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Book Sketch based Interfaces and Modeling

Download or read book Sketch based Interfaces and Modeling written by Joaquim Jorge and published by Springer Science & Business Media. This book was released on 2010-12-15 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Book Proceedings of the Workshop on Sketch Based Interfaces and Modeling

Download or read book Proceedings of the Workshop on Sketch Based Interfaces and Modeling written by Dieter W. Fellner and published by . This book was released on 2015 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Sketch based Interfaces and Modelling for Design

Download or read book Interactive Sketch based Interfaces and Modelling for Design written by Alexandra Bonnici and published by CRC Press. This book was released on 2023-05-31 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Book Sketch Based Interfaces and Modeling 2007

Download or read book Sketch Based Interfaces and Modeling 2007 written by Michiel van de Panne and published by A K Peters/CRC Press. This book was released on 2007-11-10 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most computer user interfaces continue to be based on the keyboard and mouse. These are good for typing and pointing, but they lack the naturalness, transparency, and ease-of-use of basic low-tech pencil and paper. Modern pen computing hardware, in principle, enables fluid drawing, sketching, and direct manipulation of both text and graphics. To realize this potential requires effective user interface designs and underlying algorithms to support them. This collection brings together the most recent research presented at the Fourth Eurographics Workshop on Sketch-Based Interfaces and Modeling that took place August 2-3, 2007 in Riverside, CA, and was held in cooperation with Eurographics and the American Association for the Advancement of Artificial Intelligence (AAAI). The included papers explore techniques and technologies needed to enable sketch-based interfaces. The focus is on methods for recognition of hand-drawn shapes and interpretation of diagrams and sketches, and on applications of sketch-based interfaces to a variety of domains such as 2D/3D graphics, CAD, diagram editing, and note-taking.

Book Transactions on Edutainment VI

Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Book Advances in Production Management Systems  Sustainable Production and Service Supply Chains

Download or read book Advances in Production Management Systems Sustainable Production and Service Supply Chains written by Vittal Prabhu and published by Springer. This book was released on 2013-09-05 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volumes IFIP AICT 414 and 415 constitute the refereed proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2013, held in University Park, PA, USA, in September 2013. The 133 revised full papers were carefully reviewed and selected for inclusion in the two volumes. They are organized in 4 parts: sustainable production, sustainable supply chains, sustainable services, and ICT and emerging technologies.

Book Frontiers in Pen and Touch

Download or read book Frontiers in Pen and Touch written by Tracy Hammond and published by Springer. This book was released on 2017-12-01 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.

Book Design Computing and Cognition  10

Download or read book Design Computing and Cognition 10 written by John S. Gero and published by Springer Science & Business Media. This book was released on 2011-02-22 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the refereed and revised papers of the Fourth International Conference on Design Computing and Cognition (DCC'10), held in Stuttgart, Germany. The material in this book represents the state-of-the-art research and developments in design computing and design cognition. The papers are grouped under the following nine headings, describing both advances in theory and application and demonstrating the depth and breadth of design computing and design cognition: Design Cognition; Framework Models in Design; Design Creativity; Lines, Planes, Shape and Space in Design; Decision-Making Processes in Design; Knowledge and Learning in Design; Using Design Cognition; Collaborative/Collective Design; and Design Generation. This book is of particular interest to researchers, developers and users of advanced computation in design across all disciplines and to those who need to gain better understanding of designing.

Book Advances in Intelligent Systems and Applications   Volume 2

Download or read book Advances in Intelligent Systems and Applications Volume 2 written by Jeng-Shyang Pan and published by Springer Science & Business Media. This book was released on 2012-12-15 with total page 803 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of Intelligent Systems and Applications has expanded enormously during the last two decades. Theoretical and practical results in this area are growing rapidly due to many successful applications and new theories derived from many diverse problems. This book is dedicated to the Intelligent Systems and Applications in many different aspects. In particular, this book is to provide highlights of the current research in Intelligent Systems and Applications. It consists of research papers in the following specific topics: l Authentication, Identification, and Signature l Intrusion Detection l Steganography, Data Hiding, and Watermarking l Database, System, and Communication Security l Computer Vision, Object Tracking, and Pattern Recognition l Image Processing, Medical Image Processing, and Video Coding l Digital Content, Digital Life, and Human Computer Interaction l Parallel, Peer-to-peer, Distributed, and Cloud Computing l Software Engineering and Programming Language This book provides a reference to theoretical problems as well as practical solutions and applications for the state-of-the-art results in Intelligent Systems and Applications on the aforementioned topics. In particular, both the academic community (graduate students, post-doctors and faculties) in Electrical Engineering, Computer Science, and Applied Mathematics; and the industrial community (engineers, engineering managers, programmers, research lab staffs and managers, security managers) will find this book interesting.

