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Book Statistical Machine Learning for Human Behaviour Analysis

Download or read book Statistical Machine Learning for Human Behaviour Analysis written by Thomas Moeslund and published by MDPI. This book was released on 2020-06-17 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Special Issue focused on novel vision-based approaches, mainly related to computer vision and machine learning, for the automatic analysis of human behaviour. We solicited submissions on the following topics: information theory-based pattern classification, biometric recognition, multimodal human analysis, low resolution human activity analysis, face analysis, abnormal behaviour analysis, unsupervised human analysis scenarios, 3D/4D human pose and shape estimation, human analysis in virtual/augmented reality, affective computing, social signal processing, personality computing, activity recognition, human tracking in the wild, and application of information-theoretic concepts for human behaviour analysis. In the end, 15 papers were accepted for this special issue. These papers, that are reviewed in this editorial, analyse human behaviour from the aforementioned perspectives, defining in most of the cases the state of the art in their corresponding field.

Book Proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics 2023

Download or read book Proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics 2023 written by AboulElla Hassanien and published by Springer Nature. This book was released on 2023-09-17 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings book constitutes the refereed proceedings of the 9th International Conference on Advanced Intelligent Systems and Informatics (AISI 2023), which took place in Port Said University, Port Said, Egypt, during September 20–22, 2023, Egypt, and is an international interdisciplinary conference that presents a spectrum of scientific research on all aspects of informatics and intelligent systems, technologies, and applications.

Book Artificial Intelligence   Games

Download or read book Artificial Intelligence Games written by Georgi Togeli and published by A G Printing & Publishing. This book was released on 2024-09-03 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures

Book Artificial Intelligence for Human Computer Interaction  A Modern Approach

Download or read book Artificial Intelligence for Human Computer Interaction A Modern Approach written by Yang Li and published by Springer Nature. This book was released on 2021-11-04 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.

Book Game Theory and Machine Learning for Cyber Security

Download or read book Game Theory and Machine Learning for Cyber Security written by Charles A. Kamhoua and published by John Wiley & Sons. This book was released on 2021-09-08 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAME THEORY AND MACHINE LEARNING FOR CYBER SECURITY Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities of traditional machine learning algorithms and how they can be mitigated in an adversarial machine learning approach. The book offers a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. Beginning with an introduction to foundational concepts in game theory, machine learning, cyber security, and cyber deception, the editors provide readers with resources that discuss the latest in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. Readers will also enjoy: A thorough introduction to game theory for cyber deception, including scalable algorithms for identifying stealthy attackers in a game theoretic framework, honeypot allocation over attack graphs, and behavioral games for cyber deception An exploration of game theory for cyber security, including actionable game-theoretic adversarial intervention detection against advanced persistent threats Practical discussions of adversarial machine learning for cyber security, including adversarial machine learning in 5G security and machine learning-driven fault injection in cyber-physical systems In-depth examinations of generative models for cyber security Perfect for researchers, students, and experts in the fields of computer science and engineering, Game Theory and Machine Learning for Cyber Security is also an indispensable resource for industry professionals, military personnel, researchers, faculty, and students with an interest in cyber security.

Book Human Behavior Understanding

Download or read book Human Behavior Understanding written by Albert Ali Salah and published by Springer. This book was released on 2012-09-18 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third Workshop on Human Behavior Understanding, HBU 2012, held in Vilamoura, Portugal, in October 2012. The 14 revised papers presented were carefully reviewed and selected from 31 submissions. The papers are organized in topical sections on sensing human behavior; social and affective signals; human-robot interaction; imitation and learning from demonstration.

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book Human and Machine Learning

Download or read book Human and Machine Learning written by Jianlong Zhou and published by Springer. This book was released on 2018-06-07 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of “black-box” in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications. This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making. This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction.

