EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Otaku Odyssey  Uncovering the Anime and Manga Subculture in Japan

Download or read book Otaku Odyssey Uncovering the Anime and Manga Subculture in Japan written by Claire Austin and published by T Turner. This book was released on with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: The scene opens with two well-known anime characters, Naruto and Luffy, sitting on a bench in a park. Naruto is holding a copy of "Otaku Odyssey: Uncovering the Anime and Manga Subculture in Japan" and is flipping through the pages, looking excited. Luffy is sitting next to him, munching on a piece of meat, looking curious. Naruto: "Luffy, have you heard about this new book? It's called "Otaku Odyssey: Uncovering the Anime and Manga Subculture in Japan." It's a guide for foreigners who are interested in traveling to Japan primarily for anime and manga. Luffy: "Really? That sounds cool! What's it about?" Naruto: "It's got a lot of information about the otaku culture and the anime and manga subculture in Japan. It tells you about the best places to find anime and manga-related experiences, and it even has a section on cosplay and the best Otaku districts like Akihabara, Nakano Broadway and Ikebukuro." Luffy: "Wow, that sounds really awesome! I've always wanted to visit Japan and check out all the anime and manga stuff there. I can't wait to get my hands on a copy of this book!" Naruto: "Me too, Luffy! It's going to be a great resource for our next adventure in Japan. Let's make sure to grab a copy and start planning our trip!" Luffy: "Yeah, let's do it! Gomu Gomu no Otaku Odyssey!" As the scene ends, the two friends high-five and continue discussing the book, excited for their upcoming trip to Japan and the new experiences they will have in the land of the rising sun.

Book THE INFLUENCE OF OTAKU CULTURE

Download or read book THE INFLUENCE OF OTAKU CULTURE written by DAVID SANDUA and published by Independently Published. This book was released on 2023-08-05 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the fascinating world of Otaku culture with "The Influence of Otaku Culture"! This book is an in-depth and detailed exploration of how the anime and manga subculture, originating in Japan, is redefining the notion of entertainment and making its mark on global culture. From its humble origins in Japan's postwar era, Otaku culture has evolved into a force driving global trends in art, fashion, and entertainment. This book will take you through the history of Otaku culture, its growth and development, and how it has influenced global society. Discover how Otaku culture has revolutionized the entertainment industry, with anime series such as "Attack on Titans," "Naruto" and "My Hero Academia" gaining worldwide acclaim and becoming part of mainstream entertainment. Learn about how anime has inspired artists from around the world to create original artwork and animations that capture the essence of the Otaku aesthetic. But the influence of Otaku culture goes beyond entertainment. Explore how it has impacted fashion, video games, and even politics. Learn about its contribution to the economy, its influence on art and style, and its relevance in an ever-changing globalized world. "The Influence of Otaku Culture" also examines the criticisms and negative stereotypes associated with Otaku culture and the challenges of integrating it into society. It also discusses its role in education and tourism and explores possible future developments of Otaku culture. This book is a must-read for any fan of anime, manga, and Japanese culture, as well as those interested in the sociology of pop culture. Don't miss this opportunity to understand how Otaku culture changes the world!

Book Otaku and the Struggle for Imagination in Japan

Download or read book Otaku and the Struggle for Imagination in Japan written by Patrick W. Galbraith and published by Duke University Press. This book was released on 2019-12-06 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: From computer games to figurines and maid cafes, men called “otaku” develop intense fan relationships with “cute girl” characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with “otaku” to be weird and perverse, the Japanese government has endeavored to incorporate “otaku” culture into its branding of “Cool Japan.” In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of “otaku” culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of “otaku” and “cute girl” characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo (“the Holy Land of Otaku”), Galbraith contends that the discourse surrounding “otaku” reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, “otaku” are imagining and creating alternative social worlds.

