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Book Hanafuda Games

    Book Details:
  • Author : Jason Johnson
  • Publisher : Indianwolf Studios LLC
  • Release : 2018-12
  • ISBN : 9780999280218
  • Pages : 236 pages

Download or read book Hanafuda Games written by Jason Johnson and published by Indianwolf Studios LLC. This book was released on 2018-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to play hanafuda! An in-depth collection of 37 great games, including popular games such as Koi-Koi, Go-Stop, and Hachi-Hachi. Organized into categories by type and difficulty, this step-by-step rulebook includes intuitive scoring samples, visual references, numerous variants, gameplay samples, and quick reference charts.

Book Hanafuda

    Book Details:
  • Author : Japan Publications
  • Publisher : Japan Publications (USA)
  • Release : 1970
  • ISBN :
  • Pages : 104 pages

Download or read book Hanafuda written by Japan Publications and published by Japan Publications (USA). This book was released on 1970 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hanafuda Games

    Book Details:
  • Author : Jason Johnson
  • Publisher : Indianwolf Studios LLC
  • Release : 2017-10
  • ISBN : 9780999280201
  • Pages : 236 pages

Download or read book Hanafuda Games written by Jason Johnson and published by Indianwolf Studios LLC. This book was released on 2017-10 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to play hanafuda! An in-depth collection of 37 great games, including popular games such as Koi-Koi, Go-Stop, and Hachi-Hachi. Organized into categories by type and difficulty, this step-by-step rulebook includes intuitive scoring samples, visual references, numerous variants, gameplay samples, and quick reference charts. This book features the art of the Hanami hanafuda deck series! Rulebook Includes the following games: Capture Games are the most popular hanafuda games. Capture games involve capturing cards from a field and creating yaku (special combinations of cards) to score points. Simplified Game for Beginners (Absolute Beginner, 2-4 players) Matching Flowers (Beginner, 2-3 players) Hana-Awase 1 (Beginner, 3-4 players) Hana-Awase 2 (Beginner, 3 players) Mushi (Beginner, 2 players) Six Hundred (Beginner, 2-3 players) Hachi-juu Hana (Beginner, 2-3 players) Min-Hwatu (Intermediate, 2-3 players) Koi-Koi (Intermediate, 2 players) Oni Koi-Koi (Intermediate, 2 players) Higo-Bana (Intermediate, 2-7 players) Tensho, simplified (Intermediate, 2 players) Go-Stop (Expert, 2-7 players) Hachi-Hachi (Expert, 2-7 players) Sudaoshi (Expert, 3 players) Hachi, simplified (Expert, 2 players) Hachi (Expert, 2 players) Tensho (Expert, 2 players) Sequence Games involve playing cards from your hand in sequential order with the objective to empty your hand. Sequence games are a great way to learn hanafuda month order. Poka (Beginner, 2 players) Hiyoko, simplified (Beginner, 2-4 players) Isuri, simplified (Beginner, 2-3 players) Kage (Beginner, 2 players) Hiyoko (Intermediate, 2-4 players) Isuri (Intermediate, 2-3 players) Luck Games are simple, fast-paced, gambling-oriented games. Many of the games in this section were traditionally played with Kabufuda decks. Sutda, simplified (Beginner, 2-10 players) Hiki-Kabu (Beginner, 2-10 players) Oicho-Kabu (Beginner, 2-10 players) Kyo-Kabu (Beginner, 2-10 players) Kingo (Beginner, 2-10 players) Sota (Intermediate, 2-6 players) Sutda (Intermediate, 2-10 players) Fusion Games are a collection of Western-inspired games that we reinterpreted and designed for gameplay with a hanafuda deck. These games provide a familiar platform for Western players to become more comfortable with the hanafuda deck. Seasons (Beginner, 1-4 players) Pyramid (Beginner, 1 players) Solitaire (Intermediate, 1 players) Eight Off (Intermediate, 1 players) Hana-Rumi (Intermediate, 2-4 players) Hana-Gin (Intermediate, 2-4 players)

Book Game Over

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Book Hanafuda

Download or read book Hanafuda written by Okama and published by . This book was released on 2019-04-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hanafuda tells the supernatural tale of Izuna, a noble turned demon hunter, travelling across Japan to slay the oni that stole the life of his beloved Lady Kiri. Izuna encounters a young fox that possesses the ability to shapeshift and the duo journey together to exact revenge on the oni. Hanafuda, or "flower cards", is a Japanese card game where each suit of cards represents a month and flower. Like the game, each chapter in Hanafuda corresponds to a different suit.

Book The Art of Super Mario Odyssey

Download or read book The Art of Super Mario Odyssey written by Nintendo and published by Dark Horse Comics. This book was released on 2019-11-05 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color volume clocks in at over 350 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure

Book What Is Nintendo

Download or read book What Is Nintendo written by Gina Shaw and published by Penguin. This book was released on 2021-01-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game is on! Get your hands on this book about one of the most influential companies in the video game industry. Founded in 1889, Nintendo started out as a small playing card company in Japan. Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pokémon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids. With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ! Look for more Who HQ titles: What Is LEGO? What Is the Story of Hello Kitty? What Is the Story of Batman? What Is the Story of Transformers?

