EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Image Objects

    Book Details:
  • Author : Jacob Gaboury
  • Publisher : MIT Press
  • Release : 2021-08-03
  • ISBN : 0262045036
  • Pages : 323 pages

Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

Book

Download or read book written by and published by Pie Books. This book was released on 2007-02-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text contains a collection of design strategies used by a variety of businesses in London to make the shop's image more widely recognised.

Book Integrated Image and Graphics Technologies

Download or read book Integrated Image and Graphics Technologies written by David D. Zhang and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.

Book Image Processing for Computer Graphics

Download or read book Image Processing for Computer Graphics written by Jonas Gomes and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.

Book Algorithms for Graphics and Image Processing

Download or read book Algorithms for Graphics and Image Processing written by T. Pavlidis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technological developments of the last ten years have made com puter graphics and image processing by computer popular. Pictorial pat tern recognition has also shown significant progress. Clearly, there exist overlapping interests among the three areas of research. Graphic displays are of concern to anyone involved in image processing or pic torial pattern recognition and many problems in graphics require methodologies from image processing for their solutions. The data structures used in all three areas are similar. It seems that there is a common body of knowledge underlying all three areas, pictorial informa tion processing by computer. The novelty of these fields makes it difficult to design a course or to a write a book covering their basic concepts. Some of the treatises on graphics focus on the hardware and methods of current interest while treatises on image processing often emphasize applications and classical signal processing. The fast evolution of technology causes such material to lose its relevance. For example, the development of optical fibers has reduced the importance of bandwidth compression.

Book Instant Graphics

    Book Details:
  • Author : Chris Middleton
  • Publisher : Rotovision
  • Release : 2007
  • ISBN : 2940361495
  • Pages : 178 pages

Download or read book Instant Graphics written by Chris Middleton and published by Rotovision. This book was released on 2007 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital source of ideas for illustrators and designers, this book offers both the inspiration and the means to achieve stunning original work. It features beautiful full-colour illustrations with source notes from and interviews with graphic design professionals.

Book Tyler Graphics  the Extended Image

Download or read book Tyler Graphics the Extended Image written by Elizabeth Armstrong and published by . This book was released on 1987 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Radiosity and Realistic Image Synthesis

Download or read book Radiosity and Realistic Image Synthesis written by Michael F. Cohen and published by Elsevier. This book was released on 2012-12-02 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. * The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

Book Image and Graphics

    Book Details:
  • Author : Yuxin Peng
  • Publisher : Springer Nature
  • Release : 2021-09-30
  • ISBN : 3030873552
  • Pages : 830 pages

Download or read book Image and Graphics written by Yuxin Peng and published by Springer Nature. This book was released on 2021-09-30 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.

Book Image and Graphics

    Book Details:
  • Author : Yao Zhao
  • Publisher : Springer Nature
  • Release : 2019-11-27
  • ISBN : 3030341135
  • Pages : 688 pages

Download or read book Image and Graphics written by Yao Zhao and published by Springer Nature. This book was released on 2019-11-27 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 11901, 11902, and 11903 constitutes the refereed conference proceedings of the 10thth International Conference on Image and Graphics, ICIG 2019, held in Beijing, China, in August 2019. The 183 full papers presented were selected from 384 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.

Book Image and Graphics Technologies and Applications

Download or read book Image and Graphics Technologies and Applications written by Wang Yongtian and published by Springer Nature. This book was released on 2023-10-24 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2023, held in Beijing, China, during August 17–19, 2023. The 35 full papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: image processing and enhancement techniques; machine vision and 3D reconstruction; image/video big data analysis and understanding; computer graphics; visualization and visual analysis; virtual reality and human-computer interaction; and applications of image and graphics.

Book PNG

    PNG

    Book Details:
  • Author : Greg Roelofs
  • Publisher : O'Reilly Media
  • Release : 1999
  • ISBN :
  • Pages : 362 pages

Download or read book PNG written by Greg Roelofs and published by O'Reilly Media. This book was released on 1999 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a senior researcher who helped design the PNG image format comes a guide that focuses on implementing PNG with the libpng C library and discusses improvements, such as gamma correction and the standard color spaces for precise reproduction of image colors on a wide range of systems.

Book Type and Image

    Book Details:
  • Author : Philip B. Meggs
  • Publisher : John Wiley & Sons
  • Release : 1992-03-15
  • ISBN : 9780471284925
  • Pages : 220 pages

Download or read book Type and Image written by Philip B. Meggs and published by John Wiley & Sons. This book was released on 1992-03-15 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Type and Image The Language of Graphic Design Philip B. Meggs What is the essence of graphic design? How do graphic designers solve problems, organize space, and imbue their work with those visual and symbolic qualities that enable it to convey visual and verbal information with expression and clarity? The extraordinary flowering of graphic design in our time, as a potent means for communication and a major component of our visual culture, increases the need for designers, clients, and students to comprehend its nature. In this lively and lavishly illustrated book, the author reveals the very essence of graphic design. The elements that combine to form a design— sings, symbols, words, pictures, and supporting forms—are analyzed and explained. Graphic design’s ability to function as language, and the innovative ways that designers combine words and pictures, are discussed. While all visual arts share common spatial properties, the author demonstrates that graphic space has unique characteristics that are determined by its communicative function. Graphic designs can have visual and symbolic properties which empower them to communicate with deep expression and meaning. The author defines this property as graphic resonance and explains how it occurs. After defining design as a problem-solving process, a model for this process is developed and illustrated by an in-depth analysis of actual case histories. This book will provide insight and inspiration for everyone who is interested or involved in graphic communications. While most materials about form and meaning in design have a European origin, this volume is based on the dynamic and expressive graphic design of America. The reader will find inspiration, hundreds of exciting examples by many of America’s outstanding graphic designers, and keen insights in Type and Image.

Book Image Processing for Computer Graphics and Vision

Download or read book Image Processing for Computer Graphics and Vision written by Luiz Velho and published by Springer Science & Business Media. This book was released on 2009-04-29 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image processing is concerned with the analysis and manipulation of images by computer. Providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics, the authors concentrate on describing and analyzing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a good balance is struck between discussing the underlying mathematics and the main topics: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing and image processing. This second edition reflects recent trends in science andtechnology that exploit image processing in computer graphics and vision applications. Stochastic image models and statistical methods for image processing are covered as are: A modern approach and new developments in the area, Probability theory for image processing, Applications in image analysis and computer vision.

Book Introduction to Visual Computing

Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Book Point Based Graphics

    Book Details:
  • Author : Markus Gross
  • Publisher : Elsevier
  • Release : 2011-05-04
  • ISBN : 0080548822
  • Pages : 553 pages

Download or read book Point Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Book Vector Graphics and Illustration

Download or read book Vector Graphics and Illustration written by Jack Harris and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly illustrated and practical mannual, it covers not just the how, but also the why of vector art by detailing the thought processes and the choices made by experienced artists at every creative stage. The work reflects the vibrant creative world of vector graphics, its implementation in fileds as diverse as illustration, character design, information graphics, type design, animation and interactive design.