Book Interactive Task Learning

Download or read book Interactive Task Learning written by Kevin A. Gluck and published by MIT Press. This book was released on 2019-08-16 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experts from a range of disciplines explore how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. Humans are not limited to a fixed set of innate or preprogrammed tasks. We learn quickly through language and other forms of natural interaction, and we improve our performance and teach others what we have learned. Understanding the mechanisms that underlie the acquisition of new tasks through natural interaction is an ongoing challenge. Advances in artificial intelligence, cognitive science, and robotics are leading us to future systems with human-like capabilities. A huge gap exists, however, between the highly specialized niche capabilities of current machine learning systems and the generality, flexibility, and in situ robustness of human instruction and learning. Drawing on expertise from multiple disciplines, this Strüngmann Forum Report explores how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. The contributors consider functional knowledge requirements, the ontology of interactive task learning, and the representation of task knowledge at multiple levels of abstraction. They explore natural forms of interactions among humans as well as the use of interaction to teach robots and software agents new tasks in complex, dynamic environments. They discuss research challenges and opportunities, including ethical considerations, and make proposals to further understanding of interactive task learning and create new capabilities in assistive robotics, healthcare, education, training, and gaming. Contributors Tony Belpaeme, Katrien Beuls, Maya Cakmak, Joyce Y. Chai, Franklin Chang, Ropafadzo Denga, Marc Destefano, Mark d'Inverno, Kenneth D. Forbus, Simon Garrod, Kevin A. Gluck, Wayne D. Gray, James Kirk, Kenneth R. Koedinger, Parisa Kordjamshidi, John E. Laird, Christian Lebiere, Stephen C. Levinson, Elena Lieven, John K. Lindstedt, Aaron Mininger, Tom Mitchell, Shiwali Mohan, Ana Paiva, Katerina Pastra, Peter Pirolli, Roussell Rahman, Charles Rich, Katharina J. Rohlfing, Paul S. Rosenbloom, Nele Russwinkel, Dario D. Salvucci, Matthew-Donald D. Sangster, Matthias Scheutz, Julie A. Shah, Candace L. Sidner, Catherine Sibert, Michael Spranger, Luc Steels, Suzanne Stevenson, Terrence C. Stewart, Arthur Still, Andrea Stocco, Niels Taatgen, Andrea L. Thomaz, J. Gregory Trafton, Han L. J. van der Maas, Paul Van Eecke, Kurt VanLehn, Anna-Lisa Vollmer, Janet Wiles, Robert E. Wray III, Matthew Yee-King

Book Machine Learning for Computer and Cyber Security

Download or read book Machine Learning for Computer and Cyber Security written by Brij B. Gupta and published by CRC Press. This book was released on 2019-02-05 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: While Computer Security is a broader term which incorporates technologies, protocols, standards and policies to ensure the security of the computing systems including the computer hardware, software and the information stored in it, Cyber Security is a specific, growing field to protect computer networks (offline and online) from unauthorized access, botnets, phishing scams, etc. Machine learning is a branch of Computer Science which enables computing machines to adopt new behaviors on the basis of observable and verifiable data and information. It can be applied to ensure the security of the computers and the information by detecting anomalies using data mining and other such techniques. This book will be an invaluable resource to understand the importance of machine learning and data mining in establishing computer and cyber security. It emphasizes important security aspects associated with computer and cyber security along with the analysis of machine learning and data mining based solutions. The book also highlights the future research domains in which these solutions can be applied. Furthermore, it caters to the needs of IT professionals, researchers, faculty members, scientists, graduate students, research scholars and software developers who seek to carry out research and develop combating solutions in the area of cyber security using machine learning based approaches. It is an extensive source of information for the readers belonging to the field of Computer Science and Engineering, and Cyber Security professionals. Key Features: This book contains examples and illustrations to demonstrate the principles, algorithms, challenges and applications of machine learning and data mining for computer and cyber security. It showcases important security aspects and current trends in the field. It provides an insight of the future research directions in the field. Contents of this book help to prepare the students for exercising better defense in terms of understanding the motivation of the attackers and how to deal with and mitigate the situation using machine learning based approaches in better manner.