Book Computational Design Methods and Technologies  Applications in CAD  CAM and CAE Education

Download or read book Computational Design Methods and Technologies Applications in CAD CAM and CAE Education written by Gu, Ning and published by IGI Global. This book was released on 2012-01-31 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.

Book Design Computing and Cognition   20

Download or read book Design Computing and Cognition 20 written by John S. Gero and published by Springer Nature. This book was released on 2022-02-24 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.

Book Inspiring Students with Digital Ink

Download or read book Inspiring Students with Digital Ink written by Tracy Hammond and published by Springer Nature. This book was released on 2019-10-26 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the latest research in pen and touch, its current use in STEM classrooms, sketching and haptics technologies. Computer and educational scientists from academia and industry presented their research at the Conference on Pen and Touch Technology on Education (CPTTE) 2017 on the advancement of digital ink technology and its applications for college and K-12 classrooms. This book is the synthesis of the presented results and the ideas generated from conference discussions. This volume contains seven parts; exploring topics like sketching forensics, teaching STEM, sketch recognition applications, creating a learning environment with sketching, teaching to sketch, and haptics. The book focuses on intelligent systems using digital ink that enable pen and touch interaction that teach and inspire students. Inspiring Students through Digital Ink is a must-read for anyone wanting to improve today’s student experiences and apply innovative approaches in the classroom. Also highlighted are current and future directions in pen and touch research.

Book The Proceedings of the International Conference on Sensing and Imaging  2018

Download or read book The Proceedings of the International Conference on Sensing and Imaging 2018 written by Eric Todd Quinto and published by Springer Nature. This book was released on 2019-12-17 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proceedings collects ​a number of papers presented at the International Conference on Sensing and Imaging, which was held at Guangxi University of Science and Technology from October 15-18, 2018. Sensing and imaging is an interdisciplinary field covering a variety of sciences and techniques such as optics, electricity, magnetism, heat, sound, and computing technologies. The field has diverse applications of interest such as image processing techniques.The results in the book bridge the gap between theory and applications, translating techniques into better products. The text will appeal to students, professionals and researchers alike.

Book MultiMedia Modeling

    Book Details:
  • Author : Xiangjian He
  • Publisher : Springer
  • Release : 2014-12-22
  • ISBN : 3319144421
  • Pages : 595 pages

Download or read book MultiMedia Modeling written by Xiangjian He and published by Springer. This book was released on 2014-12-22 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8935 and 8936 constitutes the thoroughly refereed proceedings of the 21st International Conference on Multimedia Modeling, MMM 2015, held in Sydney, Australia, in January 2015. The 49 revised regular papers, 24 poster presentations, were carefully reviewed and selected from 189 submissions. For the three special session, a total of 18 papers were accepted for MMM 2015. The three special sessions are Personal (Big) Data Modeling for Information Access and Retrieval, Social Geo-Media Analytics and Retrieval and Image or video processing, semantic analysis and understanding. In addition, 9 demonstrations and 9 video showcase papers were accepted for MMM 2015. The accepted contributions included in these two volumes represent the state-of-the-art in multimedia modeling research and cover a diverse range of topics including: Image and Video Processing, Multimedia encoding and streaming, applications of multimedia modelling and 3D and augmented reality.

Book Remotely Piloted Aircraft Systems

Download or read book Remotely Piloted Aircraft Systems written by Nancy J. Cooke and published by John Wiley & Sons. This book was released on 2016-10-31 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlights the human components of Remotely Piloted Aircraft Systems, their interactions with the technology and each other, and the implications of human capabilities and limitations for the larger system Considers human factors issues associated with RPAS, but within the context of a very large system of people, other vehicles, policy, safety concerns, and varying applications Chapters have been contributed by world class experts in HSI and those with operational RPAS experience Considers unintended consequences associated with taking a more myopic view of this system Examines implications for practice, policy, and research Considers both civil and military aspects of RPAS