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Book Graphic Novels

    Book Details:
  • Author : Paul Gravett
  • Publisher : Harper Design
  • Release : 2005-11-01
  • ISBN : 9780060824259
  • Pages : 192 pages

Download or read book Graphic Novels written by Paul Gravett and published by Harper Design. This book was released on 2005-11-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature. Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

Book Caveboy Dave  More Scrawny Than Brawny

Download or read book Caveboy Dave More Scrawny Than Brawny written by Aaron Reynolds and published by Penguin. This book was released on 2016-11-01 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A funny graphic-novel series by Aaron Reynolds, New York Times bestselling author of Creepy Carrots! His grandpa invented fire. His dad invented the wheel. How will Caveboy Dave leave his mark? Dave Unga-Bunga has always been more scrawny than brawny. This is a major problem when your village expects you to become a meat-bringer. At age twelve, all young cave-people must stalk through the eerie mushroom forests for a prehistoric beast the village can feast on. But Dave would much rather invent stuff for a better life—like underwear to make loincloths less itchy and cutlery to make eating less filthy. Can Dave save his group by inventing the perfect defense against a bloodthirsty pokeyhorn? Or will he MEET HIS DOOM? First in a new series, More Scrawny Than Brawny delivers irresistible characters, big thrills, and even bigger laughs. "Imagine a prehistoric version of Wimpy Kid meets Captain Underpants." —Boys' Life

Book The Breakaways

    Book Details:
  • Author : Cathy G. Johnson
  • Publisher : First Second
  • Release : 2019-03-05
  • ISBN : 1626723575
  • Pages : 226 pages

Download or read book The Breakaways written by Cathy G. Johnson and published by First Second. This book was released on 2019-03-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.

Book Reading Graphic Novels

Download or read book Reading Graphic Novels written by Achim Hescher and published by Walter de Gruyter GmbH & Co KG. This book was released on 2016-02-22 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distinguishing the graphic novel from other types of comic books has presented problems due to the fuzziness of category boundaries. Against the backdrop of prototype theory, the author establishes the graphic novel as a genre whose core feature is complexity, which again is defined by seven gradable subcategories: 1) multilayered plot and narration, 2) multireferential use of color, 3) complex text-image relation, 4) meaning-enhancing panel design and layout, 5) structural performativity, 6) references to texts/media, and 7) self-referential and metafictional devices. Regarding the subcategory of narration, the existence of a narrator as known from classical narratology can no longer be assumed. In addition, conventional focalization cannot account for two crucial parameters of the comics image: what is shown (point of view, including mise en scène) and what is seen (character perception). On the basis of François Jost’s concepts of ocularization and focalization, this book presents an analytical framework for graphic novels beyond conventional narratology and finally discusses aspects of subjectivity, a focal paradigm in the latest research. It is intended for advanced students of literature, scholars, and comics experts.

Book Comics  Graphic Novels  and Manga

Download or read book Comics Graphic Novels and Manga written by Randall Bonser and published by Rowman & Littlefield. This book was released on 2017-09-08 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification, and impact of graphic storytelling. This book looks at the origins of illustrated stories and how they evolved over the decades. A celebration and exploration of the rapidly growing world of comics, this book discusses such topics as the history of graphic storytelling, from cave drawings to zombie comics the impact of American superhero comics on popular culture diversity in comics the tools comic book and graphic novel creators use to communicate easy starting points for readers new to comics Featuring reviews of more than 90 graphic novels and popular manga series, this book provides recommendations of what teens should consider reading next. The author also provides a short course on how teens can create and distribute their own comics. For those who either want to start reading comics but aren’t sure where to start, or as a gateway for the comics enthusiast to explore a different graphic novel genre, Comics, Graphic Novels, and Manga: The Ultimate Teen Guide provides a fun and fascinating introduction to these worlds.

Book The Readers  Advisory Guide to Graphic Novels

Download or read book The Readers Advisory Guide to Graphic Novels written by Francisca Goldsmith and published by American Library Association. This book was released on 2010 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.

Book 101 Outstanding Graphic Novels

Download or read book 101 Outstanding Graphic Novels written by Stephen Weiner and published by NBM Publishing. This book was released on 2015-04-01 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular primer on the best graphic novels, initially called The 101 Best Graphic Novels, is back in its third updated edition. Expert librarian Stephen Weiner—with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners—has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. With an all-encompassing variety of genres, including both fiction and nonfiction, this serves as a great introduction to this increasingly influential world of pop culture and entertainment while also serving as a reference list for fans on what they may have possibly overlooked.

Book Graphic Novels in High School and Middle School Classrooms

Download or read book Graphic Novels in High School and Middle School Classrooms written by William Boerman-Cornell and published by Rowman & Littlefield. This book was released on 2017-07-05 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.

Book Using Graphic Novels in the English Language Arts Classroom

Download or read book Using Graphic Novels in the English Language Arts Classroom written by William Boerman-Cornell and published by Bloomsbury Publishing. This book was released on 2020-10-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shortlisted for the UK Literacy Association's Academic Book Award 2021 There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

Book Encyclopedia of Comic Books and Graphic Novels  2 volumes

Download or read book Encyclopedia of Comic Books and Graphic Novels 2 volumes written by M. Keith Booker and published by Bloomsbury Publishing USA. This book was released on 2010-05-11 with total page 807 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.