Book Handbook of Research on Immersive Digital Games in Educational Environments

Download or read book Handbook of Research on Immersive Digital Games in Educational Environments written by Krassmann, Aliane Loureiro and published by IGI Global. This book was released on 2018-08-31 with total page 719 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Book Generative Intelligence and Intelligent Tutoring Systems

Download or read book Generative Intelligence and Intelligent Tutoring Systems written by Angelo Sifaleras and published by Springer Nature. This book was released on with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book From Animals to Animats 9

    Book Details:
  • Author : Stefano Nolfi
  • Publisher : Springer Science & Business Media
  • Release : 2006-09-20
  • ISBN : 3540386084
  • Pages : 869 pages

Download or read book From Animals to Animats 9 written by Stefano Nolfi and published by Springer Science & Business Media. This book was released on 2006-09-20 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB 2006. The 35 revised full papers and 35 revised poster papers presented are organized in topical sections on the animat approach to adaptive behaviour, perception and motor control, action selection and behavioral sequences, navigation and internal world models, learning and adaptation, evolution, collective and social behaviours, applied adaptive behavior and more.

Book AI Technologies and Advancements for Psychological Well Being and Healthcare

Download or read book AI Technologies and Advancements for Psychological Well Being and Healthcare written by Jermsittiparsert, Kittisak and published by IGI Global. This book was released on 2024-09-18 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: In mental health care, artificial intelligence (AI) tools can enhance diagnostic accuracy, personalize treatment plans, and provide support through virtual therapy and chatbots that offer real-time assistance. These technologies can help identify early signs of mental health issues by analyzing patterns in speech, behavior, and physiological data. However, the integration of AI also raises concerns about privacy, data security, and the potential for algorithmic bias, which could impact quality of care. As AI continues to evolve, its role in psychological well-being and healthcare will depend on addressing these ethical and practical considerations while harnessing its potential to improve mental health outcomes and streamline healthcare delivery. AI Technologies and Advancements for Psychological Well-Being and Healthcare discusses the latest innovations in AI that are transforming the landscape of mental health and healthcare services. This book explores how AI applications, such as machine learning algorithms and natural language processing, are enhancing diagnostic accuracy, personalizing treatment options, and improving patient outcomes. Covering topics such as behavioral artificial intelligence, medical diagnosis, and precision medicine, this book is an excellent resource for mental health professionals, healthcare providers and administrators, AI and data scientists, academicians, researchers, healthcare policymakers, and more.

Book Applied Computational Technologies

Download or read book Applied Computational Technologies written by Brijesh Iyer and published by Springer Nature. This book was released on 2022-05-14 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of best selected research papers presented at 7th International Conference on Computing in Engineering and Technology (ICCET 2022), organized by Dr. Babasaheb Ambedkar Technological University, Lonere, India, during February 12 – 13, 2022. Focusing on frontier topics and next-generation technologies, it presents original and innovative research from academics, scientists, students, and engineers alike. The theme of the conference is Applied Information Processing System.

Book Believable Bots

    Book Details:
  • Author : Philip Hingston
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-20
  • ISBN : 3642323227
  • Pages : 324 pages

Download or read book Believable Bots written by Philip Hingston and published by Springer Science & Business Media. This book was released on 2012-10-20 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.

Book Machine Learning  Advances in Computing  Renewable Energy and Communication

Download or read book Machine Learning Advances in Computing Renewable Energy and Communication written by Anuradha Tomar and published by Springer Nature. This book was released on 2021-08-19 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at International Conference on Machine Learning, Advances in Computing, Renewable Energy and Communication (MARC 2020), held in Krishna Engineering College, Ghaziabad, India, during December 17–18, 2020. This book discusses key concepts, challenges, and potential solutions in connection with established and emerging topics in advanced computing, renewable energy, and network communications.