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Book Graphics Gems III  IBM Version

Download or read book Graphics Gems III IBM Version written by David Kirk and published by Morgan Kaufmann. This book was released on 1992 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains gems related to modeling and rendering, particularly lighting and shading. This work covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D and more. It explains techniques for making computer graphics implementations more efficient. It also includes a disk containing source codes.

Book Graphics Gems V  Macintosh Version

Download or read book Graphics Gems V Macintosh Version written by Alan W. Paeth and published by Academic Press. This book was released on 2014-05-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.

Book Graphics Gems IV  IBM Version

Download or read book Graphics Gems IV IBM Version written by Paul Heckbert and published by Elsevier. This book was released on 1994-06-17 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher

Book Graphics Gems III  IBM Version

Download or read book Graphics Gems III IBM Version written by David Kirk and published by Elsevier. This book was released on 2012-12-02 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

Book Graphics Gems

    Book Details:
  • Author : Andrew S. Glassner
  • Publisher : Princeton University Press
  • Release : 1990
  • ISBN : 9780122861666
  • Pages : 866 pages

Download or read book Graphics Gems written by Andrew S. Glassner and published by Princeton University Press. This book was released on 1990 with total page 866 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.

Book Graphics Gems V

Download or read book Graphics Gems V written by Alan W. Paeth and published by Academic Press. This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Key Features: * Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field; * Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming; * Includes gems covering ellipses, splines, Bezier curves, and ray tracing"--Publisher description.

Book Graphics Gems Iv Ibm Version App Intl

Download or read book Graphics Gems Iv Ibm Version App Intl written by Elsevier Science & Technology Books and published by . This book was released on 1995-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Gems IV

Download or read book Graphics Gems IV written by Paul S. Heckbert and published by . This book was released on 1994 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Cinematography

    Book Details:
  • Author : Ben de Leeuw
  • Publisher : Morgan Kaufmann
  • Release : 1997-04-09
  • ISBN : 9780122088759
  • Pages : 308 pages

Download or read book Digital Cinematography written by Ben de Leeuw and published by Morgan Kaufmann. This book was released on 1997-04-09 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D

Book Graphics Gems III

    Book Details:
  • Author : David Kirk
  • Publisher : Academic Press
  • Release : 1992-01-01
  • ISBN : 9780124096707
  • Pages : 631 pages

Download or read book Graphics Gems III written by David Kirk and published by Academic Press. This book was released on 1992-01-01 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition covers image processing, numerical, and programming techniques modeling and transformation, 2-D and 3-D geometry and algorithms, ray tracing, and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. System requirments: IBM PC compatibles, DOS 4.0 or higher.

Book Ray Tracing Gems

    Book Details:
  • Author : Eric Haines
  • Publisher : Apress
  • Release : 2019-02-25
  • ISBN : 1484244273
  • Pages : 622 pages

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Book Graphics Gems II

    Book Details:
  • Author : James Arvo
  • Publisher : Elsevier
  • Release : 2013-10-22
  • ISBN : 0080507549
  • Pages : 683 pages

Download or read book Graphics Gems II written by James Arvo and published by Elsevier. This book was released on 2013-10-22 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Graphics Gems

    Book Details:
  • Author : Paul S. Heckbert
  • Publisher : Elsevier
  • Release : 2013-11-06
  • ISBN : 1483218090
  • Pages : 601 pages

Download or read book Graphics Gems written by Paul S. Heckbert and published by Elsevier. This book was released on 2013-11-06 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Book Graphic Gems Package

    Book Details:
  • Author : Andrew S. Glassner
  • Publisher : Morgan Kaufmann Pub
  • Release : 1993-07
  • ISBN : 9780122703508
  • Pages : 2107 pages

Download or read book Graphic Gems Package written by Andrew S. Glassner and published by Morgan Kaufmann Pub. This book was released on 1993-07 with total page 2107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Special package--buy the first three volumes of the Graphics Gems series for the price of two! Includes Graphics Gems, Graphics Gems II and Graphics Gems III (IBM version only).

Book Algorithms for Image Processing and Computer Vision

Download or read book Algorithms for Image Processing and Computer Vision written by J. R. Parker and published by John Wiley & Sons. This book was released on 2010-11-29 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cookbook of algorithms for common image processing applications Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It’s an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists who require highly specialized image processing. Algorithms now exist for a wide variety of sophisticated image processing applications required by software engineers and developers, advanced programmers, graphics programmers, scientists, and related specialists This bestselling book has been completely updated to include the latest algorithms, including 2D vision methods in content-based searches, details on modern classifier methods, and graphics cards used as image processing computational aids Saves hours of mathematical calculating by using distributed processing and GPU programming, and gives non-mathematicians the shortcuts needed to program relatively sophisticated applications. Algorithms for Image Processing and Computer Vision, 2nd Edition provides the tools to speed development of image processing applications.

Book An Introduction to Ray Tracing

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing