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Book Graphics Interface 2003

    Book Details:
  • Author : Kori Inkpen
  • Publisher : A K Peters/CRC Press
  • Release : 2003-06-13
  • ISBN : 9781568812076
  • Pages : 250 pages

Download or read book Graphics Interface 2003 written by Kori Inkpen and published by A K Peters/CRC Press. This book was released on 2003-06-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the annual Canadian conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first was held in 1969. This collection contains papers presented at the 2003 Graphics Interface conference, June 11--13, 2003 at Dalhousie University in Halifax.

Book Graphics Interface 2003

    Book Details:
  • Author : Kori Inkpen
  • Publisher : A K Peters/CRC Press
  • Release : 2003-06-13
  • ISBN : 9781568812076
  • Pages : 0 pages

Download or read book Graphics Interface 2003 written by Kori Inkpen and published by A K Peters/CRC Press. This book was released on 2003-06-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the annual Canadian conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first was held in 1969. This collection contains papers presented at the 2003 Graphics Interface conference, June 11--13, 2003 at Dalhousie University in Halifax.

Book Graphics Interface 2014

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Book Virtual Special Section on Graphics Interface

Download or read book Virtual Special Section on Graphics Interface written by Hao Zhang and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Interface 2004

Download or read book Graphics Interface 2004 written by Wolfgang Heidrich and published by A K Peters/CRC Press. This book was released on 2004-05-21 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969.

Book American National Standard Computer Graphics Interface

Download or read book American National Standard Computer Graphics Interface written by American National Standards Institute and published by . This book was released on 1986 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Interface 2005

    Book Details:
  • Author : Glenn E. Healey
  • Publisher : A K Peters/CRC Press
  • Release : 2005-05-10
  • ISBN : 9781568812656
  • Pages : 268 pages

Download or read book Graphics Interface 2005 written by Glenn E. Healey and published by A K Peters/CRC Press. This book was released on 2005-05-10 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference. This volume contains the papers from Graphics Interface 2005, which took place May 9-11 in Victoria, British Columbia. Topics include: * Two Hands are Better than One * Interacting with Walls and Tables * Animation * Rendering * Shadows * Sensing Interaction * Privacy and Security * Geometric Modeling * Hand/Eye Interaction * Image-Based Editing and Image-Based Animation

Book Sketch based Interfaces and Modeling

Download or read book Sketch based Interfaces and Modeling written by Joaquim Jorge and published by Springer Science & Business Media. This book was released on 2010-12-15 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Book ECSCW 2003

    Book Details:
  • Author : Kari Kuutti
  • Publisher : Springer Science & Business Media
  • Release : 2003-08-31
  • ISBN : 9781402015731
  • Pages : 412 pages

Download or read book ECSCW 2003 written by Kari Kuutti and published by Springer Science & Business Media. This book was released on 2003-08-31 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings contain a collection of papers that encompass activities in the field. These include papers addressing new interaction technologies for CSCW systems, new models and architectures for groupware systems, studies of communication and coordination among mobile actors, studies of groupware systems in use in real-world settings, and theories and techniques to support the development of cooperative applications. The papers present emerging technologies alongside new methods and approaches to the development of this important class of applications. The work in this volume represents the best of the current research and practice within CSCW. The collection of papers presented here will appeal to both researchers and practitioners alike as they combine an understanding of the nature of work with the possibilities offered by new technologies.

Book Graphical User Interfaces and Graphic Standards

Download or read book Graphical User Interfaces and Graphic Standards written by Jon Peddie and published by McGraw-Hill Companies. This book was released on 1992 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2003 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Book Graphics Interface 2006

Download or read book Graphics Interface 2006 written by Stephen Mann and published by A K Peters/CRC Press. This book was released on 2006-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface 2006 took place in Quebec City, June 7th to 9th, 2006. GI2006 will be the 32nd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics covered include, but are not limited to: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative network - Human interface devices - Virtual reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces

Book An Intelligent Graphics Interface

Download or read book An Intelligent Graphics Interface written by Webster B. Meier and published by . This book was released on 1982 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Real Time Collision Detection

Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Book Smart Grapics

    Book Details:
  • Author : Andreas Butz
  • Publisher : Springer Science & Business Media
  • Release : 2003-06-26
  • ISBN : 3540405577
  • Pages : 271 pages

Download or read book Smart Grapics written by Andreas Butz and published by Springer Science & Business Media. This book was released on 2003-06-26 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Symposium on Smart Graphics, SG 2003, held in Heidelberg, Germany in July 2003. The 19 revised full papers and 7 poster papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer science, artificial intelligence, cognitive psychology, and fine art. The papers are organized in topical sections on graphical interaction, visualization techniques, virtual characters, and camera planning.

Book Comptes Rendus   Interface Graphique

Download or read book Comptes Rendus Interface Graphique written by and published by . This book was released on 2013 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Smart Graphics

    Book Details:
  • Author : Andreas Butz
  • Publisher : Springer Science & Business Media
  • Release : 2004-05-11
  • ISBN : 3540219773
  • Pages : 173 pages

Download or read book Smart Graphics written by Andreas Butz and published by Springer Science & Business Media. This book was released on 2004-05-11 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Symposium on Smart Graphics, SG 2004, held in Banff, Canada in May 2004. The 10 revised full papers and 8 revised short papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, and fine art; they are organized in topical sections on virtual characters and environments, tangible and hybrid interfaces, and graphical interfaces.