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EBookClubs

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Book Feature Extraction and 2D 3D Object Recognition Using Geometric Invariants

Download or read book Feature Extraction and 2D 3D Object Recognition Using Geometric Invariants written by Yonggen Zhu and published by . This book was released on 1996 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Active 3D Object Recognition Using Geometric Invariants

Download or read book Active 3D Object Recognition Using Geometric Invariants written by Sven Vinther and published by . This book was released on 1994 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Recognizing 3D Object Using Photometric Invariant

Download or read book Recognizing 3D Object Using Photometric Invariant written by and published by . This book was released on 1995 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this paper we describe a new efficient algorithm for recognizing 3D objects by combining photometric and geometric invariants. Some photometric properties are derived, that are invariant to the changes of illumination and to relative object motion with respect to the camera and/or the lighting source in 3D space. We argue that conventional color constancy algorithms can not be used in the recognition of 3D objects. Further we show recognition does not require a full constancy of colors, rather, it only needs something that remains unchanged under the varying light conditions and poses of the objects. Combining the derived color invariants and the spatial constraints on the object surfaces, we identify corresponding positions in the model and the data space coordinates, using centroid invariance of corresponding groups of feature positions. Tests are given to show the stabillty and efficiency of our approach to 3D object recognition.

Book New Approaches to Characterization and Recognition of Faces

Download or read book New Approaches to Characterization and Recognition of Faces written by Peter Corcoran and published by BoD – Books on Demand. This book was released on 2011-08-01 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a baby, one of our earliest stimuli is that of human faces. We rapidly learn to identify, characterize and eventually distinguish those who are near and dear to us. We accept face recognition later as an everyday ability. We realize the complexity of the underlying problem only when we attempt to duplicate this skill in a computer vision system. This book is arranged around a number of clustered themes covering different aspects of face recognition. The first section presents an architecture for face recognition based on Hidden Markov Models; it is followed by an article on coding methods. The next section is devoted to 3D methods of face recognition and is followed by a section covering various aspects and techniques in video. Next short section is devoted to the characterization and detection of features in faces. Finally, you can find an article on the human perception of faces and how different neurological or psychological disorders can affect this.

Book 2D and 3D Image Analysis by Moments

Download or read book 2D and 3D Image Analysis by Moments written by Jan Flusser and published by John Wiley & Sons. This book was released on 2016-11-15 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents recent significant and rapid development in the field of 2D and 3D image analysis 2D and 3D Image Analysis by Moments, is a unique compendium of moment-based image analysis which includes traditional methods and also reflects the latest development of the field. The book presents a survey of 2D and 3D moment invariants with respect to similarity and affine spatial transformations and to image blurring and smoothing by various filters. The book comprehensively describes the mathematical background and theorems about the invariants but a large part is also devoted to practical usage of moments. Applications from various fields of computer vision, remote sensing, medical imaging, image retrieval, watermarking, and forensic analysis are demonstrated. Attention is also paid to efficient algorithms of moment computation. Key features: Presents a systematic overview of moment-based features used in 2D and 3D image analysis. Demonstrates invariant properties of moments with respect to various spatial and intensity transformations. Reviews and compares several orthogonal polynomials and respective moments. Describes efficient numerical algorithms for moment computation. It is a "classroom ready" textbook with a self-contained introduction to classifier design. The accompanying website contains around 300 lecture slides, Matlab codes, complete lists of the invariants, test images, and other supplementary material. 2D and 3D Image Analysis by Moments, is ideal for mathematicians, computer scientists, engineers, software developers, and Ph.D students involved in image analysis and recognition. Due to the addition of two introductory chapters on classifier design, the book may also serve as a self-contained textbook for graduate university courses on object recognition.

Book Object Recognition

    Book Details:
  • Author : Tam Phuong Cao
  • Publisher : BoD – Books on Demand
  • Release : 2011-04-01
  • ISBN : 9533072229
  • Pages : 363 pages

Download or read book Object Recognition written by Tam Phuong Cao and published by BoD – Books on Demand. This book was released on 2011-04-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vision-based object recognition tasks are very familiar in our everyday activities, such as driving our car in the correct lane. We do these tasks effortlessly in real-time. In the last decades, with the advancement of computer technology, researchers and application developers are trying to mimic the human's capability of visually recognising. Such capability will allow machine to free human from boring or dangerous jobs.