Book Otaku 101  An Introductory Guide to the Otaku Pop Culture  Anime  Manga  and More

Download or read book Otaku 101 An Introductory Guide to the Otaku Pop Culture Anime Manga and More written by HowExpert and published by Howexpert. This book was released on 2019-11-06 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're like many people just getting into anime and manga, you may be wondering how to fit the Japanese Otaku culture into your life. This book is specially designed to help you get into the Otaku Culture in an informative manner. Written by an industry worker and enthusiast, this book is professionally made to give you accurate information about Japanese culture. Otaku 101: An Introductory Guide to the Otaku Pop Culture, Anime, Manga, and More! will answer many of the questions that you may have about this unique fandom and what it entails: ● What are the different genres of manga and anime? ● Why does anime only take place in high school? ● How can I prevent a con and not be scammed on collectibles? ● How can I save money anime merchandise? ● What do I need to know before my first Cosplay convention? Everything you ever needed to know to get started as an Otaku is right in this quick and easy-to-read book! Each chapter is dedicated to covering a hot subject that even some of the most knowledgeable fans may not fully know. This book also makes the perfect gift if you're trying to explain Otakudom to a friend or family member! About the Expert Jessica became interested in Otaku culture as a child and even studied Japanese culture during her schooling. As an adult, she works as a professional journalist in both the anime and video game industries.Thanks to this, she has learned a lot about the culture surrounding Japanese media, as well as researched the social aspects of the communities she works with. In her personal time, she help push the communities she loves, and she help others find themselves by experiencing new forms of media. In her spare time, she also likes to partake in the community and enjoys studying different cultures. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Book Genshiken Official Book

Download or read book Genshiken Official Book written by Shimoku Kio and published by Del Rey. This book was released on 2008 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: ATTENTION HARDCORE GENSHIKEN FANS! Now available for your exclusive pleasure: the ultimate sourcebook for the ultimate fans of the nine-volume, smash hit manga series that has taken America by storm. The Genshiken Official Book covers virtually every aspect of this phenomenon, from cosplay bare skin rules to the otaku must-have anime–plus games, games, games (including fight games and girly games) and how to hunt down the best ones. Also inside you'll find • an exclusive full-color poster • Kujibiki Unbalance trading cards • the Otaku Ten Commandments • a special section on Genshiken love (who's doing what with whom!) • juicy new details about your favorite fan-boys and fan-girls • fun quizzes (how otaku are you?) • start-up guides (twelve simple steps to creating a fanzine) • the last word on otaku lingo • a brand-new story set in the world of Genshiken Negima! creator Ken Akamatsu, who was a fanboy himself as a teenager, reveals how to get the most out of attending Comiket, and Genshiken creator Kio Shimoku provides plenty of his own insight, including his personal guide to manga conventions. So get ready to embark on a fascinating odyssey into the world of Japanese anime/manga fandom.

Book Japan Edge

    Book Details:
  • Author : Annette Roman
  • Publisher : Viz Media
  • Release : 1999
  • ISBN : 9781569313459
  • Pages : 0 pages

Download or read book Japan Edge written by Annette Roman and published by Viz Media. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lively, idiosyncratic survey of Japanese film, music, animation, and comics showcases the experiences of five avid American fans: journalist Carl Gustav Horn, who writes about anime; critic and musician Mason Jones, who releases Japanese alternative music on his Charnel Music record label; Patrick Macias, a writer on Asian film for the San Francisco Bay Guardian; Matt Thorn, a translator and expert on shojo (girls') manga;

Book Anime from Akira to Princess Mononoke

Download or read book Anime from Akira to Princess Mononoke written by S. Napier and published by Springer. This book was released on 2001-05-03 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the popularity of Pokemon still far from waning, Japanese animation, known as anime to its fans, has a firm hold on American pop culture. However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.

Book Receptions of Greek and Roman Antiquity in East Asia

Download or read book Receptions of Greek and Roman Antiquity in East Asia written by and published by BRILL. This book was released on 2019-01-04 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Receptions of Greek and Roman Antiquity in East Asia broadens the scope of the Western Classical tradition by offering pioneering insights (of leading scholars from Europe, East Asia, and North America) into East Asian receptions of Greco-Roman Antiquity.

