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Book Exertion Games

    Book Details:
  • Author : Florian Mueller
  • Publisher :
  • Release : 2016-12-28
  • ISBN : 9781680832020
  • Pages : 106 pages

Download or read book Exertion Games written by Florian Mueller and published by . This book was released on 2016-12-28 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.

Book Motion in Games

    Book Details:
  • Author : Arjan Egges
  • Publisher : Springer Science & Business Media
  • Release : 2008-11-19
  • ISBN : 3540892192
  • Pages : 265 pages

Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Book Exertion Games

Download or read book Exertion Games written by Florian Mueller and published by . This book was released on 2016 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body. This article provides an overview of existing work on exertion games, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. We also position exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. Finally, the article concludes with directions for future work.

Book     Mass Exercise  Games  Tests

Download or read book Mass Exercise Games Tests written by United States. Office of the Chief of Naval Operations and published by . This book was released on 1943 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Serious Games

    Book Details:
  • Author : Carlos Vaz De Carvalho
  • Publisher : Frontiers Media SA
  • Release : 2021-06-28
  • ISBN : 2889669440
  • Pages : 132 pages

Download or read book Serious Games written by Carlos Vaz De Carvalho and published by Frontiers Media SA. This book was released on 2021-06-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Evaluating User Experience in Games

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt and published by Springer Science & Business Media. This book was released on 2010-04-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Book ABC of Sports and Exercise Medicine

Download or read book ABC of Sports and Exercise Medicine written by Gregory Whyte and published by John Wiley & Sons. This book was released on 2015-07-27 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ABC of Sports and Exercise Medicine provides general practitioners with a comprehensive overview of the field of sports medicine. This highly illustrated and thoroughly revised and updated new edition: • Reflects new developments and current practice • Includes new chapters on medical care at sporting events, environmental factors of sports and exercise, benefits of exercise in health and disease, nutrition and ergogenic supplements, and the use of drugs in sport • Covers the benefits of exercise among special populations such as the disabled, obese, pregnant, children and the elderly Covering the latest topics and including case studies of common sports and exercise medicine conditions, the ABC of Sports and Exercise Medicine is an essential practical guide for general practitioners, family physicians, junior doctors, medical students, physiotherapists, and all health professionals dealing with the treatment and prevention of sports-related injuries.

Book Game User Experience Evaluation

Download or read book Game User Experience Evaluation written by Regina Bernhaupt and published by Springer. This book was released on 2015-06-04 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Book ECGBL 2022 16th European Conference on Game Based Learning

Download or read book ECGBL 2022 16th European Conference on Game Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Computer Entertainment

Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Book Progress in Computer Gaming and Esports  Neurocognitive and Motor Perspectives

Download or read book Progress in Computer Gaming and Esports Neurocognitive and Motor Perspectives written by Mark J. Campbell and published by Frontiers Media SA. This book was released on 2021-06-16 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Transforming Gaming and Computer Simulation Technologies across Industries

Download or read book Transforming Gaming and Computer Simulation Technologies across Industries written by Dubbels, Brock and published by IGI Global. This book was released on 2016-11-23 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Book Playful User Interfaces

Download or read book Playful User Interfaces written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Book Advances in Computer Entertainment Technology

Download or read book Advances in Computer Entertainment Technology written by Adrian David Cheok and published by Springer. This book was released on 2018-03-02 with total page 895 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Book Pediatric Exercise Medicine

Download or read book Pediatric Exercise Medicine written by Oded Bar-Or and published by Human Kinetics. This book was released on 2004 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pediatric Exercise Medicine: From Physiologic Principles to Healthcare Application draws from the most current research activity in the area to examine physical activity as a prerequisite to the good health and physical performance of children. The book also considers the effects of lack of exercise on children and the relevance of exercise to clinical pediatrics for children with chronic diseases. While Pediatric Exercise Medicine: From Physiologic Principles to Healthcare Application emphasizes clinically related issues, it provides comprehensive coverage of the child-exercise-health triad of importance to all professionals serving young people. The text identifies current research in the area of pediatric exercise. It also helps the reader to compare the exercise responses of healthy children to the responses of children with clinical impairments. In turn, readers will recognize the factors that can influence children's activity behavior, trainability, and performance. The book contains three chapters related to the normal physiological and perceptual exercise responses of the healthy child. The next nine chapters consider the effects of exercise on children with clinical impairments, including asthma, diabetes, cerebral palsy, and obesity. A special feature is the coverage of children's trainability and the factors that can influence performance. The information, including environmental stressors on children, will be of interest to scholars and students as well as to coaches working in this area. The book also has these features: -Extensive graphic interpretation of the data--more than 250 illustrations -Helpful reference tables -Six appendixes on normative data, methods, energy-equivalent tables for different activities, scaling for body size, and a glossary of terms. In Pediatric Exercise Medicine: From Physiologic Principles to Healthcare Application, you'll find content you can apply in your daily work as a therapist, exercise scientist, physician, or other professional. You'll also find evidence-based rationale for the need for physical activity as a preventive measure and treatment of disease in children.

Book Exercise Physiology

    Book Details:
  • Author : Nick Draper
  • Publisher : Taylor & Francis
  • Release : 2024-05-08
  • ISBN : 1003800386
  • Pages : 623 pages

Download or read book Exercise Physiology written by Nick Draper and published by Taylor & Francis. This book was released on 2024-05-08 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Exercise Physiology: For Health and Sports Performance brings together all the essential human anatomy and applied physiology that students of exercise science, physical education, and sports coaching will need to know. Written in a friendly, accessible style, and containing a wide range of features to help develop understanding, this book provides a complete one-stop shop for exercise physiology broken down into three fundamental parts: foundations of exercise physiology, applied exercise physiology, and the new Part 3, exercise prescription. With Parts 1 and 2 examining the theory, testing, and practical applications of exercise physiology, the new Part 3 reflects the changes in the field by increasing focus on physical activity and diverse populations and helps provides a more complete course text for any exercise physiology course at universities around the world. This newly revised book is key reading for undergraduate and postgraduate students in the fields of exercise physiology, sports performance, sports therapy, fitness and personal training, and other related sport science courses.

Book Physical Fitness sports Medicine

Download or read book Physical Fitness sports Medicine written by and published by . This book was released on 1989 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consists of citations selected from those contained in the National Library of Medicine's Medical Literature Analysis and Retrieval System.