Download or read book Commodore 64 Game Master written by P. K. McBride and published by . This book was released on 1984-01-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Ready written by Roberto Dillon and published by Springer. This book was released on 2014-12-03 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
Download or read book Commodore 64 Games Book 2 written by Gregg Barnett and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1984, this was the second in Melbourne House's series of books that aimed to help owners of the much-loved Commodore 64 learn more about their machines, including how to program a range of games. For many readers, the C64 would be the first computer they would ever have experienced, meaning the book had a very important job to do - introducing people to the very concept of computer programming. * * * As the original publisher Melbourne House wrote: Just when you thought it was safe to go back to your micro... By popular demand here's 30 more exciting, original games for your Commodore 64. Every game is new! And every game has been specifically designed with easy-to-understand sub-structures so you learn programming skills as you go. There's arcade games, strategy games and games you can modify and develop yourself. And with CHEXSUM, typing in is easier, and mistakes are quickly located. Commodore 64 owners - see if you can keep up with the latest release from the Commodore 64 Games experts. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Download or read book The 100 Greatest Commodore 64 Games written by Tom Crossland and published by BookRix. This book was released on 2022-01-02 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...
Download or read book Commodore 64 Machine Code Master written by David Lawrence and published by . This book was released on 1983 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Speccy Nation written by Dan Whitehead and published by Createspace Independent Pub. This book was released on 2012-09-06 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.
Download or read book Master Memory Map for the Commodore 64 written by Paul Pavelko and published by Prentice Hall. This book was released on 1983 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Retro Game Dev written by Derek Morris and published by . This book was released on 2017-11-29 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com.Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Download or read book Mastering Machine Code On Your Commodore 64 written by Mark Greenshields and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Download or read book Home Applications and Games for the Commodore 64 written by Timothy P Banse and published by Middle Coast Publishing. This book was released on 2019-09-13 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This vintage microcomputer book from 1982 has been reissued for 2020. It is an appropriate title for Novice and experts alike. Even someone who has never programmed a single line of BASIC code will find multiple streets of joy within this book's pages. Some of the programs are bare bones simple, others take advantage of Commodore BASIC's sophisticated colour graphics and sound. Keep in mind the Commodore 64/128 and the VIC-20 were both famous for their colourful, sound-arific games! Each Commodore BASIC program is introduced with background information: A line-by-line explanation of how the program works, plus string and numeric variable tables spell out what each variable stands for. Just type in the program using your Commodore keyboard and run the programs as is. The panoply of game and utility Programs include: Checkbook Balancer ■ Budget Power ■ Number Averaging ■ Calorie Counter ■ Blood Alcohol Test ■ Crypto System ■ Medical History ■ Electronic Postage Meter ■ Car Ownership Cost ■ Trip Cost Calculator ■ Meal Planner ■ Utility Audit ■ Heat Loss Cost Analysis ■ Bulk Purchase Tabulator ■ Smart Typewriter-Dumb Word Processor ■ Carpool Worksheet ■ Typing Tutor ■ Home Inventory Log ■ Tax Deduction Recorder ■ Jogger's Logbook ■ Credit Card Manager Ghost Town Vampire Girls ■ Beowulf V. Grendel ■ Jet Jockey ■ Bridge Buster ■ .44 Magnum Russian Roulette ■ Oracle at Delphi ■ I-Ching Coin Toss ■ Adventure Die Cast ■ R Is for Red ■ Music Composer. The author has published several books on BASIC programming and served as an editor on a major computer magazine.
Download or read book Commodore 64 Programmer s Reference Guide written by and published by Prentice Hall. This book was released on 1983-01 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer
Download or read book 25 Advanced Games for the Commodore 64 written by Larry Hatch and published by . This book was released on 1984-01-01 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book RetroGameDev C64 Edition Volume 2 written by Derek Morris and published by Retrogamedev. This book was released on 2021-02-02 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: [Black & White version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.
Download or read book Commodore 64 Games written by Kevin Bergin and published by Bloomsbury Academic. This book was released on 1984 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Commodore 64 Advanced Game Design written by George A. Schwenk and published by Tab Books Software. This book was released on 1985-06-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers three computer games which make use of strategy, shows how each one was programmed, and gives practical advice on creating one's own games
Download or read book How to be a Complete Bastard written by Adrian Edmondson and published by Virgin Books Limited. This book was released on 1986 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Hobbyist s Guide to THEC64 Mini written by Holger Weßling and published by Andrews UK Limited. This book was released on 2018-11-28 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.