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EBookClubs

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Book Design Patterns

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book Composing Software

    Book Details:
  • Author : Eric Elliott
  • Publisher :
  • Release : 2018-12-27
  • ISBN : 9781661212568
  • Pages : 246 pages

Download or read book Composing Software written by Eric Elliott and published by . This book was released on 2018-12-27 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: All software design is composition: the act of breaking complex problems down into smaller problems and composing those solutions. Most developers have a limited understanding of compositional techniques. It's time for that to change.In "Composing Software", Eric Elliott shares the fundamentals of composition, including both function composition and object composition, and explores them in the context of JavaScript. The book covers the foundations of both functional programming and object oriented programming to help the reader better understand how to build and structure complex applications using simple building blocks.You'll learn: Functional programmingObject compositionHow to work with composite data structuresClosuresHigher order functionsFunctors (e.g., array.map)Monads (e.g., promises)TransducersLensesAll of this in the context of JavaScript, the most used programming language in the world. But the learning doesn't stop at JavaScript. You'll be able to apply these lessons to any language. This book is about the timeless principles of software composition and its lessons will outlast the hot languages and frameworks of today. Unlike most programming books, this one may still be relevant 20 years from now.This book began life as a popular blog post series that attracted hundreds of thousands of readers and influenced the way software is built at many high growth tech startups and fortune 500 companies

Book Applying UML and Patterns  An Introduction to Object Oriented Analysis and Design and Interative Development  3rd Edition

Download or read book Applying UML and Patterns An Introduction to Object Oriented Analysis and Design and Interative Development 3rd Edition written by Craig Larman and published by Pearson Education India. This book was released on 2012 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Software Visualisation

Download or read book Software Visualisation written by Peter Eades and published by World Scientific. This book was released on 1996 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term ?software visualisation? refers to the graphical display of characteristics and behaviour of all aspects of software: design and analysis methods, systems, programs and algorithms. The purpose of this book is to collect and compare different experiences of software visualisation both from fundamental and applied viewpoints.The book is divided into four parts, covering important aspects of software visualisation. Part 1 covers a survey on existing software visualisation tools and environments, the strategies for making a software visualisation system language independent, and program animation for C language. Part 2 presents topics and techniques on graph drawing, which supports efficient and aesthetically pleasing visualisation. Some recently developed graph drawing systems and techniques used are described. Part 3 discusses visual programming concepts and techniques for supporting parallel and heterogeneous distributed programming. Part 4 includes several case studies of software visualisation, concentrating on the broader field of software engineering ranging from software metrics to reverse engineering.

Book The Apollo Guidance Computer

Download or read book The Apollo Guidance Computer written by Frank O'Brien and published by Springer Science & Business Media. This book was released on 2010-06-25 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technological marvel that facilitated the Apollo missions to the Moon was the on-board computer. In the 1960s most computers filled an entire room, but the spacecraft’s computer was required to be compact and low power. Although people today find it difficult to accept that it was possible to control a spacecraft using such a ‘primitive’ computer, it nevertheless had capabilities that are advanced even by today’s standards. This is the first book to fully describe the Apollo guidance computer’s architecture, instruction format and programs used by the astronauts. As a comprehensive account, it will span the disciplines of computer science, electrical and aerospace engineering. However, it will also be accessible to the ‘space enthusiast’. In short, the intention is for this to be the definitive account of the Apollo guidance computer. Frank O’Brien’s interest in the Apollo program began as a serious amateur historian. About 12 years ago, he began performing research and writing essays for the Apollo Lunar Surface Journal, and the Apollo Flight Journal. Much of this work centered on his primary interests, the Apollo Guidance Computer (AGC) and the Lunar Module. These Journals are generally considered the canonical online reference on the flights to the Moon. He was then asked to assist the curatorial staff in the creation of the Cradle of Aviation Museum, on Long Island, New York, where he helped prepare the Lunar Module simulator, a LM procedure trainer and an Apollo space suit for display. He regularly lectures on the Apollo computer and related topics to diverse groups, from NASA's computer engineering conferences, the IEEE/ACM, computer festivals and university student groups.

Book Programming for the Puzzled

Download or read book Programming for the Puzzled written by Srini Devadas and published by MIT Press. This book was released on 2017-11-16 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Book Software Visualization

    Book Details:
  • Author : Stephan Diehl
  • Publisher : Springer Science & Business Media
  • Release : 2007-05-01
  • ISBN : 3540465057
  • Pages : 192 pages

Download or read book Software Visualization written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2007-05-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.

