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EBookClubs

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Book Google Daydream VR  Learning the Basics

Download or read book Google Daydream VR Learning the Basics written by Bill Stonehem and published by First Rank Publishing. This book was released on 2016-07-27 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Daydream is a new virtual reality platform that has been developed by Google Inc. It was initially introduced at the Google I/O in 2016 and is scheduled to be released in November of 2016. The platform is made to be contained in the Android operating system beginning with the Android 7 Nougat system. This platform will include software and hardware specifications with the compatible devices referred to as Daydream-Ready. It is the successor to Google Cardboard This book will cover many of the details of the Daydream platform to adequately inform the reader on all they need to know.

Book Google Daydream VR  Learning the Basics

Download or read book Google Daydream VR Learning the Basics written by Bill Stonehem and published by First Rank Publishing. This book was released on 2016-07-27 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Daydream is a new virtual reality platform that has been developed by Google Inc. It was initially introduced at the Google I/O in 2016 and is scheduled to be released in November of 2016. The platform is made to be contained in the Android operating system beginning with the Android 7 Nougat system. This platform will include software and hardware specifications with the compatible devices referred to as Daydream-Ready. It is the successor to Google Cardboard This book will cover many of the details of the Daydream platform to adequately inform the reader on all they need to know.

Book Google Daydream VR Cookbook

Download or read book Google Daydream VR Cookbook written by Sam Keene and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Google Daydream VR Cookbook

Download or read book Google Daydream VR Cookbook written by Sam Keene and published by Addison-Wesley Professional. This book was released on 2018-08-30 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Book Virtual Reality for Beginners

    Book Details:
  • Author : Murray Ramirez
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-11-26
  • ISBN : 9781540532220
  • Pages : 90 pages

Download or read book Virtual Reality for Beginners written by Murray Ramirez and published by Createspace Independent Publishing Platform. This book was released on 2016-11-26 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality for Beginners! How to Understand, Use & Create with VR Are You Ready To Learn All About VR? If So You've Come To The Right Place... Here's A Preview Of What This Virtual Reality Book Contains... An Introduction To Virtual Reality VR Through Time - The History And Growth Of Virtual Reality Getting Started With VR - What You'll Need To Get Going The Science of VR Trends In The VR Industry Google Cardboard Explored Sony PlayStation VR Explored HTC Vive Explored Oculus Rift Explored Samsung Gear VR Explored Bonus: Google Daydream View Explored VR And Beyond! 2016+ Verdict The Next Big Thing And Much, Much More! Download Your Copy Now And Get Started Now!

Book Sony Playstation Vr  Learning the Basics

Download or read book Sony Playstation Vr Learning the Basics written by Bill Stonehem and published by First Rank Publishing. This book was released on 2016-08-09 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.

Book Processing for Android

Download or read book Processing for Android written by Andrés Colubri and published by Apress. This book was released on 2017-11-02 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). Processing for Android walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.

Book Google Daydream VR Cookbook

Download or read book Google Daydream VR Cookbook written by Sam Keene and published by Addison-Wesley Professional. This book was released on 2018-08-30 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Book Learning Virtual Reality

Download or read book Learning Virtual Reality written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Book Virtual Reality

    Book Details:
  • Author : Tony Parisi
  • Publisher :
  • Release : 2017
  • ISBN :
  • Pages : pages

Download or read book Virtual Reality written by Tony Parisi and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Get started on your VR journey with this detailed overview of the hardware, development processes, and toolsets used to deliver VR experiences for desktop, mobile, and web systems. Taught by the VR industry veteran Tony Parisi, this course will swing open the 3D doors of wonder to any expert developer, entry level developer, or technically savvy artist eager to enter."--Resource description page.

Book Using Computer Science in Military Service

Download or read book Using Computer Science in Military Service written by Xina M. Uhl and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers play an integral role in the military's primary goal, defending the nation and its interests, and will continue to do so in the foreseeable future. Opportunities for computer science coding careers abound in weapons design, advanced robotics, artificial intelligence, sophisticated drones, and the ever-evolving, and ever-important field of cyber warfare. This compelling, extensive book provides solid career guidance specific to the military's organization. It offers ideas for employment with civilian organizations that serve the armed forces' technology needs. It is perfect for readers who are considering both full-time and part-time service, whether for an entire career or limited tours of duty.

Book Virtual Reality Development for the Google Daydream

Download or read book Virtual Reality Development for the Google Daydream written by Matthew Scarpino and published by . This book was released on 2017-04-12 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Google Daydream is one of the most powerful mobile VR systems available. With the right set of tools, developers can build applications that take advantage of its many features, which include head tracking, stereoscopic rendering, and spatial audio output. This book explores two of these toolsets: the Google VR Software Development Kit (SDK) for Android and the Google VR Native Development Kit (NDK) for Android. The Unity SDK and the Unreal SDK are not discussed.The book begins by introducing Android Studio and the fundamental classes provided by the Android API. Next, the book presents 3-D rendering with OpenGL ES and the graphical requirements needed to create a virtual reality environment. The last part of the book presents applications that take full advantage of the Daydream's VR capabilities. In addition to presenting Java-based applications, the later chapters explain how to improve performance with C/C++ code.

Book Creating Augmented and Virtual Realities

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by O'Reilly Media. This book was released on 2019-03-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Book 50 Ways to Use Technology Enhanced Learning in the Classroom

Download or read book 50 Ways to Use Technology Enhanced Learning in the Classroom written by Peter Atherton and published by Learning Matters. This book was released on 2018-01-15 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical guide to the use of technology enhanced learning (TEL) in the classroom. Introducing 50 ways to use technology for learning. Areas covered include: - Gamified learning - Social media - Video streaming - The flipped classroom - Instant feedback tools - And many more. Guidance on how to use these technologies for learning is complemented by an exploration of their impact on learning. For each example, the opportunities for evidencing progress are evaluated.

Book Learn Unity ML Agents     Fundamentals of Unity Machine Learning

Download or read book Learn Unity ML Agents Fundamentals of Unity Machine Learning written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2018-06-30 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity Key Features Learn how to apply core machine learning concepts to your games with Unity Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games Learn How to build multiple asynchronous agents and run them in a training scenario Book Description Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem. What you will learn Develop Reinforcement and Deep Reinforcement Learning for games. Understand complex and advanced concepts of reinforcement learning and neural networks Explore various training strategies for cooperative and competitive agent development Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning. Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration Implement a simple NN with Keras and use it as an external brain in Unity Understand how to add LTSM blocks to an existing DQN Build multiple asynchronous agents and run them in a training scenario Who this book is for This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.

Book Unity Virtual Reality Projects

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2018-05-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

Book Learn Unity for Android Game Development

Download or read book Learn Unity for Android Game Development written by Adam Sinicki and published by Apress. This book was released on 2017-07-21 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.