Download or read book 12th Pacific Conference on Computer Graphics and Applications written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 12th Pacific Conference on Computer Graphics and Applications Proceedings 6 8 October 2004 Seoul Korea written by Pacific Conference on Computer Graphics and Applications and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 12th Pacific Conference on Computer Graphics and Applications written by and published by . This book was released on 2004 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by AlpeshKumar Ranchordas and published by Springer. This book was released on 2010-08-16 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes extended versions of the selected papers from VISIGRAPP 2009, the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, which was held in Lisbon, Portugal, during February 5–8, 2009 and organized by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC). VISIGRAPP comprises three component conferences, namely, the International Conference on Computer Vision Theory and Applications (VISAPP), the International Conference on Computer Graphics Theory and Applications (GRAPP), and the International Conference on Imaging Theory and Applications (IMAGAPP). VISIGRAPP received a total of 422 paper submissions from more than 50 co- tries. From these, and after a rigorous double-blind evaluation method, 72 papers were published as full papers. These figures show that this conference is now an - tablished venue for researchers in the broad fields of computer vision, computer graphics and image analysis. From the full papers, 25 were selected for inclusion in this book. The selection process was based on the scores assigned by the Program Committee reviewers as well as the Session Chairs. After selection, the papers were further revised and extended by the authors. Our gratitude goes to all contributors and referees, without whom this book would not have been possible.
Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by José Braz and published by Springer. This book was released on 2017-08-08 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.
Download or read book Computer Graphics written by John F. Hughes and published by Pearson Education. This book was released on 2014 with total page 1266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
Download or read book Mathematics of Surfaces XII written by Ralph Martin and published by Springer Science & Business Media. This book was released on 2007-08-22 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th IMA International Conference on the Mathematics of Surfaces, held in Sheffield, UK in September 2007. The 22 revised full papers presented together with 8 invited papers were carefully reviewed and selected from numerous submissions. Among the topics addressed is the applicability of various aspects of mathematics to engineering and computer science, especially in domains such as computer aided design, computer vision, and computer graphics. The papers cover a range of ideas from underlying theoretical tools to industrial uses of surfaces. Research is reported on theoretical aspects of surfaces including topology, parameterization, differential geometry, and conformal geometry, and also more practical topics such as geometric tolerances, computing shape from shading, and medial axes for industrial applications. Other specific areas of interest include subdivision schemes, solutions of differential equations on surfaces, knot insertion, surface segmentation, surface deformation, and surface fitting.
Download or read book Proceedings of the Future Technologies Conference FTC 2018 written by Kohei Arai and published by Springer. This book was released on 2018-10-17 with total page 1174 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book, presenting the proceedings of the 2018 Future Technologies Conference (FTC 2018), is a remarkable collection of chapters covering a wide range of topics, including, but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their real-world applications. The conference attracted a total of 503 submissions from pioneering researchers, scientists, industrial engineers, and students from all over the world. After a double-blind peer review process, 173 submissions (including 6 poster papers) have been selected to be included in these proceedings. FTC 2018 successfully brought together technology geniuses in one venue to not only present breakthrough research in future technologies but to also promote practicality and applications and an intra- and inter-field exchange of ideas. In the future, computing technologies will play a very important role in the convergence of computing, communication, and all other computational sciences and applications. And as a result it will also influence the future of science, engineering, industry, business, law, politics, culture, and medicine. Providing state-of-the-art intelligent methods and techniques for solving real-world problems, as well as a vision of the future research, this book is a valuable resource for all those interested in this area.
Download or read book Smart Graphics written by Andreas Butz and published by Springer. This book was released on 2009-05-22 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. The 15 revised full papers together with 8 short papers and 2 demonstrations presented were carefully reviewed and selected. The papers are organized in topical sections on visual analytics, user studies, human computer interaction, computer graphics and artificial intelligence, as well as virtual and mixed reality.
Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2013-08-19 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Download or read book Advances in Multimedia Information Processing PCM 2012 written by Ming-Ting Sun and published by Springer. This book was released on 2013-12-06 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 13th Pacific Rim Conference on Multimedia, held in Singapore during December 4-6, 2012. The 59 revised full papers presented were carefully reviewed and selected from 106 submissions for the main conference and are accompanied by 23 presentations of 4 special sessions. The papers are organized in topical sections on multimedia content analysis, image and video processing, video coding and multimedia information processing, image/video processing and analysis, video coding and multimedia system, advanced image and video coding, cross media learning with structural priors, as well as efficient multimedia analysis and utilization.
Download or read book Visual Information Systems Web Based Visual Information Search and Management written by Monica Sebillo and published by Springer. This book was released on 2008-09-16 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 10th International Conference on Visual Information Systems, VISUAL 2008, held in Salerno, Italy, September 11-12, 2008. The 35 papers presented in this volume, together with 3 keynote speeches, were carefully reviewed and selected from 58 submissions. The topics covered are information and data visualization; advances techniques for visual information management; mobile visual information systems; image and video indexing and retrieval; applications of visual information systems; and industrial experiences.
Download or read book Processing Analyzing and Learning of Images Shapes and Forms written by Xue-Cheng Tai and published by North Holland. This book was released on 2019-10 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing, Analyzing and Learning of Images, Shapes, and Forms: Part 2, Volume 20, surveys the contemporary developments relating to the analysis and learning of images, shapes and forms, covering mathematical models and quick computational techniques. Chapter cover Alternating Diffusion: A Geometric Approach for Sensor Fusion, Generating Structured TV-based Priors and Associated Primal-dual Methods, Graph-based Optimization Approaches for Machine Learning, Uncertainty Quantification and Networks, Extrinsic Shape Analysis from Boundary Representations, Efficient Numerical Methods for Gradient Flows and Phase-field Models, Recent Advances in Denoising of Manifold-Valued Images, Optimal Registration of Images, Surfaces and Shapes, and much more. Covers contemporary developments relating to the analysis and learning of images, shapes and forms Presents mathematical models and quick computational techniques relating to the topic Provides broad coverage, with sample chapters presenting content on Alternating Diffusion and Generating Structured TV-based Priors and Associated Primal-dual Methods
Download or read book Computational Modeling of Objects Presented in Images Fundamentals Methods and Applications written by Yongjie Jessica Zhang and published by Springer. This book was released on 2014-07-23 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2014, held in Pittsburgh, PA, USA, in September 2014. The 29 revised full papers presented together with 10 short papers and 6 keynote talks were carefully reviewed and selected from 54 submissions. The papers cover the following topics: medical treatment, imaging and analysis; image registration, denoising and feature identification; image segmentation; shape analysis, meshing and graphs; medical image processing and simulations; image recognition, reconstruction and predictive modeling; image-based modeling and simulations; and computer vision and data-driven investigations.
Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Download or read book Fundamentals Of Computer Graphics Proceedings Of The Second Pacific Conference On Computer Graphics And Applications Pacific Graphics 94 written by J N Chen and published by World Scientific. This book was released on 1994-07-20 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.
Download or read book Mathematical Methods for Curves and Surfaces written by Morten Dæhlen and published by Springer Science & Business Media. This book was released on 2010-03-02 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2008, held in Tønsberg, Norway, in June/July 2008. The 28 revised full papers presented were carefully reviewed and selected from 129 talks presented at the conference. The topics addressed by the papers range from mathematical analysis of various methods to practical implementation on modern graphics processing units.