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Book Inkscape 0 48 Illustrator s Cookbook

Download or read book Inkscape 0 48 Illustrator s Cookbook written by Michaela Jurković and published by Packt Publishing Ltd. This book was released on 2011-04-26 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Inkscape is an open source vector graphics editor with an intuitive user interface that has enough depth to make quality graphic designs with an attractive layout comparable to what you would make using Illustrator or CorelDraw. But choosing the right tool and the best approach to creating the desired effect can be challenging. Inkscape 0.48 Illustrator's Cookbook makes it super-easy for you to make your own vector-based graphics with the powerful Inkscape editor. Inkscape 0.48 Illustrator's Cookbook provides you with the latest recipes to quickly create scalable vector graphics. Recipes in this book teach you about some of the most useful time-saving features in Inkscape accompanied by a list of keyboard shortcuts that you can easily memorize. In addition to covering use of Inkscape tools and their advanced features, examples from the recipes uncover solutions to common graphics problems. The book starts off with familiarizing you with the tools and techniques in Inkscape that you can use to draw 2D shapes, calligraphic shapes, and 3D boxes easily. It then guides you through the most common color-changing steps performed in Inkscape along with some convenient procedures that can save your time when dealing with colors. It explains drawing using linear and radial gradients, which are irreplaceable, usage of clones to create interesting effects in illustrations, and live-path effects that can help you speed up constructing a shape and make the process more natural. You will learn how to make those tweaks on some of the ready-made filters, and in the final recipe we will create a filter from scratch. This practical book also contains recipes showing how to use Inkscape as a raster editor and how to achieve photo-realistic effects in Inkscape. For each important technique and skill, you'll see some simple recipes, then some more advanced recipes followed by an explanation of how Inkscape works to produce the desired effects in your illustrations. By the end of this book you will be confident enough to create your own vector-based graphics with Inkscape. Get solutions to common graphic problems to achieve photo-realistic effects with Inkscape.

Book Inkscape by Example

    Book Details:
  • Author : István Szép
  • Publisher : Packt Publishing
  • Release : 2022-12-29
  • ISBN : 9781803243146
  • Pages : 0 pages

Download or read book Inkscape by Example written by István Szép and published by Packt Publishing. This book was released on 2022-12-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore and implement the capabilities of Inkscape through a variety of projects and get the hang of all the tasks a vector designer should do without having to pay a dime Key Features: Learn Inkscape by building end-to-end projects Embrace the power of Inkscape and other open source tools to build professional projects Use the Inkscape software at a professional level in your everyday tasks as an artist Book Description: Growing into its final form after years of development, Inkscape now rivals industry leaders like Illustrator and CorelDraw - this versatile free vector graphics editor program has all the capabilities of paid software and is ready for professional use. While there are plenty of resources for beginners, this book will enable you to uncover the full potential of the tool through sample projects and tutorials. With Inkscape by Example, you'll understand how this one-stop solution helps vector designers meet all their requirements. Starting with an introduction to the new tools and features of Inkscape 1.0, you'll master the software by working through a chain of real-world projects. The book will guide you through creating an icon set and understanding modularity in vector design. As you advance, you'll draw a detailed illustration every client is looking for and learn about photo editing and creating a logo in Inkscape, combining all of these into one single web design project. Finally, you'll discover tips for working faster with SVG and XML and using Inkscape with other free tools to reach maximum workflow and creativity. By the end of this Inkscape book, you'll have developed the skills to create your own solutions for any project confidently. What You Will Learn: Create your own professional solutions following the project blueprints in this book Integrate Inkscape and other free design programs in a professional workflow efficiently Use Inkscape for more than illustration - design a logo, edit photos, and even design websites in vector Get to grips with troubleshooting, export the proper format, and find and correct errors in vector files Gain no-fluff practical knowledge of the tools in Inkscape and vector design methods Broaden your understanding of the fundamentals of vector designing Who this book is for: This book showcases several projects suitable for graphic designers, UI designers, illustrators, art directors, digital artists, and other creative professionals looking to elevate their Inkscape skills. Basic knowledge of Inkscape, along with a base in graphic design, is expected.