Book Graphic Novels in Your School Library

Download or read book Graphic Novels in Your School Library written by Jesse Karp and published by American Library Association. This book was released on 2012 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers Advisory Reference.

Book From Comic Strips to Graphic Novels

Download or read book From Comic Strips to Graphic Novels written by Daniel Stein and published by Walter de Gruyter. This book was released on 2013-06-26 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay collection examines the theory and history of graphic narrative – realized in various different formats, including comic strips, comic books, and graphic novels – as one of the most interesting and versatile forms of storytelling in contemporary media culture. The contributions assembled in this volume test the applicability of narratological concepts to graphic narrative, examine aspects of graphic narrative beyond the ‘single work,’ consider the development of particular narrative strategies within individual genres, and trace the forms and functions of graphic narrative across cultures. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, the international group of scholars gathered here offers state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology.

Book The Everything Guide to Writing Graphic Novels

Download or read book The Everything Guide to Writing Graphic Novels written by Mark Ellis and published by Simon and Schuster. This book was released on 2008-01-01 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own illustrated world with The Everything Guide to Writing Graphic Novels! Watchmen. V for Vendetta. A History of Violence. The Sandman. 300. You’ve read them, you’ve loved them, and now you want to write and illustrate them. The Everything Guide to Writing Graphic Novels is your shot at the big time. Whether you want to go as dark as Sin City, as funny as Bone, or as poignant as Maus, this book shows you how to do it all. You’ll learn how to: -Develop memorable characters -Create intricate storylines -Illustrate, lay out, and design panels that pop -Letter your dialogue -Market and promote your work It’s all here for you. Professional graphic novelists Mark Ellis and Melissa Martin Ellis show you the ropes of the industry and how to make your graphic novel matter. They help you to take the ideas out of your head and put them onto the page. Lavishly illustrated with more than 100 drawings, this guide also features full-color examples of Mark Ellis’s distinctive graphic style. Dramatic? Humorous? Off-beat? With pen in hand, it’s up to you. A whole universe of characters and volumes of stories are waiting to be created—now give them life!

Book Graphic Novels for Children and Young Adults

Download or read book Graphic Novels for Children and Young Adults written by Michelle Ann Abate and published by Univ. Press of Mississippi. This book was released on 2017-04-27 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by Eti Berland, Rebecca A. Brown, Christiane Buuck, Joanna C. Davis-McElligatt, Rachel Dean-Ruzicka, Karly Marie Grice, Mary Beth Hines, Krystal Howard, Aaron Kashtan, Michael L. Kersulov, Catherine Kyle, David E. Low, Anuja Madan, Meghann Meeusen, Rachel L. Rickard Rebellino, Rebecca Rupert, Cathy Ryan, Joe Sutliff Sanders, Joseph Michael Sommers, Marni Stanley, Gwen Athene Tarbox, Sarah Thaller, Annette Wannamaker, and Lance Weldy One of the most significant transformations in literature for children and young adults during the last twenty years has been the resurgence of comics. Educators and librarians extol the benefits of comics reading, and increasingly, children's and YA comics and comics hybrids have won major prizes, including the Printz Award and the National Book Award. Despite the popularity and influence of children's and YA graphic novels, the genre has not received adequate scholarly attention. Graphic Novels for Children and Young Adults is the first book to offer a critical examination of children's and YA comics. The anthology is divided into five sections, structure and narration; transmedia; pedagogy; gender and sexuality; and identity, that reflect crucial issues and recurring topics in comics scholarship during the twenty-first century. The contributors are likewise drawn from a diverse array of disciplines--English, education, library science, and fine arts. Collectively, they analyze a variety of contemporary comics, including such highly popular series as Diary of a Wimpy Kid and Lumberjanes; Eisner award-winning graphic novels by Gene Luen Yang, Nate Powell, Mariko Tamaki, and Jillian Tamaki; as well as volumes frequently challenged for use in secondary classrooms, such as Raina Telgemeier's Drama and Sherman Alexie's The Absolutely True Diary of a Part-Time Indian.

Book Teaching Graphic Novels in the Classroom

Download or read book Teaching Graphic Novels in the Classroom written by Ryan J. Novak and published by Routledge. This book was released on 2021-09-23 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art. Grades 7-12

Book Marvel Graphic Novels and Related Publications

Download or read book Marvel Graphic Novels and Related Publications written by Robert G. Weiner and published by McFarland. This book was released on 2008-09-18 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.

Book Graphic Novels and Comics as World Literature

Download or read book Graphic Novels and Comics as World Literature written by James Hodapp and published by Bloomsbury Publishing USA. This book was released on 2022-04-07 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic narratives are one of the world's great art forms, but graphic novels and comics from Europe and the United States dominate scholarly conversations about them. Building upon the little extant scholarship on graphic narratives from the Global South, this collection moves beyond a narrow Western approach to this quickly expanding field. By focusing on texts from the Middle East, Africa, Latin America, and Asia, these essays expand the study of graphic narratives to a global scale. Graphic Novels and Comics as World Literature is also interested in how these texts engage with, fit in with, or complicate notions of World Literature. The larger theoretical framework of World Literature is joined with the postcolonial, decolonial, Global South, and similar approaches that argue explicitly or implicitly for the viability of non-Western graphic narratives on their own terms. Ultimately, this collection explores the ways that the unique formal qualities of graphic narratives from the Global South intersect with issues facing the study of international literatures, such as translation, commodification, circulation, Orientalism, and many others.