EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Symposium on Point Based Graphics 2007

Download or read book Symposium on Point Based Graphics 2007 written by Mario Botsch and published by A K Peters/CRC Press. This book was released on 2007-10-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past few years, both the availability and complexity of high-resolution geometric models has continued to increase rapidly, thereby provoking new and detailed research in the field of point-based graphics. The Symposium on Point-Based Graphics 2007, which took place in Prague, Czech Republic, on September 2-3, 2007, brought together the newest research demonstrating the benefits of point primitives for modeling, simulation, rendering, and other computer graphics and geometry processing applications.

Book Point Based Graphics

    Book Details:
  • Author : Markus Gross
  • Publisher : Elsevier
  • Release : 2011-05-04
  • ISBN : 0080548822
  • Pages : 553 pages

Download or read book Point Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Book Point based Graphics 2007

Download or read book Point based Graphics 2007 written by Matthias Zwicker and published by . This book was released on 2007 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Science   ICCS 2007

Download or read book Computational Science ICCS 2007 written by Yong Shi and published by Springer Science & Business Media. This book was released on 2007-05-18 with total page 1284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.

Book Robotics Research

Download or read book Robotics Research written by Henrik I. Christensen and published by Springer. This book was released on 2016-08-25 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a collection of papers presented at the 15th International Symposium of Robotic Research (ISRR). ISRR is the biennial meeting of the International Foundation of Robotic Research (IFRR) and its 15th edition took place in Flagstaff, Arizona on December 9 to December 12, 2011. As for the previous symposia, ISRR 2011 followed up on the successful concept of a mixture of invited contributions and open submissions. Therefore approximately half of the 37 contributions were invited contributions from outstanding researchers selected by the IFRR officers and the program committee, and the other half were chosen among the open submissions after peer review. This selection process resulted in a truly excellent technical program which featured some of the very best of robotic research. The program was organized around oral presentation in a single-track format and included for the first time a small number of interactive presentations. The symposium contributions contained in this volume report on a variety of new robotics research results covering a broad spectrum including perception, manipulation, grasping, vehicles and design, navigation, control and integration, estimation and SLAM.

Book Computer Animation Complete

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Book Interactive GPU based Visualization of Large Dynamic Particle Data

Download or read book Interactive GPU based Visualization of Large Dynamic Particle Data written by Martin Falk and published by Springer Nature. This book was released on 2022-05-31 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Book Deformation Models

    Book Details:
  • Author : Manuel González Hidalgo
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-29
  • ISBN : 9400754469
  • Pages : 301 pages

Download or read book Deformation Models written by Manuel González Hidalgo and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

Book Geodesic Methods in Computer Vision and Graphics

Download or read book Geodesic Methods in Computer Vision and Graphics written by Gabriel Peyré and published by Now Publishers Inc. This book was released on 2010 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews the emerging field of geodesic methods and features the following: explanations of the mathematical foundations underlying these methods; discussion on the state of the art algorithms to compute shortest paths; review of several fields of application, including medical imaging segmentation, 3-D surface sampling and shape retrieval

Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by José Braz and published by Springer. This book was released on 2017-08-08 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

Book When The Scientist Presents  An Audio And Video Guide To Science Talks  With Dvd rom