Book Computer Vision   ECCV  94

    Book Details:
  • Author : Jan-Olof Eklundh
  • Publisher : Springer Science & Business Media
  • Release : 1994-04-20
  • ISBN : 9783540579571
  • Pages : 516 pages

Download or read book Computer Vision ECCV 94 written by Jan-Olof Eklundh and published by Springer Science & Business Media. This book was released on 1994-04-20 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision - ECCV'94. -- v. 1

Book Image Understanding Workshop

Download or read book Image Understanding Workshop written by and published by . This book was released on 1994 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Invariant Object Recognition Based on Elastic Graph Matching

Download or read book Invariant Object Recognition Based on Elastic Graph Matching written by Raymond S. T. Lee and published by . This book was released on 2003 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Recognizing Planar Objects Using Invariant Image Features

Download or read book Recognizing Planar Objects Using Invariant Image Features written by Thomas H. Reiss and published by Springer. This book was released on 2014-03-12 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Given a familiar object extracted from its surroundings, we humans have little difficulty in recognizing it irrespective of its size, position and orientation in our field of view. Changes in lighting and the effects of perspective also pose no problems. How do we achieve this, and more importantly, how can we get a computer to do this? One very promising approach is to find mathematical functions of an object's image, or of an object's 3D description, that are invariant to the transformations caused by the object's motion. This book is devoted to the theory and practice of such invariant image features, so-called image invariants, for planar objects. It gives a comprehensive summary of the field, discussing methods for recognizing both occluded and partially occluded objects, and also contains a definitive treatmentof moment invariants and a tutorial introduction to algebraic invariants, which are fundamental to affine moment invariants and to many projective invariants. A number of novel invariant functions are presented and the results of numerous experiments investigating the stability of new and old invariants are discussed. The main conclusion is that moment invariants are very effective, both for partially occluded objects and for recognizing objects in grey-level images.

Book Proceedings of Second International Conference on Advances in Computer Engineering and Communication Systems

Download or read book Proceedings of Second International Conference on Advances in Computer Engineering and Communication Systems written by A. Brahmananda Reddy and published by Springer Nature. This book was released on 2022-02-22 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes original, peer-reviewed research articles from International Conference on Advances in Computer Engineering and Communication Systems (ICACECS 2021), held in VNR Vignana Jyoythi Institute of Engineering and Technology (VNR VJIET), Hyderabad, Telangana, India, during 13–14 August 2021. The book focuses on “Smart Innovations in Mezzanine Technologies, Data Analytics, Networks and Communication Systems” enlargements and reviews on the advanced topics in artificial intelligence, machine learning, data mining and big data computing, knowledge engineering, semantic Web, cloud computing, Internet on Things, cybersecurity, communication systems, and distributed computing and smart systems.

Book Geometric Invariants in Object Recognition

Download or read book Geometric Invariants in Object Recognition written by and published by . This book was released on 1995 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt: The project has involved the use of invariants in computer vision and has shown that invariants can greatly improve the efficiency of object recognition. As part of the project, two kinds of invariants have been studied. (1) Geometric invariants, which assume that the geometry of the object is given. The objective here is to use descriptors of the object that are independent of the geometric transformations that complicate object recognition, such as change of the viewpoint from which the object is seen, or small deformations. (2) Physical invariants, which take into account the physical process by which the image is obtained such as irradiation by visible light, infra-red, radar, sonar etc. We borrow methods from physics to apply invariants similar to energy and momentum of the physical process. In these processes there are usually more unknowns than equations. The invariants help in putting additional constraints on the underdetermined set of equations.

Book Geometric Invariance in Computer Vision

Download or read book Geometric Invariance in Computer Vision written by Joseph L. Mundy and published by . This book was released on 1992 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: These twenty-three contributions focus on the most recent developments in the rapidly evolving field of geometric invariants and their application to computer vision. The introduction summarizes the basics of invariant theory, discusses how invariants are related to problems in computer vision, and looks at the future possibilities, particularly the notion that invariant analysis might provide a solution to the elusive problem of recognizing general curved 3D objects from an arbitrary viewpoint. The remaining chapters consist of original papers that present important developments as well as tutorial articles that provide useful background material. These chapters are grouped into categories covering algebraic invariants, nonalgebraic invariants, invariants of multiple views, and applications. An appendix provides an extensive introduction to projective geometry and its applications to basic problems in computer vision.

Book Local and global feature extraction for invariant object recognition

Download or read book Local and global feature extraction for invariant object recognition written by Ville Kyrki and published by . This book was released on 2002 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Vision   ACCV 2006

Download or read book Computer Vision ACCV 2006 written by P. J. Narayanan and published by Springer Science & Business Media. This book was released on 2006 with total page 1001 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Three Dimensional Model Analysis and Processing

Download or read book Three Dimensional Model Analysis and Processing written by Faxin Yu and published by Springer Science & Business Media. This book was released on 2011-02-03 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.