Book Beginning Programming For Dummies

Download or read book Beginning Programming For Dummies written by Wallace Wang and published by John Wiley & Sons. This book was released on 2011-02-25 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn’t take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!

Book Software Engineering

    Book Details:
  • Author : Elvis C. Foster
  • Publisher : CRC Press
  • Release : 2021-07-20
  • ISBN : 100039381X
  • Pages : 621 pages

Download or read book Software Engineering written by Elvis C. Foster and published by CRC Press. This book was released on 2021-07-20 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Engineering: A Methodical Approach (Second Edition) provides a comprehensive, but concise introduction to software engineering. It adopts a methodical approach to solving software engineering problems, proven over several years of teaching, with outstanding results. The book covers concepts, principles, design, construction, implementation, and management issues of software engineering. Each chapter is organized systematically into brief, reader-friendly sections, with itemization of the important points to be remembered. Diagrams and illustrations also sum up the salient points to enhance learning. Additionally, the book includes the author’s original methodologies that add clarity and creativity to the software engineering experience. New in the Second Edition are chapters on software engineering projects, management support systems, software engineering frameworks and patterns as a significant building block for the design and construction of contemporary software systems, and emerging software engineering frontiers. The text starts with an introduction of software engineering and the role of the software engineer. The following chapters examine in-depth software analysis, design, development, implementation, and management. Covering object-oriented methodologies and the principles of object-oriented information engineering, the book reinforces an object-oriented approach to the early phases of the software development life cycle. It covers various diagramming techniques and emphasizes object classification and object behavior. The text features comprehensive treatments of: Project management aids that are commonly used in software engineering An overview of the software design phase, including a discussion of the software design process, design strategies, architectural design, interface design, database design, and design and development standards User interface design Operations design Design considerations including system catalog, product documentation, user message management, design for real-time software, design for reuse, system security, and the agile effect Human resource management from a software engineering perspective Software economics Software implementation issues that range from operating environments to the marketing of software Software maintenance, legacy systems, and re-engineering This textbook can be used as a one-semester or two-semester course in software engineering, augmented with an appropriate CASE or RAD tool. It emphasizes a practical, methodical approach to software engineering, avoiding an overkill of theoretical calculations where possible. The primary objective is to help students gain a solid grasp of the activities in the software development life cycle to be confident about taking on new software engineering projects.

Book Interagency Training Program Catalog

Download or read book Interagency Training Program Catalog written by United States Civil Service Commission. Bureau of Training and published by . This book was released on 1979 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grasp

    Book Details:
  • Author : Sanjay Sarma
  • Publisher : Anchor
  • Release : 2020-08-18
  • ISBN : 038554183X
  • Pages : 351 pages

Download or read book Grasp written by Sanjay Sarma and published by Anchor. This book was released on 2020-08-18 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we learn? And how can we learn better? In this groundbreaking look at the science of learning, Sanjay Sarma, head of Open Learning at MIT, shows how we can harness this knowledge to discover our true potential. Drawing from his own experience as an educator as well as the work of researchers and innovators at MIT and beyond, in Grasp, Sarma explores the history of modern education, tracing the way in which traditional classroom methods—lecture, homework, test, repeat—became the norm and showing why things needs to change. The book takes readers across multiple frontiers, from fundamental neuroscience to cognitive psychology and beyond, as it considers the future of learning. It introduces scientists who study forgetting, exposing it not as a simple failure of memory but as a critical weapon in our learning arsenal. It examines the role curiosity plays in promoting a state of “readiness to learn” in the brain (and its troublesome twin, “unreadiness to learn”). And it reveals how such ideas are being put into practice in the real world, such as at unorthodox new programs like Ad Astra, located on the SpaceX campus. Along the way, Grasp debunks long-held views such as the noxious idea of “learning styles,” equipping readers with practical tools for absorbing and retaining information across a lifetime of learning.

Book Introduction to C   Programming and Graphics

Download or read book Introduction to C Programming and Graphics written by Constantine Pozrikidis and published by Springer Science & Business Media. This book was released on 2007-06-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

Book Computer aided Estimates of Concentrating grade Iron Resources in the Negaunee Iron formation  Marquette District  Michigan

Download or read book Computer aided Estimates of Concentrating grade Iron Resources in the Negaunee Iron formation Marquette District Michigan written by William F. Cannon and published by . This book was released on 1978 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: An estimation of the magnitude, quality, and economic potential of subeconomic resources of iron in an important active mining district.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1973-12-26
  • ISBN :
  • Pages : 44 pages

Download or read book Computerworld written by and published by . This book was released on 1973-12-26 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.