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Book Proc  d   de g  n  ration d objets pour la cr  ation d applications interactives adaptables

Download or read book Proc d de g n ration d objets pour la cr ation d applications interactives adaptables written by Marc Voegtlin and published by . This book was released on 1991 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Le thème de recherche abordé dans cette thèse concerne le développement rapide et sans difficulté d'applications interactives en langage C++ ciblées sur un système de fenêtrage ouvert comme X-Window (X11). Ceci pour satisfaire des besoins de prototypage et d'adaptabilité, tout en ayant la puissance d'un langage compilé et compatible avec les objectifs du génie logiciel. Dans une première partie, nous présentons une étude générale du domaine des interfaces utilisateurs avec un état de l'art sur les systèmes de fenêtrages, les langages et modèles orientés objets d'applications interactives, ainsi que les outils de construction d'interface utilisateur. La seconde partie du travail traite la conception d'un mécanisme facilitant le prototypage et l'adaptabilité des applications interactives en C++. Ce mécanisme, inspiré en partie de l'environnement de MacIntosh dont la convivialité n'est plus à démontrer, repose sur un nouveau concept de ressource. La méthode utilise le gestionnaire de ressources primitif existant sur X11 et définit un procédé de génération d'objets dans le sens de la programmation orientée objet, à partir d'une description sous forme de ressources. Il sera ainsi possible de créer des objets de façon dynamique qui seront adaptables sans passer par une phase de compilation. Le mécanisme, valable pour les objets C++ en général, est appliqué en particulier aux objets interactifs de la boite à outils d'interface utilisateur InterViews qui est exploitable en C++ au-dessus de X11. Ceci permettra de construire des applications interactives de manière plus conviviale en apportant des aspects de prototypage et d'adaptabilité au langage C++

Book Procedural Content Generation in Games

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Book Uses of Heritage

    Book Details:
  • Author : Laurajane Smith
  • Publisher : Routledge
  • Release : 2006-11-22
  • ISBN : 1134368038
  • Pages : 369 pages

Download or read book Uses of Heritage written by Laurajane Smith and published by Routledge. This book was released on 2006-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining international case studies including USA, Asia, Australia and New Zealand, this book identifies and explores the use of heritage throughout the world. Challenging the idea that heritage value is self-evident, and that things must be preserved, it demonstrates how it gives tangibility to the values that underpin different communities.

Book Tools for Working with Guidelines

Download or read book Tools for Working with Guidelines written by Jean Vanderdonckt and published by Springer Science & Business Media. This book was released on 2000-10-04 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the papers presented at the International Workshop on Tools for Working with Guidelines, (TFWWG 2000), held in Biarritz, France, in October 2000. It is the final outcome of the International Special Interest Group on Tools for Working with Guidelines. Human-computer interaction guidelines have been recognized as a uniquely relevant source for improving the usability of user interfaces for interactive systems. The range of interactive techniques exploited by these interactive systems is rapidly expanding to include multimodal user interfaces, virtual reality systems, highly interactive web-based applications, and three-dimensional user interfaces. Therefore, the scope of guidelines' sources is rapidly expanding as well, and so are the tools that should support users who employ guidelines to ensure some form of usability. Tools For Working With Guidelines (TFWWG) covers not only software tools that designers, developers, and human factors experts can use to manage multiple types of guidelines, but also looks at techniques addressing organizational, sociological, and technological issues.

Book Terra 2008

    Book Details:
  • Author : Leslie Rainer
  • Publisher : Getty Publications
  • Release : 2011-06-14
  • ISBN : 1606060430
  • Pages : 438 pages

Download or read book Terra 2008 written by Leslie Rainer and published by Getty Publications. This book was released on 2011-06-14 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Earthen architecture constitutes one of the most diverse forms of cultural heritage and one of the most challenging to preserve. It dates from all periods and is found on all continents but is particularly prevalent in Africa, where it has been a building tradition for centuries. Sites range from ancestral cities in Mali to the palaces of Abomey in Benin, from monuments and mosques in Iran and Buddhist temples on the Silk Road to Spanish missions in California. This volume's sixty-four papers address such themes as earthen architecture in Mali, the conservation of living sites, local knowledge systems and intangible aspects, seismic and other natural forces, the conservation and management of archaeological sites, research advances, and training.

