Download or read book The Shape Game written by Anthony Browne and published by Random House. This book was released on 2004 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthony Browne describes how his mother's wish to spend her birthday visiting an art museum with her family changed the course of his life forever. A sophisticated picture book.
Download or read book Playing the Shape Game written by Anthony Browne and published by Random House. This book was released on 2011 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biographies & autobiographies.
Download or read book Frida and Bear written by Anthony Browne and published by . This book was released on 2016-03 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the power of the imagination with this inspiring picture book, a collaboration between the multi-award winning former Children's Laureate Anthony Browne and the Danish illustrator Hanne Bartholin. Frida and Bear both love to draw - but what? First Frida draws a shape, then Bear turns it into a picture. Then Bear draws a shape for Frida as the shape game begins again. Anthony Browne and Hanne Bartholin will inspire creativity in this imaginative picture book that invites the reader to join in and play the shape game too. Anthony Browne has won the Kate Greenaway Medal, the Hans Christian Andersen Award and is the former Children's Laureate. He is loved around the world for creating characters like Willy the chimp. ; The book is both a whimsical story which celebrates the power of the imagination, and a way of inspiring children's creativity. Children can enjoy the story as well as learning how to play the shape game and use ordinary objects as inspiration for their own pictures.
Download or read book Right Game written by Adam Brandenburger and published by Harvard Business Review Press. This book was released on 2009-10-01 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business is like war: The best combatant wins while the worst loses, right? Not necessarily. Companies can succeed spectacularly without destroying others. And they can lose miserably after competing well. Exceptional businesses win by actively shaping the game they're playing, not playing the game they find. The Right Game shows you how to do this—by altering who's competing, what value each player brings to the table, and which rules and tactics players use. Since 1922, Harvard Business Review has been a leading source of breakthrough ideas in management practice. The Harvard Business Review Classics series now offers you the opportunity to make these seminal pieces a part of your permanent management library. Each highly readable volume contains a groundbreaking idea that continues to shape best practices and inspire countless managers around the world.
Download or read book Which One Doesn t Belong written by Christopher Danielson and published by Charlesbridge Publishing. This book was released on 2019-02-12 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Talking math with your child is simple and even entertaining with this better approach to shapes! Written by a celebrated math educator, this innovative inquiry encourages critical thinking and sparks memorable mathematical conversations. Children and their parents answer the same question about each set of four shapes: "Which one doesn't belong?" There's no one right answer--the important thing is to have a reason why. Kids might describe the shapes as squished, smooshed, dented, or even goofy. But when they justify their thinking, they're talking math! Winner of the Mathical Book Prize for books that inspire children to see math all around them. "This is one shape book that will both challenge readers' thinking and encourage them to think outside the box."--Kirkus Reviews, STARRED review
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Download or read book The Shape of Things written by Neil LaBute and published by Faber & Faber Plays. This book was released on 2001-11-15 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: How far would you go for love? For art? What would you be willing to change? Which price might you pay? Such are the painful questions explored by Neil Labute in The Shape of Things. A young student drifts into an ever-changing relationship with an art major while his best friends' engagement crumbles, so unleashing a drama that peels back the skin of two modern-day relationships, exposing the raw meat and gristle that lie beneath. The world premi re of The Shape of Things was presented at the Almeida, London, in May 2001.
Download or read book No Game for Boys to Play written by Kathleen Bachynski and published by UNC Press Books. This book was released on 2019-11-25 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.
Download or read book Making Games written by Stefan Werning and published by MIT Press. This book was released on 2021-02-16 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Download or read book Mouse Shapes written by Ellen Stoll Walsh and published by Houghton Mifflin Harcourt. This book was released on 2017-09-12 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three mice make a variety of things out of different shapes as they hide from a scary cat.
Download or read book The Selfish Crocodile written by Faustin Charles and published by A&C Black. This book was released on 2014-06-26 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: All of the animals are afraid of the Selfish Crocodile - he never let's them into his river, and he's always so snappy! And so when the Selfish Crocodile finds himself in terrible pain, no-one wants to help him - after all, what if he gobbles them up? But, to everyone's surprise, there is one animal in the forest who is willing to help . . . A brilliant tale of friendship, The Selfish Crocodile has become a picture book classic.
Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Download or read book Music in the Role Playing Game written by William Gibbons and published by Routledge. This book was released on 2019-07-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
Download or read book Shape Up written by Charles Matthews and published by . This book was released on 2015-01-22 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Objectives of this bookTo explain which points are vital in given shapes.To show how good shape is achieved, and bad shape exploited, in fighting contexts.To integrate shape proverbs into your knowledge of go.To look behind the proverbs to another level of more explicit mechanism, to provide supporting material, and to explain exceptions.To break down the barrier between tesuji and joseki points of view, connecting pure intuitions with learned knowledge.To demystify many common tesuji.To help the reader to visualise how and where a tesuji might happen in thefuture, a requirement for a dan player.To discuss the choice of variation at a point in a joseki, when tactical reasonsalone aren't a sufficient guide.To address as we go along questions about suji, or correct style, covering some of the content of the many texts on 'kata and suji' in the Japanese literature.To contribute to the local, critical theory of go, by attempting a systematic listing of possibilities in a pattern, with criteria for choosing amongst them.To develop an ingrained respect in the reader for the principles of good shape (for example: connect but remain light and flexible, don't fill in your own liberties without very good reason, develop rapidly but also take into account eye shape).To provide a reference on shape (there are an index of shapes and a proverb index at the end, to help you refer to particular patterns).To show in action the comparative method of go study.
Download or read book Play written by Stuart Brown and published by Scribe Publications. This book was released on 2010-06-28 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking book on the science of play, and its essential role in fuelling our intelligence and happiness throughout our lives. We’ve all seen the happiness in the face of a child who’s playing in the school yard. Or the blissful abandon of a golden retriever racing with glee across a lawn. This is the joy of play. By definition, play is purposeless and all-consuming. And, most important, it’s fun. As we become adults, taking time to play feels like a guilty pleasure — a distraction from ‘real’ work and life. But as Dr Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition, and the mechanism by which we become resilient, smart, and adaptable people. In fact, our ability to play throughout life is the single most important factor in determining our success and happiness. Dr Brown has spent his career studying animal behaviour and conducting more than 6000 ‘play histories’ of humans from all walks of life — from serial murderers to Nobel Prize winners. In Play, he provides a sweeping look at the latest breakthroughs in our understanding of play and its implications for our lives, including its role in child development and the way we parent; education and social policy; business innovation; productivity; and even the future of our society. A fascinating blend of cutting-edge neuroscience, biology, psychology, social science, and inspiring human stories of the transformative power of play, this book proves why play just might be the most important work we can ever do.
Download or read book The Shape of Change written by Rob Quaden and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Revolutionizing Arts Education in K 12 Classrooms through Technological Integration written by Lemon, Narelle and published by IGI Global. This book was released on 2015-04-30 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational technologies are becoming more commonplace across the K-12 curriculum. In particular, the use of innovative digital technology is expanding the potential of arts education, presenting new opportunities—and challenges—to both curricular design and pedagogical practice. Revolutionizing Arts Education in K-12 Classrooms through Technological Integration brings together a variety of perspectives, research, and case studies that emphasize a pedagogical awareness of diverse learning styles, while highlighting issues of ethics and equality across the educational landscape. This timely publication is aimed at K-12 arts educators leading classrooms focusing on dance, drama, media, music, and the visual arts, as well as pre-service teachers, museum and gallery educators, policymakers, and designers of academic curricula.