EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Sigcse  18

    Book Details:
  • Author : Tiffany Barnes
  • Publisher :
  • Release : 2018-02-21
  • ISBN : 9781450351034
  • Pages : pages

Download or read book Sigcse 18 written by Tiffany Barnes and published by . This book was released on 2018-02-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SIGCSE '18: The 49th ACM Technical Symposium on Computing Science Education Feb 21, 2018-Feb 24, 2018 Baltimore, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Theory of Computer Science

Download or read book Theory of Computer Science written by K. L. P. Mishra and published by PHI Learning Pvt. Ltd.. This book was released on 2006-01-01 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Third Edition, in response to the enthusiastic reception given by academia and students to the previous edition, offers a cohesive presentation of all aspects of theoretical computer science, namely automata, formal languages, computability, and complexity. Besides, it includes coverage of mathematical preliminaries. NEW TO THIS EDITION • Expanded sections on pigeonhole principle and the principle of induction (both in Chapter 2) • A rigorous proof of Kleene’s theorem (Chapter 5) • Major changes in the chapter on Turing machines (TMs) – A new section on high-level description of TMs – Techniques for the construction of TMs – Multitape TM and nondeterministic TM • A new chapter (Chapter 10) on decidability and recursively enumerable languages • A new chapter (Chapter 12) on complexity theory and NP-complete problems • A section on quantum computation in Chapter 12. • KEY FEATURES • Objective-type questions in each chapter—with answers provided at the end of the book. • Eighty-three additional solved examples—added as Supplementary Examples in each chapter. • Detailed solutions at the end of the book to chapter-end exercises. The book is designed to meet the needs of the undergraduate and postgraduate students of computer science and engineering as well as those of the students offering courses in computer applications.

Book The Papers of the Seventeenth SIGCSE Technical Symposium on Computer Science Education   Cincinnati  Ohio  February 6 7  1986

Download or read book The Papers of the Seventeenth SIGCSE Technical Symposium on Computer Science Education Cincinnati Ohio February 6 7 1986 written by Joyce Currie Little and published by . This book was released on 1986 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Cambridge Handbook of Computing Education Research

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Book SIGCSE 2001

Download or read book SIGCSE 2001 written by Ingrid Russell and published by . This book was released on 2001 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 41st ACM Technical Symposium on Computer Science Education

Download or read book Proceedings of the 41st ACM Technical Symposium on Computer Science Education written by Technical Symposium on Computer Science Education and published by . This book was released on 2010 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Conference Proceedings

Download or read book Conference Proceedings written by and published by . This book was released on 2004 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education

Download or read book Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education written by Daniel T. Joyce and published by Association for Computing Machinery (ACM). This book was released on 2004 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Thirty Sixth SIGCSE Technical Symposium on Computer Science Education

Download or read book Proceedings of the Thirty Sixth SIGCSE Technical Symposium on Computer Science Education written by Technical Symposium on Computer Science Education (36, 2005, Saint Louis, Mo.) and published by . This book was released on 2005 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of IAC EeL 2014

    Book Details:
  • Author : Collective of authors
  • Publisher : MAC Prague consulting
  • Release : 2014-08-07
  • ISBN : 8090544258
  • Pages : 205 pages

Download or read book Proceedings of IAC EeL 2014 written by Collective of authors and published by MAC Prague consulting. This book was released on 2014-08-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ICT Education

    Book Details:
  • Author : George Wells
  • Publisher : Springer Nature
  • Release : 2022-01-01
  • ISBN : 3030928586
  • Pages : 216 pages

Download or read book ICT Education written by George Wells and published by Springer Nature. This book was released on 2022-01-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education.

Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives