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Book GameMaker Cookbook

    Book Details:
  • Author : Brandon Gardiner
  • Publisher : Packt Publishing Ltd
  • Release : 2015-12-23
  • ISBN : 178439713X
  • Pages : 212 pages

Download or read book GameMaker Cookbook written by Brandon Gardiner and published by Packt Publishing Ltd. This book was released on 2015-12-23 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

Book C  Game Programming Cookbook for Unity 3D

Download or read book C Game Programming Cookbook for Unity 3D written by Jeff W. Murray and published by CRC Press. This book was released on 2014-06-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Book The D  ngeonmeister Cookbook

Download or read book The D ngeonmeister Cookbook written by Jef Aldrich and published by Simon and Schuster. This book was released on 2022-04-19 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Feed your gamer group with this collection of 75 game-friendly bar bites, finger foods, and easy-to-share meals"--

Book Game Development with GameMaker Studio 2

Download or read book Game Development with GameMaker Studio 2 written by Sebastiano M. Cossu and published by Apress. This book was released on 2019-09-03 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

Book PlayStation R Mobile Development Cookbook

Download or read book PlayStation R Mobile Development Cookbook written by Michael Fleischauer and published by Packt Publishing Ltd. This book was released on 2013-03-25 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation(r)Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation(r)Vita and PlayStation Certified devices, then this book is for

Book GameMaker  Studio 100 Programming Challenges

Download or read book GameMaker Studio 100 Programming Challenges written by Ben Tyers and published by Apress. This book was released on 2017-02-09 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Book The Ultimate Gamers Cookbook

    Book Details:
  • Author : Insight Editions
  • Publisher : Simon and Schuster
  • Release : 2023-05-30
  • ISBN : 1647229472
  • Pages : 128 pages

Download or read book The Ultimate Gamers Cookbook written by Insight Editions and published by Simon and Schuster. This book was released on 2023-05-30 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s no need to go AFK to host the perfect game night. With 50 delicious, accessible, and table-ready recipes, The Ultimate Gamers Cookbook will make every game night a win! Level up your game night with these mouthwatering munchies that are simple to make and easy to handle during play, whether you’re rolling dice for a tabletop adventure or gripping a controller and topping the leaderboards. Delicious but doable recipes such as Popcorn Chicken and Waffle Cones, Bard Sliders, and Pancake Skewers are sure to impress your guests, while keeping their fingers clean and their hunger satisfied. Fifty table-ready recipes accessible for any skill level. Over 50 GAME NIGHT RECIPES: Each of the more than 50 recipes is easy to make and eat so you can concentrate on having fun. BY GAMERS, FOR GAMERS: Designed for gaming, easy-to-handle recipes such as Clutch Cupcakes and Owlbear Dip will keep everybody’s fingers clean for a memorable night of food, friendship, and gaming. INSPIRING IMAGES: Mouthwatering food photography inspires and helps ensure a delicious win. RECIPES FOR ALL SKILL LEVELS: With accessible recipes, tips, and step-by-step instructions, The Ultimate Gamers Cookbook is a great guide for gamers of any cooking skill level, from novices to boss-level chefs. EPIC GIFT: With over 50 simple, controller-friendly recipes, The Ultimate Gamers Cookbook is the perfect gift for gamers.

Book Mastering Android Game Development with Unity

Download or read book Mastering Android Game Development with Unity written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2017-05-25 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

Book Moodle Course Design Best Practices

Download or read book Moodle Course Design Best Practices written by Susan Smith Nash and published by Packt Publishing Ltd. This book was released on 2018-08-27 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fast-paced guide for designing effective Moodle courses; experiment with Moodle’s features for free using MoodleCloud Key Features Apply principles of instructional design to create great Moodle learning experiences Enhance collaboration and spur creativity with Moodle Bring together instructional materials, social interaction, and student management functions in your courses Book Description Moodle is a leading virtual learning environment for your online course. This book incorporates the principles of instructional design, showing you how to apply them to your Moodle courses. With this guidance, you will develop and deploy better courses, content, and assessments than ever. This book will guide you as you learn how to build and incorporate many different types of course materials and dynamic activities. You will learn how to improve the structure and presentation of resources, activities, and assessments. All this will help you to create better for self-led courses, instructor-led courses, and courses for collaborative groups. The use of multimedia features to enhance your Moodle courses is also explained in this book. Our goal is to encourage creativity, and the free MoodleCloud hosting option is an ideal place for teachers, students, trainers, and administrators to jump in and play with all the new features, which include powerful new plug-ins, new resources, and activities. Moodle can be your sandbox as well as your castle of learning! With this book, you will build learning experiences that will last your learners’ lifetimes. What you will learn Build a course structure that fits your goals Design a unique appearance Manage the resources and activities Tips for better organization of your course content Select and set up assessments Include effective instructional strategies Incorporate competency frameworks Run and archive webinars Motivate learners by incorporating badges Explore MoodleCloud Who this book is for If you create courses with Moodle, this book is for you. It can be used by teachers, instructors, training managers, Moodle administrators, instructional technologists, instructional designers, and e-learning entrepreneurs. Prior experience with Moodle will be helpful.

Book Moodle 3 E Learning Course Development

Download or read book Moodle 3 E Learning Course Development written by Susan Smith Nash and published by Packt Publishing Ltd. This book was released on 2018-05-30 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moodle is a learning platform or Course Management System (CMS) that is easy to install and use, but the real challenge is in developing a learning process that leverages its power and maps the learning objectives to content and assessments for an integrated and effective course. Moodle 3.x E-Learning Course Development guides you through ...

Book The Game Cookbook

    Book Details:
  • Author : Charles E. Stuart
  • Publisher :
  • Release : 1987-02
  • ISBN : 9780961077204
  • Pages : 142 pages

Download or read book The Game Cookbook written by Charles E. Stuart and published by . This book was released on 1987-02 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Torque 3D Game Development Cookbook

Download or read book Torque 3D Game Development Cookbook written by David Wyand and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.

Book Game Physics Cookbook

    Book Details:
  • Author : Gabor Szauer
  • Publisher : Packt Publishing Ltd
  • Release : 2017-03-24
  • ISBN : 1787120813
  • Pages : 481 pages

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Book Mass Effect Cookbook

    Book Details:
  • Author : Jan Muncy
  • Publisher : Independently Published
  • Release : 2021-05-15
  • ISBN :
  • Pages : 68 pages

Download or read book Mass Effect Cookbook written by Jan Muncy and published by Independently Published. This book was released on 2021-05-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: If there's one book every cook and baker should have, it's a cookbook. They aren't just sources for creating delicious meals and drinks, but a means of showing love and appreciation for taste, culture, and history. With the increasing prominence of geek culture, more and more people are interested in translating that same love into a tasty appreciation for their more eccentric or pop culture interests. This official book and unofficial guides to cooking your geekiest entrees, desserts, and drinks.

Book Catalog of Copyright Entries  Third Series

Download or read book Catalog of Copyright Entries Third Series written by Library of Congress. Copyright Office and published by Copyright Office, Library of Congress. This book was released on 1973 with total page 1938 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unreal Development Kit Game Design Cookbook

Download or read book Unreal Development Kit Game Design Cookbook written by Thomas Mooney and published by Packt Publishing. This book was released on 2012 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Book The Unofficial Hunger Games Cookbook

Download or read book The Unofficial Hunger Games Cookbook written by Emily Ansara Baines and published by Simon and Schuster. This book was released on 2011-11-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Here's some advice. Stay alive." --Haymitch Abernathy When it comes to The Hunger Games, staying alive means finding food any way possible. Katniss and Gale hunt live game, Peeta's family survives on the bread they make, and the inhabitants of the Seam work twelve-hour days for a few handfuls of grain--all while the residents of the Capitol gorge themselves on delicacies and desserts to the heart's desire. For the first time, you will be able to create delicious recipes from the humble District 12 to the extravagant Capital, including: French Bread from the Mellark Family Bakery Katniss's Favorite Lamb Stew with Dried Plums Rue's Roasted Parsnips Gale's Bone-Pickin' Big Game Soup Capitol-Grade Dark Chocolate Cake If you're starving for more from Katniss, Peeta, and Gale, this cookbook is sure to whet your appetite!