Book Pure Invention

Download or read book Pure Invention written by Matt Alt and published by Crown. This book was released on 2021-06-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.

Book Reach Mahjong

    Book Details:
  • Author : Jenn Barr
  • Publisher : Huntington Press Inc
  • Release : 2009-07
  • ISBN : 193539634X
  • Pages : 214 pages

Download or read book Reach Mahjong written by Jenn Barr and published by Huntington Press Inc. This book was released on 2009-07 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mahjong is East Asia's most traditional and recognizable game. Westerners, however, often disregard this intriguing and addictive game. No longer! Written by the first American to be inducted into the prestigious Japan Professional Mahjong League, this book's the best resource for learning all the tricks of the Reach Mahjong pros. It makes players out of total beginners, explaining the background, rules, and strategies of mahjong and enabling a newbie to participate within hours. For the first time ever, daunting Japanese terms and rules are translated and simplified for the edification of players of all ages. With full-color illustrations, all the tiles, tools, and hands of the game are easy to recognize and soft on the eyes. So, have a seat and get ready to learn a unique hobby that will challenge you and your friends forever. Once you start playing, you'll never want to stop.

Book The Family Book of Games

    Book Details:
  • Author : David Brine Pritchard
  • Publisher : Geddes & Grosset, Limited
  • Release : 2008-01-01
  • ISBN : 9781902407524
  • Pages : 200 pages

Download or read book The Family Book of Games written by David Brine Pritchard and published by Geddes & Grosset, Limited. This book was released on 2008-01-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text includes every type of game, except those that require physical exertion, ranging from simple children's games to complex adult games. It covers board and strategy games, pencil and paper word games, tile and dice games, card games, gambling games, and popular commercial games.

Book The History of Nintendo

Download or read book The History of Nintendo written by Florent Gorges and published by Pix'N Love Editions. This book was released on 2012-11-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly detailed publication delves into the rich and varied (and often forgotten) 120-year history of the world's leading video game company. For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.

Book The Art of Splatoon 2

    Book Details:
  • Author : Nintendo
  • Publisher : Dark Horse Comics
  • Release : 2019-11-12
  • ISBN : 1506713807
  • Pages : 390 pages

Download or read book The Art of Splatoon 2 written by Nintendo and published by Dark Horse Comics. This book was released on 2019-11-12 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amaze-ink behind-the-scenes look at the making of Splatoon 2, one of the best-selling Nintendo Switch games of all time! Dive into over 380 pages worth of illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands. The Art of Splatoon 2 also features storyboards and other extras sure to make a splash with any fan! Don't miss this ink-redible look at the best-selling family-friendly game Splatoon 2!

Book Japan and the Culture of the Four Seasons

Download or read book Japan and the Culture of the Four Seasons written by Haruo Shirane and published by Columbia University Press. This book was released on 2012-03-20 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elegant representations of nature and the four seasons populate a wide range of Japanese genres and media—from poetry and screen painting to tea ceremonies, flower arrangements, and annual observances. In Japan and the Culture of the Four Seasons, Haruo Shirane shows how, when, and why this practice developed and explicates the richly encoded social, religious, and political meanings of this imagery. Refuting the belief that this tradition reflects Japan's agrarian origins and supposedly mild climate, Shirane traces the establishment of seasonal topics to the poetry composed by the urban nobility in the eighth century. After becoming highly codified and influencing visual arts in the tenth and eleventh centuries, the seasonal topics and their cultural associations evolved and spread to other genres, eventually settling in the popular culture of the early modern period. Contrasted with the elegant images of nature derived from court poetry was the agrarian view of nature based on rural life. The two landscapes began to intersect in the medieval period, creating a complex, layered web of competing associations. Shirane discusses a wide array of representations of nature and the four seasons in many genres, originating in both the urban and rural perspective: textual (poetry, chronicles, tales), cultivated (gardens, flower arrangement), material (kimonos, screens), performative (noh, festivals), and gastronomic (tea ceremony, food rituals). He reveals how this kind of "secondary nature," which flourished in Japan's urban architecture and gardens, fostered and idealized a sense of harmony with the natural world just at the moment it was disappearing. Illuminating the deeper meaning behind Japanese aesthetics and artifacts, Shirane clarifies the use of natural images and seasonal topics and the changes in their cultural associations and function across history, genre, and community over more than a millennium. In this fascinating book, the four seasons are revealed to be as much a cultural construction as a reflection of the physical world.

Book Card Games Around the World

Download or read book Card Games Around the World written by Sid Sackson and published by Courier Corporation. This book was released on 1994-06-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).

Book The Penguin Book of Card Games

Download or read book The Penguin Book of Card Games written by David Parlett and published by Penguin UK. This book was released on 2008-08-07 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.

Book Console Wars

Download or read book Console Wars written by Blake J. Harris and published by Harper Collins. This book was released on 2014-05-13 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads

Book The Dragons of Portugal

Download or read book The Dragons of Portugal written by Sylvia Mann and published by . This book was released on 1973 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: