. Androids: The Team that Built the Android Operating System is a first-hand chronological account of how the startup began, how the team came together, and how they all built an operating system from the kernel level to its applications and everything in between. It describes the tenuous beginnings of this ambitious project as a tiny startup, then as a small acquisition by Google that took on an industry with strong, entrenched competition. Author Chet Haase joined the Android team at Google in May 2010 and later recorded conversations with team members to preserve the early days of Android's history leading to the launch of 1.0. This engaging and accessible book captures the developers' stories in their own voices to answer the question: How did Android succeed?

Book Embedded Android

    Book Details:
  • Author : Karim Yaghmour
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-03-15
  • ISBN : 1449308295
  • Pages : 413 pages

Download or read book Embedded Android written by Karim Yaghmour and published by "O'Reilly Media, Inc.". This book was released on 2013-03-15 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embedded Android is for Developers wanting to create embedded systems based on Android and for those wanting to port Android to new hardware, or creating a custom development environment. Hackers and moders will also find this an indispensible guide to how Android works.

Book Beginning Android 4 Games Development

Download or read book Beginning Android 4 Games Development written by Mario Zechner and published by Apress. This book was released on 2012-01-25 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Book Arduino   Android Projects for the Evil Genius  Control Arduino with Your Smartphone or Tablet

Download or read book Arduino Android Projects for the Evil Genius Control Arduino with Your Smartphone or Tablet written by Simon Monk and published by McGraw Hill Professional. This book was released on 2011-12-12 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer