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EBookClubs

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Book Duke Nukem 3D Construction Kit

Download or read book Duke Nukem 3D Construction Kit written by Joe Grant Bell and published by Prima Games. This book was released on 1996 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Duke Nukem 3D is the next generation of Doom-style games. The full version allows gamers to modify existing levels and monsters, or even generate whole new levels, obstacles and monsters. The guide will feature all the tips and strategies the Duke Nukem 3D players need to shoot through the 30 mission levels. The main focus of the text will be on how to use the game editor, step-by-step.

Book Duke Nukem 3D

Download or read book Duke Nukem 3D written by Mike Van Mantgem and published by Prima Games. This book was released on 1996 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It takes more than pipe bombs and true grit to make it out of Los Angeles alive and save the earth in "Duke Nukem 3D." If you're serious about stopping the alien scum that has infested futuristic L.A., then the secrets disclosed in "Duke Nukem 3D: Unauthorized Game Secrets "is just what the doctor ordered. So come get some! But hold your horses for a minute. Putting a damper on the aliens' plans to steal the earth's women and transform them into extra terrestrials is no easy task. "Duke Nukem 3D: Unauthorized Game Secrets" gives you everything you need to mold Duke into an alien-stomping machine that would send Rambo himself yelping in the other direction. Create entirely new bone-crushing levels Spawn diabolical monsters that'll blow your friends away Detailed maps for every mission Locations of all secret places Atom-smasking combat tactics Game-busting cheat codes Multiplayer tricks and strategies that will put the hurt to any opponent You'll find all that and more inside this full-throttle Duke Nukem power source. If you're serious about stopping the alien scum, you'll grab this book before you start blasting.

Book Quake II

    Book Details:
  • Author : John Kevin Waters
  • Publisher :
  • Release : 1997
  • ISBN : 9781568939599
  • Pages : 292 pages

Download or read book Quake II written by John Kevin Waters and published by . This book was released on 1997 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Mel Odom goes redneck as he shows players all the strategies, secret codes, and cheats of Redneck Rampage. Gamers will learn how to help Leonard and Bubba find their prize-winning cow and get her back from the aliens.

Book 3D Construction Kit

Download or read book 3D Construction Kit written by and published by . This book was released on 19?? with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book American Book Publishing Record

Download or read book American Book Publishing Record written by and published by . This book was released on 1996-09 with total page 1180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Books in Print Supplement

Download or read book Books in Print Supplement written by and published by . This book was released on 2002 with total page 2576 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Basics of Game Design

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Book Subject Guide to Books in Print

Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1997 with total page 3126 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Gaming World

Download or read book Computer Gaming World written by and published by . This book was released on 1997 with total page 1124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Asian Americans and the Media

Download or read book Asian Americans and the Media written by Kent A. Ono and published by John Wiley & Sons. This book was released on 2019-12-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Asian Americans and the Media provides a concise, thoughtful, critical and cultural studies analysis of U.S. media representations of Asian Americans. The book also explores ways Asian Americans have resisted, responded to, and conceptualized the terrain of challenge and resistance to those representations, often through their own media productions. In this engaging and accessible book, Ono and Pham summarize key scholarship on Asian American media, as well as lay theoretical groundwork to help students, scholars and other interested readers understand historical and contemporary media representations of Asian Americans in traditional media, including print, film, music, radio, and television, as well as in newer media, primarily internet-situated. Since Asian Americans had little control over their representation in early U.S. media, historically dominant white society largely constructed Asian American media representations. In this context, the book draws attention to recurring patterns in media representation, as well as responses by Asian America. Today, Asian Americans are creating complex, sophisticated, and imaginative self-portraits within U.S. media, often equipped with powerful information and education about Asian Americans. Throughout, the book suggests media representations are best understood within historical, cultural, political, and social contexts, and envisions an even more active role in media for Asian Americans in the future. Asian Americans and the Media will be an ideal text for all students taking courses on Asian American Studies, Minorities and the Media and Race and Ethic Studies.

Book Data Sources

Download or read book Data Sources written by and published by . This book was released on 2000 with total page 1878 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Quake Level Design Handbook

Download or read book Quake Level Design Handbook written by Matt Tagliaferri and published by Sybex. This book was released on 1997 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial in 3D game design using the included software, this text allows Quake enthusiasts to create their own levels of the game. The CD includes non-shareware version of qED level editor and playable, independantly designed Quake level.

Book Game Design

    Book Details:
  • Author : Marc Saltzman
  • Publisher : Bradygames
  • Release : 2000
  • ISBN :
  • Pages : 478 pages

Download or read book Game Design written by Marc Saltzman and published by Bradygames. This book was released on 2000 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

Book The Multimedia and CD ROM Directory

Download or read book The Multimedia and CD ROM Directory written by and published by . This book was released on 1998 with total page 1924 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Microtimes

Download or read book Microtimes written by and published by . This book was released on 1997 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Character Development

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.