Book BeagleBone Cookbook

    Book Details:
  • Author : Mark A. Yoder
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2015-04-03
  • ISBN : 1491915684
  • Pages : 346 pages

Download or read book BeagleBone Cookbook written by Mark A. Yoder and published by "O'Reilly Media, Inc.". This book was released on 2015-04-03 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: BeagleBone is an inexpensive web server, Linux desktop, and electronics hub that includes all the tools you need to create your own projects—whether it’s robotics, gaming, drones, or software-defined radio. If you’re new to BeagleBone Black, or want to explore more of its capabilities, this cookbook provides scores of recipes for connecting and talking to the physical world with this credit-card-sized computer. All you need is minimal familiarity with computer programming and electronics. Each recipe includes clear and simple wiring diagrams and example code to get you started. If you don’t know what BeagleBone Black is, you might decide to get one after scanning these recipes. Learn how to use BeagleBone to interact with the physical world Connect force, light, and distance sensors Spin servo motors, stepper motors, and DC motors Flash single LEDs, strings of LEDs, and matrices of LEDs Manage real-time input/output (I/O) Work at the Linux I/O level with shell commands, Python, and C Compile and install Linux kernels Work at a high level with JavaScript and the BoneScript library Expand BeagleBone’s functionality by adding capes Explore the Internet of Things

Book Think Like a Programmer

Download or read book Think Like a Programmer written by V. Anton Spraul and published by No Starch Press. This book was released on 2012-08-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Book Visualizing Data

    Book Details:
  • Author : Ben Fry
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2008
  • ISBN : 0596519303
  • Pages : 384 pages

Download or read book Visualizing Data written by Ben Fry and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on the methods of visualizing data on the Web, along with example projects and code.

Book Programming Interactivity

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Book Scientific Programming and Computer Architecture

Download or read book Scientific Programming and Computer Architecture written by Divakar Viswanath and published by MIT Press. This book was released on 2017-07-28 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: A variety of programming models relevant to scientists explained, with an emphasis on how programming constructs map to parts of the computer. What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really works. This book examines and explains a variety of scientific programming models (programming models relevant to scientists) with an emphasis on how programming constructs map to different parts of the computer's architecture. Two themes emerge: program speed and program modularity. Throughout this book, the premise is to "get under the hood," and the discussion is tied to specific programs. The book digs into linkers, compilers, operating systems, and computer architecture to understand how the different parts of the computer interact with programs. It begins with a review of C/C++ and explanations of how libraries, linkers, and Makefiles work. Programming models covered include Pthreads, OpenMP, MPI, TCP/IP, and CUDA.The emphasis on how computers work leads the reader into computer architecture and occasionally into the operating system kernel. The operating system studied is Linux, the preferred platform for scientific computing. Linux is also open source, which allows users to peer into its inner workings. A brief appendix provides a useful table of machines used to time programs. The book's website (https://github.com/divakarvi/bk-spca) has all the programs described in the book as well as a link to the html text.

Book Affinity Designer Workbook

Download or read book Affinity Designer Workbook written by Affinity Team and published by . This book was released on 2016 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Linux Command Line  2nd Edition

Download or read book The Linux Command Line 2nd Edition written by William Shotts and published by No Starch Press. This book was released on 2019-03-07 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've experienced the shiny, point-and-click surface of your Linux computer—now dive below and explore its depths with the power of the command line. The Linux Command Line takes you from your very first terminal keystrokes to writing full programs in Bash, the most popular Linux shell (or command line). Along the way you'll learn the timeless skills handed down by generations of experienced, mouse-shunning gurus: file navigation, environment configuration, command chaining, pattern matching with regular expressions, and more. In addition to that practical knowledge, author William Shotts reveals the philosophy behind these tools and the rich heritage that your desktop Linux machine has inherited from Unix supercomputers of yore. As you make your way through the book's short, easily-digestible chapters, you'll learn how to: Create and delete files, directories, and symlinks Administer your system, including networking, package installation, and process management Use standard input and output, redirection, and pipelines Edit files with Vi, the world's most popular text editor Write shell scripts to automate common or boring tasks Slice and dice text files with cut, paste, grep, patch, and sed Once you overcome your initial "shell shock," you'll find that the command line is a natural and expressive way to communicate with your computer. Just don't be surprised if your mouse starts to gather dust.

