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EBookClubs

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Book Designing Online Information Literacy Games Students Want to Play

Download or read book Designing Online Information Literacy Games Students Want to Play written by Karen Markey and published by Rowman & Littlefield. This book was released on 2014-03-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Book Tackling Society s Grand Challenges with Design Science

Download or read book Tackling Society s Grand Challenges with Design Science written by Jeffrey Parsons and published by Springer. This book was released on 2016-05-10 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2016, held in St. John, Newfoundland, Canada, in May 2016. The 11 full papers, 2 short papers and 9 short papers describing prototypes and products were carefully reviewed and selected from 54 submissions. The papers are organized around the following topics: methodological aspects of design science; applications of design science research to real world design problems, for example in social media, health care systems, embedded technologies, climate, security.

Book Digital Libraries  Knowledge  Information  and Data in an Open Access Society

Download or read book Digital Libraries Knowledge Information and Data in an Open Access Society written by Atsuyuki Morishima and published by Springer. This book was released on 2016-11-24 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th InternationalConference on Asia-Pacific Digital Libraries, ICADL 2016, held in Tsukuba,Japan, in December 2016. The 18 full papers, 17 work-in-progress papers and 7 practitioner papers presented were carefully reviewed and selected from 71 submissions. The papers cover topics such as community informatics, digital heritage preservation, digital curation, models and guidelines, information retrieval/integration/extraction/recommendation, privacy, education and digital literacy, open access and data, and information access design.

Book Digital Libraries  Providing Quality Information

Download or read book Digital Libraries Providing Quality Information written by Robert B. Allen and published by Springer. This book was released on 2015-12-17 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, held in Seoul, South Korea, in December 2015. The 22 full papers, 9 short papers, 7 panels, 6 doctoral consortiium papers and 19 poster papers presented were carefully reviewed and selected from 141 submissions. The papers for this 2015 conference cover topics such as digital preservation, gamification, text mining, citizen science, data citation, linked data, and cloud computing.

Book Emerging Strategies for Supporting Student Learning

Download or read book Emerging Strategies for Supporting Student Learning written by Barbara Allan and published by Facet Publishing. This book was released on 2016-04-15 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging Strategies for Supporting Student Learning provides a straightforward and accessible guide to the latest learning and teaching practices appropriate for use with higher education students. It is both an exciting and challenging time to be working in higher education as the sector experiences rapid changes including: an increasingly diverse student population with changing expectations; changes in technology including the rise in the use of social media; increased emphasis on employability and internationalisation; development of new social learning spaces; as well as an ever-decreasing resource base. As a result of these changes, new approaches to supporting student learning are developing rapidly. In the past five years, developments in both the theory and practice of learning and teaching have created a complex landscape which it is sometimes difficult to navigate. Emerging Strategies for Supporting Student Learning provides practical guidance and brings together theory and practice in an accessible style. The book covers a wide range of tools and techniques (relevant to face-to-face, blended learning and online practices) which will suit students in different contexts from large groups of 500+ to very small classes of research students. This practical book makes extensive use of case studies, examples, checklists and tables and contains: - An analysis of the current higher education landscape, the changes that are occurring and the diverse nature of students populations - An exploration of new theories of digital literacy including case studies demonstrating how library and information workers have applied these models in practice - A demonstration of the many different ways in which academic library and information services are working in support of student employability - A theoretical overview of different approaches to teaching and learning including Kolb’s learning cycle, Laurillard’s conversational framework for university teaching, Entwistle’s teaching for understanding at university, Land and Meyer’s threshold concepts, and the Higher Education Academy’s work on flexible pedagogies - Practical guidance on designing, developing and evaluating courses and other learning and teaching events in different situations in including face-to-face, flipped classroom, blended learning, and online learning - An exploration of approaches to personal and professionals development including 90+ approaches to workplace learning; accredited courses; short courses, conferences and workshops; networking through professional organisations; and developing online networks. Emerging Strategies for Supporting Student Learning will be essential reading for different groups working in colleges and universities including library and information workers, staff developers, educational technologists, educational development project workers, educational change agents and students of library and information science who are planning their careers in higher education institutions.

