Download or read book JavaScript Bitmap Graphics with Canvas written by Ian Elliot and published by . This book was released on 2019-09-09 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the introduction of Canvas into HTML, JavaScript has been a first class language for graphics allowing you to create graphics without resorting to a library of any kind. This book is all about programming Canvas. Like many books and online resources, it covers the basics of using Canvas, but it also goes into many of the skills that you need to make good use of these facilities. For example, a graphics application often needs to download or upload files, but exactly how to do this in a modern way is difficult to find out. If you do upload a file then you might want to work with it at the pixel level and this requires working with raw binary data. How do you do this in JavaScript, which tries hard to keep data types hidden from the programmer? As far as the user is concerned, there is also the issue of how to keep graphic processes from bringing your application to a halt. You need to keep graphics on a separate thread or use the GPU to get the job done, or both. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics. What you will learn: The canvas element and the fundamental ideas of a path and its stroke and fill properties Transformations - organizing and using unit shapes as the building blocks for complex graphics Working with text including typography and SVG Text Clipping, compositing and effects The Image object as a source of bitmaps Image loading and saving using async and await Sprite-based animation using web workers and Offscreencanvas Files blobs and the Fetch API Image processing, filters and convolution Using Canvas with WebGL for 3D graphics display Using WebGL to implements fast 2D graphics Ian Elliot is a core member of the I Programmer team where he writes on all aspects of web development. This is his fifth book on JavaScript. The others are Just JavaScript: An Idiomatic Approach; JavaScript Async: Events, Callbacks, Promises and Async Await, Just jQuery: The Core UI and Just jQuery: Events, Async & AJAX.
Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-11 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards
Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-18 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to improved Web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance Web graphics. This hands-on book shows programmers how to create rich Web applications for big-screen computers and small-screen mobile devices.
Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Download or read book Web Programming with HTML5 CSS and JavaScript written by John Dean and published by Jones & Bartlett Learning. This book was released on 2018-01-09 with total page 699 pages. Available in PDF, EPUB and Kindle. Book excerpt: Web Programming with HTML5, CSS, and JavaScript is written for the undergraduate, client-side web programming course. It covers the three client-side technologies (HTML5, CSS, and JavaScript) in depth, with no dependence on server-side technologies.
Download or read book Canvas Pocket Reference written by David Flanagan and published by "O'Reilly Media, Inc.". This book was released on 2010-12-07 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics -- from charts to animations to video games -- whether you're a web designer or a programmer interested in graphics. Canvas Pocket Reference provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the Canvas-related classes, methods, and properties. You'll learn how to: Draw lines, polygons, and curves Apply colors, gradients, patterns, and transparency Use transformations to smoothly rotate and resize drawings Work with text in a graphic environment Apply shadows to create a sense of depth Incorporate bitmapped images into vector graphics Perform image processing operations in JavaScript
Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
Download or read book Generative Art with JavaScript and SVG written by David Matthew and published by Springer Nature. This book was released on with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Building Web Applications with SVG written by David Dailey and published by Pearson Education. This book was released on 2012-07-15 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create rich interactivity with Scalable Vector Graphics (SVG) Dive into SVG—and build striking, interactive visuals for your web applications. Led by three SVG experts, you’ll learn step-by-step how to use SVG techniques for animation, overlays, and dynamic charts and graphs. Then you’ll put it all together by building two graphic-rich applications. Get started creating dynamic visual content using web technologies you’re familiar with—such as JavaScript, CSS, DOM, and AJAX. Discover how to: Build client-side graphics with little impact on your web server Create simple user interfaces for mobile and desktop web browsers Work with complex shapes and design reusable patterns Position, scale, and rotate text elements using SVG transforms Create animations using the Synchronized Multimedia Integration Language (SMIL) Build more powerful animations by manipulating SVG with JavaScript Apply filters to sharpen, blur, warp, reconfigure colors, and more Make use of programming libraries such as Pergola, D3, and Polymaps
Download or read book HTML5 Canvas For Dummies written by Don Cowan and published by John Wiley & Sons. This book was released on 2012-12-05 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create eye-popping visuals on the fly with HTML5 Canvas Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more. If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket. Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more Includes a JavaScript crash course Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Download or read book HTML5 in Action written by Greg Wanish and published by Simon and Schuster. This book was released on 2014-02-09 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary HTML5 in Action provides a complete introduction to web development using HTML5. You'll explore every aspect of the HTML5 specification through real-world examples and code samples. It's much more than just a specification reference, though. It lives up to the name HTML5 in Action by giving you the practical, hands-on guidance you'll need to use key features. About the Technology HTML5 is not a few new tags and features added to an old standard—it's the foundation of the modern web, enabling its interactive services, single-page UI, interactive games, and complex business applications. With support for standards-driven mobile app development, powerful features like local storage and WebSockets, superb audio and video APIs, and new layout options using CSS3, SVG, and Canvas, HTML5 has entered its prime time. About the Book HTML5 in Action provides a complete introduction to web development using HTML5. It explores the HTML5 specification through real-world examples and code samples. It earns the name "in Action" by giving you the practical, hands-on guidance you'll need to confidently build the sites and applications you—and your clients—have been wanting for years. This book concentrates on new HTML5 features and assumes you are familiar with standard HTML. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside New semantic elements and form input types Single-page application design Creating interactive graphics Mobile web apps About the Authors Rob Crowther is a web developer and blogger and the author of Manning's Hello! HTML5 & CSS3. Joe Lennon is an enterprise mobile application developer. Ash Blue builds award-winning interactive projects. Greg Wanish is an independent web and eCommerce developer. Table of Contents PART 1 INTRODUCTION HTML5: from documents to applications PART 2 BROWSER-BASED APPS Form creation: input widgets, data binding, and data validation File editing and management: rich formatting, file storage, drag and drop Messaging: communicating to and from scripts in HTML5 Mobile applications: client storage and offline execution PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING 2D Canvas: low-level, 2D graphics rendering SVG: responsive in-browser graphics Video and audio: playing media in the browser WebGL: 3D application development Plus 10 Appendixes
Download or read book HTML5 Graphing and Data Visualization Cookbook written by Ben Fhala and published by Packt Publishing Ltd. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This cookbook is organized in a linear, progressive way allowing it to be read from start to finish, as well as to be used as a useful resource for specific tasks. The HTML5 examples and recipes will have you making dynamic, interactive, and animated charts and graphs in no time. You don't need to have a background in HTML5 or Canvas but you do need to have a basic understanding of how HTML works and know how to code in any language (preferably in JavaScript). In this book we will not explain how to learn to code but how to create projects and how to plan and execute them in the process.
Download or read book HTML5 Unleashed written by Simon Sarris and published by Pearson Education. This book was released on 2014 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Unleashed is the authoritative guide that covers the key web components driving the future of the Web. Students will learn to harness the power of HTML5 to create web apps and solutions that deliver state-of-the-art media content and interactivity with new Audio, Video, and Canvas elements. Comprehensive and up-to-date, HTML5 Unleashed is organized as an accessible guide of tutorials and practical references. Because HTML5 covers a far-reaching set of standards, each chapter in HTML5 Unleashed is written to stand on its own. Whether you choose to skip around or teach it cover to cover, full-color syntax and figures in HTML5 Unleashed ensure that students do not need to be next to a computer to learn the most important concepts of the modern Web.