Book General Video Game Artificial Intelligence

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Morgan & Claypool Publishers. This book was released on 2019-10-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Book Object Based Image Analysis

    Book Details:
  • Author : Thomas Blaschke
  • Publisher : Springer Science & Business Media
  • Release : 2008-08-09
  • ISBN : 3540770585
  • Pages : 804 pages

Download or read book Object Based Image Analysis written by Thomas Blaschke and published by Springer Science & Business Media. This book was released on 2008-08-09 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a collection of invited interdisciplinary persp- tives on the recent topic of Object-based Image Analysis (OBIA). Its c- st tent is based on select papers from the 1 OBIA International Conference held in Salzburg in July 2006, and is enriched by several invited chapters. All submissions have passed through a blind peer-review process resulting in what we believe is a timely volume of the highest scientific, theoretical and technical standards. The concept of OBIA first gained widespread interest within the GIScience (Geographic Information Science) community circa 2000, with the advent of the first commercial software for what was then termed ‘obje- oriented image analysis’. However, it is widely agreed that OBIA builds on older segmentation, edge-detection and classification concepts that have been used in remote sensing image analysis for several decades. Nevert- less, its emergence has provided a new critical bridge to spatial concepts applied in multiscale landscape analysis, Geographic Information Systems (GIS) and the synergy between image-objects and their radiometric char- teristics and analyses in Earth Observation data (EO).

Book Robomatix Index

Download or read book Robomatix Index written by and published by . This book was released on 1984 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Object Oriented Technology  ECOOP  98 Workshop Reader

Download or read book Object Oriented Technology ECOOP 98 Workshop Reader written by Serge Demeyer and published by Springer. This book was released on 2003-07-31 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the time of writing (mid-October 1998) we can look back at what has been a very successful ECOOP’98. Despite the time of the year – in the middle of what is traditionally regarded as a holiday period – ECOOP'98 was a record breaker in terms of number of participants. Over 700 persons found their way to the campus of the Brussels Free University to participate in a wide range of activities. This 3rd ECOOP workshop reader reports on many of these activities. It contains a careful selection of the input and a cautious summary of the outcome for the numerous discussions that happened during the workshops, demonstrations and posters. As such, this book serves as an excellent snapshot of the state of the art in the field of object oriented programming. About the diversity of the submissions A workshop reader is, by its very nature, quite diverse in the topics covered as well as in the form of its contributions. This reader is not an exception to this rule: as editors we have given the respective organizers much freedom in their choice of presentation because we feel form follows content. This explains the diversity in the types of reports as well as in their lay out.

Book Computer Generated Images

    Book Details:
  • Author : Nadia Magnenat-Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 4431680330
  • Pages : 495 pages

Download or read book Computer Generated Images written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.

Book Manual on Estimation of Probable Maximum Precipitation  PMP

Download or read book Manual on Estimation of Probable Maximum Precipitation PMP written by World Meteorological Organization and published by . This book was released on 2009 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The manual describes procedure for estimating the maximum probable precipitation and the maximum probable flood. This is the third revised version. The first and second editions of this manual were published in 1973 and 1986, respectively. The current edition keeps a majority of the content from the second edition. Newly added content in this third edition primarily results from experiences, since 1986, in directly estimating PMP for the requirements of a given project in a design watershed on probable maximum flood (PMF) in China, the United States of America, Australia and India.--Publisher's description.

Book Metacreation

    Book Details:
  • Author : Mitchell Whitelaw
  • Publisher : MIT Press
  • Release : 2004
  • ISBN : 9780262232340
  • Pages : 302 pages

Download or read book Metacreation written by Mitchell Whitelaw and published by MIT Press. This book was released on 2004 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first detailed examination of a-life art, where new mediaartists adopt, and adapt, techniques from artificial life.

Book Advanced IT Tools

    Book Details:
  • Author : Nobuyoshi Terashima
  • Publisher : Springer
  • Release : 2013-11-18
  • ISBN : 0387349790
  • Pages : 553 pages

Download or read book Advanced IT Tools written by Nobuyoshi Terashima and published by Springer. This book was released on 2013-11-18 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: TRACK 1: Innovative Applications in the Public Sector The integration of multimedia based applications and the information superhighway fundamentally concerns the creation of a communication technology to support the ac tivities of people. Communication is a profoundly social activity involving interactions among groups or individuals, common standards of exchange, and national infrastruc tures to support telecommunications activities. The contributions of the invited speakers and others in this track begin to explore the social dimension of communication within the context of integrated, information systems for the public sector. Interactions among businesses and households are described by Ralf Strauss through the development within a real community of a "wired city" with information and electronic services provided by the latest telecommunications technologies. A more specific type of interaction between teacher and student forms the basis of education. John Tiffin demonstrates how virtual classrooms can be used to augment the educational process. Carl Loeffler presents yet another perspective on interaction through the integration of A-life and agent technologies to investigate the dynamics of complex behaviors within networked simulation environments. Common standards for communication in the form of electronic documents or CSCW (Computer Supported Cooperative Work), according to Roland Traunmiiller, provide en abling technologies for a paradigm shift in the management of organizations. As pointed out by William Olle, the impact of standardization work on the future of information technology depends critically upon the interoperability of software systems.