Book Online Searching

Download or read book Online Searching written by Karen Markey and published by Rowman & Littlefield. This book was released on 2023 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online Searching puts aspiring librarians working in all types of institutions on the fast track to becoming expert searchers, the intermediaries who unite information users with trusted sources that satisfy their information needs.

Book Learning and Education Games  Volume Two  Bringing Games into Educational Contexts

Download or read book Learning and Education Games Volume Two Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."

Book andererseits   Yearbook of Transatlantic German Studies

Download or read book andererseits Yearbook of Transatlantic German Studies written by William Collins Donahue and published by transcript Verlag. This book was released on 2024-01-31 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: andererseits provides a forum for research, commentary, and creative work on topics related to the German-speaking world and the field of German Studies. Works presented in the publication come from a wide variety of genres including book reviews, poetry, essays, editorials, forum discussions, academic notes, lectures, and traditional peer-reviewed academic articles. In addition, we welcome contributions by journalists, librarians, archivists, and other commentators interested in German Studies broadly conceived. As a specifically transatlantic endeavor, we also highlight select topics in American Studies that impact German Studies. By publishing such a diverse array of material, we hope to demonstrate the extraordinary value of the humanities in general, and German Studies in particular, on a variety of intellectual and cultural levels. This issue features sections about German Studies approaches to media literacy, Stephen Dowden's book »Modernism and Mimesis« and the poetics of ambiguous memory.

Book Health Sciences Librarianship

Download or read book Health Sciences Librarianship written by M. Sandra Wood and published by Rowman & Littlefield. This book was released on 2014-05-09 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook of health sciences librarianship provides the library student and new librarian with the background and skills necessary to handle day-to-day activities and provide quality services in a health sciences library or a more general library serving students and practitioners in the health professions. The book has 16 chapters, each authored by an experienced medical librarian and is are organized logically into 4 sections: The Profession, Collection Services, User Services, and Administrative Services, Each chapter contains photographs, figures, tables, and charts illustrating the essential concepts introduced. Overseen by a 3-member editorial board of leading professors in medical librarianship programs, this authoritative text provides students, beginning, and experienced librarians with a comprehensive overview of state-of-the-art medical librarianship.

Book Gamification

Download or read book Gamification written by Elizabeth McMunn-Tetangco and published by Rowman & Littlefield. This book was released on 2017-02-16 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.

Book Information Literacy  Lifelong Learning and Digital Citizenship in the 21st Century

Download or read book Information Literacy Lifelong Learning and Digital Citizenship in the 21st Century written by Serap Kurbanoglu and published by Springer. This book was released on 2014-12-13 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the European Conference on Information Literacy, ECIL 2014, held in Dubrovnik, Croatia, in October 2014. The 93 revised full papers presented together with two keynotes and one invited paper were carefully reviewed and selected from 283 submissions. The papers are organized in topical sections on theoretical framework; related concepts; research; rights and ethics; children; higher education; education and instruction; assessment and evaluation; libraries; different aspects.

Book Teach Like a Gamer

Download or read book Teach Like a Gamer written by Carly Finseth and published by McFarland. This book was released on 2018-06-08 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Book Handbook of Research on Literacy and Digital Technology Integration in Teacher Education

Download or read book Handbook of Research on Literacy and Digital Technology Integration in Teacher Education written by Keengwe, Jared and published by IGI Global. This book was released on 2019-11-15 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.

Book ECGBL 2018 12th European Conference on Game Based Learning

Download or read book ECGBL 2018 12th European Conference on Game Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book E Learning and the Academic Library

Download or read book E Learning and the Academic Library written by Scott Rice and published by McFarland. This book was released on 2016-05-09 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of user communities. Essays feature e-learning projects involving MOOCs (massive open online courses), augmented reality, chatbots and other innovative applications. Contributors describe the process of project development, from determination of need, to exploration of tools, project design and user assessment.

Book Student Engagement and Information Literacy

Download or read book Student Engagement and Information Literacy written by Craig Gibson and published by Assoc of Cllge & Rsrch Libr. This book was released on 2006 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: An assessment of, and instruction on, information literacy in curriculum.

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.