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EBookClubs

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Book Game Development with Construct 2

Download or read book Game Development with Construct 2 written by LEE STEMKOSKI and published by Apress. This book was released on 2017-05-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Book Learning Construct 2

    Book Details:
  • Author : Aryadi Subagio
  • Publisher : Packt Publishing Ltd
  • Release : 2014-12-26
  • ISBN : 1784398829
  • Pages : 304 pages

Download or read book Learning Construct 2 written by Aryadi Subagio and published by Packt Publishing Ltd. This book was released on 2014-12-26 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.

Book Construct Game Development Beginner s Guide

Download or read book Construct Game Development Beginner s Guide written by Daven Bigelow and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

Book Construct 2 for Beginners

    Book Details:
  • Author : Jorge Eider Silva
  • Publisher :
  • Release : 2017-05-04
  • ISBN : 9781521175392
  • Pages : 533 pages

Download or read book Construct 2 for Beginners written by Jorge Eider Silva and published by . This book was released on 2017-05-04 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: Construct 2 is a powerful, open source game engine designed for the development of 2D games. It is a tool to create web-based games without the need to know any programming language on the part of the developer. It has a number of features so that the developer can assemble all sorts of games with relative ease, operating fully integrated with HTML5.This tool is primarily intended for non-programmers, allowing the rapid creation of games and applications through the drag-and-drop method using a visual editor and a logic system based on behaviors, events and actions. Your project can be exported to more than 10 different platforms without any changes to the original code, and can be tested at any stage of development on the Web and on mobile devices, and published for sale in various stores such as Google Play, Windows Store, Amazon Store, among others. Construct 2 is focused on creating HTML5 games and very easy to use. However, the possibility of developing some types of applications besides games is not ruled out.

Book Construct 3 and 2 for Beginners

Download or read book Construct 3 and 2 for Beginners written by Cotterill and published by . This book was released on 2018-06-08 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Construct 2 and 3 easily as we guide you through each step while making a game that you can test out.There are lots of images so you can easily pick up whats going on with each step of the Book.Bonus included is my game that I created so that you can see how its made in Construct 2 and add functions to your own games.The way the book is designed makes it easy for users new to Construct 2 and 3 to pick up new topics fast.

Book Construct 2 Game Development by Example

Download or read book Construct 2 Game Development by Example written by John Bura and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

Book HTML5 Game Development from the Ground Up with Construct 2

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

Book Construct 3 Game Creation Tips   Techniques

Download or read book Construct 3 Game Creation Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Book Mostly Codeless Game Development

Download or read book Mostly Codeless Game Development written by Robert Ciesla and published by Apress. This book was released on 2017-07-19 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

Book Proceedings of International Conference on Recent Innovations in Computing

Download or read book Proceedings of International Conference on Recent Innovations in Computing written by Yashwant Singh and published by Springer Nature. This book was released on 2023-05-02 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features selected papers presented at the 5th International Conference on Recent Innovations in Computing (ICRIC 2022), held on May 13–14, 2022, at the Central University of Jammu, India, and organized by the university’s Department of Computer Science and Information Technology. The conference was hosted in association with ELTE, Hungary; Knowledge University, Erbil; Cyber Security Research Lab and many other national & international partners. The book is divided into two volumes, and it includes the latest research in the areas of software engineering, cloud computing, computer networks and Internet technologies, artificial intelligence, information security, database and distributed computing, and digital India.

Book Construct 2 Game Development by Example

Download or read book Construct 2 Game Development by Example written by John Bura and published by . This book was released on 2014-01-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."

Book Deep Learning for Coders with fastai and PyTorch

Download or read book Deep Learning for Coders with fastai and PyTorch written by Jeremy Howard and published by O'Reilly Media. This book was released on 2020-06-29 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala

Book Teaching Reading Comprehension to Students with Learning Difficulties  2 E

Download or read book Teaching Reading Comprehension to Students with Learning Difficulties 2 E written by Janette K. Klingner and published by Guilford Publications. This book was released on 2015-01-20 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practitioner resource and course text has given thousands of K-12 teachers evidence-based tools for helping students--particularly those at risk for reading difficulties--understand and acquire new knowledge from text. The authors present a range of scientifically validated instructional techniques and activities, complete with helpful classroom examples and sample lessons. The book describes ways to assess comprehension, build the skills that good readers rely on, and teach students to use multiple comprehension strategies flexibly and effectively. Each chapter features thought-provoking discussion questions. Reproducible lesson plans and graphic organizers can be downloaded and printed in a convenient 8 1/2" x 11" size. New to This Edition *Chapters on content-area literacy, English language learners, and intensive interventions. *Incorporates current research on each component of reading comprehension. *Discusses ways to align instruction with the Common Core State Standards. *Additional instructional activities throughout.

Book Prediction  Learning  and Games

Download or read book Prediction Learning and Games written by Nicolo Cesa-Bianchi and published by Cambridge University Press. This book was released on 2006-03-13 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed. Repeated game playing, adaptive data compression, sequential investment in the stock market, sequential pattern analysis, and several other problems are viewed as instances of the experts' framework and analyzed from a common nonstochastic standpoint that often reveals new and intriguing connections.

Book HTML5 Game Development For Dummies

Download or read book HTML5 Game Development For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2013-04-08 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

Book Why Startups Fail

Download or read book Why Startups Fail written by Tom Eisenmann and published by Currency. This book was released on 2021-03-30 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want your startup to succeed, you need to understand why startups fail. “Whether you’re a first-time founder or looking to bring innovation into a corporate environment, Why Startups Fail is essential reading.”—Eric Ries, founder and CEO, LTSE, and New York Times bestselling author of The Lean Startup and The Startup Way Why do startups fail? That question caught Harvard Business School professor Tom Eisenmann by surprise when he realized he couldn’t answer it. So he launched a multiyear research project to find out. In Why Startups Fail, Eisenmann reveals his findings: six distinct patterns that account for the vast majority of startup failures. • Bad Bedfellows. Startup success is thought to rest largely on the founder’s talents and instincts. But the wrong team, investors, or partners can sink a venture just as quickly. • False Starts. In following the oft-cited advice to “fail fast” and to “launch before you’re ready,” founders risk wasting time and capital on the wrong solutions. • False Promises. Success with early adopters can be misleading and give founders unwarranted confidence to expand. • Speed Traps. Despite the pressure to “get big fast,” hypergrowth can spell disaster for even the most promising ventures. • Help Wanted. Rapidly scaling startups need lots of capital and talent, but they can make mistakes that leave them suddenly in short supply of both. • Cascading Miracles. Silicon Valley exhorts entrepreneurs to dream big. But the bigger the vision, the more things that can go wrong. Drawing on fascinating stories of ventures that failed to fulfill their early promise—from a home-furnishings retailer to a concierge dog-walking service, from a dating app to the inventor of a sophisticated social robot, from a fashion brand to a startup deploying a vast network of charging stations for electric vehicles—Eisenmann offers frameworks for detecting when a venture is vulnerable to these patterns, along with a wealth of strategies and tactics for avoiding them. A must-read for founders at any stage of their entrepreneurial journey, Why Startups Fail is not merely a guide to preventing failure but also a roadmap charting the path to startup success.

Book Learning and Collaboration Technologies  Designing and Developing Novel Learning Experiences

Download or read book Learning and Collaboration Technologies Designing and Developing Novel Learning Experiences written by Panayiotis Zaphiris and published by Springer. This book was released on 2014-06-06 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.