Book Cognitive Hyperconnected Digital Transformation

Download or read book Cognitive Hyperconnected Digital Transformation written by Ovidiu Vermesan and published by CRC Press. This book was released on 2022-09-01 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Hyperconnected Digital Transformation provides an overview of the current Internet of Things (IoT) landscape, ranging from research, innovation and development priorities to enabling technologies in a global context. It is intended as a standalone book in a series that covers the Internet of Things activities of the IERC-Internet of Things European Research Cluster, including both research and technological innovation, validation and deployment. The book builds on the ideas put forward by the European Research Cluster, the IoT European Platform Initiative (IoT-EPI) and the IoT European Large-Scale Pilots Programme, presenting global views and state-of-the-art results regarding the challenges facing IoT research, innovation, development and deployment in the next years. Hyperconnected environments integrating industrial/business/consumer IoT technologies and applications require new IoT open systems architectures integrated with network architecture (a knowledge-centric network for IoT), IoT system design and open, horizontal and interoperable platforms managing things that are digital, automated and connected and that function in real-time with remote access and control based on Internet-enabled tools. The IoT is bridging the physical world with the virtual world by combining augmented reality (AR), virtual reality (VR), machine learning and artificial intelligence (AI) to support the physical-digital integrations in the Internet of mobile things based on sensors/actuators, communication, analytics technologies, cyber-physical systems, software, cognitive systems and IoT platforms with multiple functionalities. These IoT systems have the potential to understand, learn, predict, adapt and operate autonomously. They can change future behaviour, while the combination of extensive parallel processing power, advanced algorithms and data sets feed the cognitive algorithms that allow the IoT systems to develop new services and propose new solutions. IoT technologies are moving into the industrial space and enhancing traditional industrial platforms with solutions that break free of device-, operating system- and protocol-dependency. Secure edge computing solutions replace local networks, web services replace software, and devices with networked programmable logic controllers (NPLCs) based on Internet protocols replace devices that use proprietary protocols. Information captured by edge devices on the factory floor is secure and accessible from any location in real time, opening the communication gateway both vertically (connecting machines across the factory and enabling the instant availability of data to stakeholders within operational silos) and horizontally (with one framework for the entire supply chain, across departments, business units, global factory locations and other markets). End-to-end security and privacy solutions in IoT space require agile, context-aware and scalable components with mechanisms that are both fluid and adaptive. The convergence of IT (information technology) and OT (operational technology) makes security and privacy by default a new important element where security is addressed at the architecture level, across applications and domains, using multi-layered distributed security measures. Blockchain is transforming industry operating models by adding trust to untrusted environments, providing distributed security mechanisms and transparent access to the information in the chain. Digital technology platforms are evolving, with IoT platforms integrating complex information systems, customer experience, analytics and intelligence to enable new capabilities and business models for digital business.

Book Local Knowledge

    Book Details:
  • Author : Clifford Geertz
  • Publisher : Basic Books
  • Release : 2008-08-04
  • ISBN : 0786723750
  • Pages : 260 pages

Download or read book Local Knowledge written by Clifford Geertz and published by Basic Books. This book was released on 2008-08-04 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In essays covering everything from art and common sense to charisma and constructions of the self, the eminent cultural anthropologist and author of The Interpretation of Cultures deepens our understanding of human societies through the intimacies of "local knowledge." A companion volume to The Interpretation of Cultures, this book continues Geertz’s exploration of the meaning of culture and the importance of shared cultural symbolism. With a new introduction by the author.

Book The Creative Mind

    Book Details:
  • Author : Margaret A. Boden
  • Publisher : Basic Books (AZ)
  • Release : 1992
  • ISBN : 9780465014514
  • Pages : 303 pages

Download or read book The Creative Mind written by Margaret A. Boden and published by Basic Books (AZ). This book was released on 1992 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains the principles of creativity through the latest developments in computational psychology and artificial intelligence

Book ECOOP 2000   Object Oriented Programming

Download or read book ECOOP 2000 Object Oriented Programming written by Elisa Bertino and published by Springer. This book was released on 2000-05-31 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following a 13-year tradition of excellence, the 14th ECOOP conference repeated the success of its predecessors. This excellence is certainly due to the level of maturity that object-oriented technology has reached, which warrants its use as a key paradigm in any computerized system. The principles of the object-oriented paradigm and the features of systems, languages, tools, and methodologies based on it are a source of research ideas and solutions to many in all areas of computer science. ECOOP 2000 showed a thriving eld characterized by success on the practical side and at the same time by continuous scienti c growth. Firmly established as a leading forum in the object-oriented arena, ECOOP 2000 received 109 high quality submissions. After a thorough review process, the program committee selected 20 papers, which well re?ect relevant trends in object-oriented research: object modeling, type theory, distribution and coo- ration, advanced tools, programming languages. The program committee, c- sisting of 31 distinguished researchers in object-orientation, met in Milan, Italy, to select the papers for inclusion in the technical program of the conference.