Download or read book When The Scientist Presents An Audio And Video Guide To Science Talks With Dvd rom written by Jean-luc Lebrun and published by World Scientific. This book was released on 2009-08-21 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Check out the author's website at www.scientific-presentations.com This book looks at the presenting scientist from a novel angle: the presenter-host. When scientists give a talk, the audience (“guests”) expects the title of the talk to determine presentation content, they require understandable slides, and they demand visible and audible scientific authority. To each expectation corresponds a set of skills: personal (voice, host qualities, time control), technical (presentation tools and slide design), and scientific (Q&A, slide content). The author takes an original human factor view of the presentation delivery, in which the audience is easily distracted, rapidly forgetful, and increasingly impatient. Thus, insightful pointers are given on how to deliver the talk, how to craft the slides, and how to prevent the computer from rendering the presenting host-scientist into a “ghost”. In addition, the book goes in-depth over the treatment of questions by examining the motives and style of the questioners, and advising on how best to answer to each type of questioner. The book comes with a DVD for audio and video examples, and includes essential PowerPoint and Keynote techniques that a presenter cannot live without.Contents: "Content Selection: "Paper and Oral Presentation: The DifferenceContent Filtering Criteria"Audience Expectations: "General Audience ExpectationsScientific Audience Expectations"The Slides: "Five Slide Types, Five RolesSlide Design"The Presenter: "The Master of ToolsScientist and Perfect HostThe Grabbing VoiceThe Answerable Scientist Readership: Students, graduates, postgraduates, and professionals seeking help in improving their scientific presentation skills.

Book Innovations for Shape Analysis

Download or read book Innovations for Shape Analysis written by Michael Breuß and published by Springer Science & Business Media. This book was released on 2013-04-04 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of 'shape' is at the heart of image processing and computer vision, yet researchers still have some way to go to replicate the human brain's ability to extrapolate meaning from the most basic of outlines. This volume reflects the advances of the last decade, which have also opened up tough new challenges in image processing. Today's applications require flexible models as well as efficient, mathematically justified algorithms that allow data processing within an acceptable timeframe. Examining important topics in continuous-scale and discrete modeling, as well as in modern algorithms, the book is the product of a key seminar focused on innovations in the field. It is a thorough introduction to the latest technology, especially given the tutorial style of a number of chapters. It also succeeds in identifying promising avenues for future research. The topics covered include mathematical morphology, skeletonization, statistical shape modeling, continuous-scale shape models such as partial differential equations and the theory of discrete shape descriptors. Some authors highlight new areas of enquiry such as partite skeletons, multi-component shapes, deformable shape models, and the use of distance fields. Combining the latest theoretical analysis with cutting-edge applications, this book will attract both academics and engineers.

Book Haptics  Perception  Devices and Scenarios

Download or read book Haptics Perception Devices and Scenarios written by Manuel Ferre and published by Springer. This book was released on 2008-06-28 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008. The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.

Book Advances in Pattern Recognition

Download or read book Advances in Pattern Recognition written by José Francisco Martínez-Trinidad and published by Springer. This book was released on 2010-12-22 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation. This book constitutes the thoroughly refereed proceedings of the Second Mexican Conference on Pattern Recognition, MCPR 2010, held in Puebly, Mexico, in September 2010. The 39 revised papers were carefully reviewed and selected from 89 submissions and are organized in topical sections on computer vision and robotics, image processing, neural networks and signal processing, pattern recognition, data mining, natural language and document processing.

Book Advances in Pattern Recognition

    Book Details:
  • Author : José Francisco Martinez-Trinidad
  • Publisher : Springer Science & Business Media
  • Release : 2010-09-13
  • ISBN : 3642159915
  • Pages : 395 pages

Download or read book Advances in Pattern Recognition written by José Francisco Martinez-Trinidad and published by Springer Science & Business Media. This book was released on 2010-09-13 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the Second Mexican Conference on Pattern Recognition, MCPR 2010, held in Puebly, Mexico, in September 2010. The 39 revised papers were carefully reviewed and selected from 89 submissions and are organized in topical sections on computer vision and robotics, image processing, neural networks and signal processing, pattern recognition, data mining, natural language and document processing.

Book Scale Space and Variational Methods in Computer Vision

Download or read book Scale Space and Variational Methods in Computer Vision written by Alfred M. Bruckstein and published by Springer. This book was released on 2012-01-03 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Scale Space Methods and Variational Methods in Computer Vision, SSVM 2011, held in Ein-Gedi, Israel in May/June 2011. The 24 revised full papers presented together with 44 poster papers were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections on denoising and enhancement, segmentation, image representation and invariants, shape analysis, and optical flow.

Book Graphics Interface 2014

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.