Book R Graphics Cookbook

    Book Details:
  • Author : Winston Chang
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013
  • ISBN : 1449316956
  • Pages : 414 pages

Download or read book R Graphics Cookbook written by Winston Chang and published by "O'Reilly Media, Inc.". This book was released on 2013 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Practical recipes for visualizing data"--Cover.

Book Making Things Move DIY Mechanisms for Inventors  Hobbyists  and Artists

Download or read book Making Things Move DIY Mechanisms for Inventors Hobbyists and Artists written by Dustyn Roberts and published by McGraw Hill Professional. This book was released on 2010-12-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Book Interactive Data Visualization for the Web

Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser

Book Beginning Blender

    Book Details:
  • Author : Lance Flavell
  • Publisher : Apress
  • Release : 2011-08-27
  • ISBN : 1430231270
  • Pages : 434 pages

Download or read book Beginning Blender written by Lance Flavell and published by Apress. This book was released on 2011-08-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Book Effective Computation in Physics

Download or read book Effective Computation in Physics written by Anthony Scopatz and published by "O'Reilly Media, Inc.". This book was released on 2015-06-25 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: More physicists today are taking on the role of software developer as part of their research, but software development isn’t always easy or obvious, even for physicists. This practical book teaches essential software development skills to help you automate and accomplish nearly any aspect of research in a physics-based field. Written by two PhDs in nuclear engineering, this book includes practical examples drawn from a working knowledge of physics concepts. You’ll learn how to use the Python programming language to perform everything from collecting and analyzing data to building software and publishing your results. In four parts, this book includes: Getting Started: Jump into Python, the command line, data containers, functions, flow control and logic, and classes and objects Getting It Done: Learn about regular expressions, analysis and visualization, NumPy, storing data in files and HDF5, important data structures in physics, computing in parallel, and deploying software Getting It Right: Build pipelines and software, learn to use local and remote version control, and debug and test your code Getting It Out There: Document your code, process and publish your findings, and collaborate efficiently; dive into software licenses, ownership, and copyright procedures

Book Makers

    Book Details:
  • Author : Chris Anderson
  • Publisher : Crown Currency
  • Release : 2012-10-02
  • ISBN : 0307720977
  • Pages : 253 pages

Download or read book Makers written by Chris Anderson and published by Crown Currency. This book was released on 2012-10-02 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Robotics co-founder and bestselling author Chris Anderson takes you to the front lines of a new industrial revolution as today’s entrepreneurs, using open source design and 3-D printing, bring manufacturing to the desktop. In an age of custom-fabricated, do-it-yourself product design and creation, the collective potential of a million garage tinkerers and enthusiasts is about to be unleashed, driving a resurgence of American manufacturing. A generation of “Makers” using the Web’s innovation model will help drive the next big wave in the global economy, as the new technologies of digital design and rapid prototyping gives everyone the power to invent--creating “the long tail of things”.

Book GeoServer Beginner s Guide

Download or read book GeoServer Beginner s Guide written by Brian Youngblood and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step instructions are included and the needs of a beginner are totally satisfied by the book. The book consists of plenty of examples with accompanying screenshots and code for an easy learning curve. You are a web developer with knowledge of server side scripting, and have experience with installing applications on the server. You have a desire to want more than Google maps, by offering dynamically built maps on your site with your latest geospatial data stored in MySQL, PostGIS, MsSQL or Oracle. If this is the case, this book is meant for you.

Book Arduino for Beginners

Download or read book Arduino for Beginners written by John Baichtal and published by Que Publishing. This book was released on 2013-11-22 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: ARDUINO for BEGINNERS ESSENTIAL SKILLS EVERY MAKER NEEDS Loaded with full-color step-by-step illustrations! Absolutely no experience needed! Learn Arduino from the ground up, hands-on, in full color! Discover Arduino, join the DIY movement, and build an amazing spectrum of projects... limited only by your imagination! No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future! · Use breadboards to quickly create circuits without soldering · Create a laser/infrared trip beam to protect your home from intruders · Use Bluetooth wireless connections and XBee to build doorbells and more · Write useful, reliable Arduino programs from scratch · Use Arduino’s ultrasonic, temperature, flex, and light sensors · Build projects that react to a changing environment · Create your own plant-watering robot · Control DC motors, servos, and stepper motors · Create projects that keep track of time · Safely control high-voltage circuits · Harvest useful parts from junk electronics · Build pro-quality enclosures that fit comfortably in your home