Book Robot Ghosts and Wired Dreams

Download or read book Robot Ghosts and Wired Dreams written by Christopher Bolton and published by U of Minnesota Press. This book was released on 2007-11-15 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.

Book Anime Interviews

    Book Details:
  • Author : Trish Ledoux
  • Publisher : Cadence Books
  • Release : 1997-09-22
  • ISBN :
  • Pages : 204 pages

Download or read book Anime Interviews written by Trish Ledoux and published by Cadence Books. This book was released on 1997-09-22 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.

Book Digital Roots

    Book Details:
  • Author : Gabriele Balbi
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2021-09-07
  • ISBN : 3110740281
  • Pages : 295 pages

Download or read book Digital Roots written by Gabriele Balbi and published by Walter de Gruyter GmbH & Co KG. This book was released on 2021-09-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: As media environments and communication practices evolve over time, so do theoretical concepts. This book analyzes some of the most well-known and fiercely discussed concepts of the digital age from a historical perspective, showing how many of them have pre-digital roots and how they have changed and still are constantly changing in the digital era. Written by leading authors in media and communication studies, the chapters historicize 16 concepts that have become central in the digital media literature, focusing on three main areas. The first part, Technologies and Connections, historicises concepts like network, media convergence, multimedia, interactivity and artificial intelligence. The second one is related to Agency and Politics and explores global governance, datafication, fake news, echo chambers, digital media activism. The last one, Users and Practices, is finally devoted to telepresence, digital loneliness, amateurism, user generated content, fandom and authenticity. The book aims to shed light on how concepts emerge and are co-shaped, circulated, used and reappropriated in different contexts. It argues for the need for a conceptual media and communication history that will reveal new developments without concealing continuities and it demonstrates how the analogue/digital dichotomy is often a misleading one.

Book The Notenki Memoirs

Download or read book The Notenki Memoirs written by Yasuhiro Takeda and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tell-all account of Studio Gainax, the creators of the classic anime Neon Genesis Evangelion. Yasuhiro Takeda, a member of the Gainax company since its inception, talks about everything from the untold stories of Eva to the Gainax tax evasion scandal that plagued its production. Including a series of stunning revelations, this history of Gainax is a must-read for any serious anime fan.

Book The Quest for the Missing Girl

Download or read book The Quest for the Missing Girl written by Jirō Taniguchi and published by Ponent Mom S L. This book was released on 2008 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: A story about a man who works at a mountain lodge. He lost his mountaineering partner when the friend tried to climb Himalaya. When his friend's daughter is missing, he tries to find her in his friend's place.

Book Japanese Animation

    Book Details:
  • Author : Masao Yokota
  • Publisher : Univ. Press of Mississippi
  • Release : 2013-08-01
  • ISBN : 1626744300
  • Pages : 321 pages

Download or read book Japanese Animation written by Masao Yokota and published by Univ. Press of Mississippi. This book was released on 2013-08-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Animation: East Asian Perspectives makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific. This collection not only engages a multidisciplinary approach in understanding the subject of Japanese animation but also shows ways to research, teach, and more fully explore this multidimensional world. Presented in six sections, the translated essays cross-reference each other. The collection adopts a wide range of critical, historical, practical, and experimental approaches. This variety provides a creative and fascinating edge for both specialist and nonspecialist readers. Contributors’ works share a common relevance, interest, and involvement despite their regional considerations and the different modes of analysis demonstrated. They form a composite of teaching and research ideas on Japanese animation.

Book Tokyo Cyberpunk

    Book Details:
  • Author : Steven T. Brown
  • Publisher : Springer
  • Release : 2016-04-30
  • ISBN : 0230110061
  • Pages : 263 pages

Download or read book Tokyo Cyberpunk written by Steven T. Brown and published by Springer. This book was released on 2016-04-30 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging some of the most canonical and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about the cultural flow of art, as well as important technological issues of the day.

Book Japanese Visual Culture

Download or read book Japanese Visual Culture written by Mark W. MacWilliams and published by Routledge. This book was released on 2014-12-18 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Book Narrative Mechanics

Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.