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Book Building Tablet PC Applications

Download or read book Building Tablet PC Applications written by Rob Jarrett and published by . This book was released on 2002 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many pen-based software platforms have been introduced in the last decade, but only recently has the introduction of faster processors and hardware enabled mainstream introduction of tablet-sized pen-based PCs. This book tackles the challenge of writing compelling Tablet PC software on two fronts. First, it distills decades of usability research into pen-based computing to present an authoritative discussion of the optimal design of pen-based user interfaces. Second, it provides an in-depth exposition of the Tablet PC Ink SDK, complete with tips and tricks on how developers can produce the most powerful and natural "ink-aware" applications. Distills decades of usability research into pen-based software to present an authoritative discussion of the optimal design of pen-based user interfaces Provides an in-depth exposition of the TabletPC Ink SDK, complete with tips and tricks on how developers can produce the most powerful and natural pen-based, "ink-aware" applications Co-written by the lead software developer on the Microsoft TabletPC team

Book Absolute Beginner s Guide to Tablet PCs

Download or read book Absolute Beginner s Guide to Tablet PCs written by Craig Forrest Mathews and published by Que Publishing. This book was released on 2004 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you use your Tablet PC for work or play, this easy to follow guide gets you going quickly! Using real world scenarios that apply to teachers, students, business professionals, medical professionals, and more,Absolute Beginner's Guide to Tablet PCsshows you how to put Tablet PCs to use in real life. The book shows you the basics for getting your Tablet PCs up and running, then kicks it into high gear and shows you how to put your newfound palmtop power to use! You will also learn how to use Microsoft's new OneNote application to take, store, sort, and share notes with other users.

Book Building Tablet PC applications

Download or read book Building Tablet PC applications written by Rob Jarrett and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many pen-based software platforms have been introduced in the last decade, but only recently has the introduction of faster processors and hardware enabled mainstream introduction of tablet-sized pen-based PCs. This book tackles the challenge of writing compelling Tablet PC software on two fronts. First, it distills decades of usability research into pen-based computing to present an authoritative discussion of the optimal design of pen-based user interfaces. Second, it provides an in-depth exposition of the Tablet PC Ink SDK, complete with tips and tricks on how developers can produce.

Book Build Windows 8 Apps with Microsoft Visual C   Step by Step

Download or read book Build Windows 8 Apps with Microsoft Visual C Step by Step written by Luca Regnicoli and published by Pearson Education. This book was released on 2013-04-15 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on, step-by-step guide to building Windows 8 apps with Microsoft Visual C++ Teach yourself how to build Windows 8 applications using the Visual C++ language—one step at a time. Ideal for those with intermediate to advanced C++ development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that can adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Microsoft Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store

Book Building Windows 8 Apps with C  and XAML

Download or read book Building Windows 8 Apps with C and XAML written by Jeremy Likness and published by Addison-Wesley. This book was released on 2012-10-25 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Jeremy builds real apps for real customers. That’s why I can heartily recommend this book. Go out and write some great apps...and keep this book handy.” —From the Foreword by Jeff Prosise Build Exceptionally Immersive and Responsive Touch-Based Windows Store Apps for Windows 8 with C# and XAML This is the first practical guide to building breakthrough applications for Windows 8 from project templates through publication to the new Windows Store. Microsoft “MVP of the Year” Jeremy Likness helps you combine your existing developer skills with new Visual Studio 2012 tools and best practices to create apps that are intuitive and innovative. His guidance and insight will help you dive into Windows 8 development—and gain a powerful competitive advantage for years to come. Likness illuminates the entire apps lifecycle, from planning and Model-View-View Model (MVVM) based design through coding, testing, packaging, and deployment. He covers both business and consumer apps, showing how Windows 8/WinRT development builds upon and contrasts with older WPF and Silverlight approaches. Using carefully crafted downloadable code examples and sample projects, Likness shows how to make the most of new platform features, including integrated social networking, search, contracts, charms, and tiles. Throughout, he addresses crucial development challenges that have only been discussed on MSDN, blog posts, and Twitter feeds—and never with this depth and clarity before. Coverage includes • Mastering real-world Windows 8 development for all devices and form factors • Understanding the new WinRT framework and the unique characteristics of Windows 8 apps • Designing apps that are faster, more responsive, do more with less, and maximize battery life • Creating exceptionally fluid interfaces with VS 2012 templates, built-in animations, and XAML • Building apps that respond consistently to multiple forms of input, including complex touch manipulations • Using contracts and charms to expose services or enable users to do so • Providing information to users through Live Tiles even when your app isn’t running • Connecting your app seamlessly to multiple data sources, including social networks and cloud storage • Syndicating rich, network-based content • Using Model-View-ViewModel (MVVM) • Securing Windows 8 apps through authentication and authorization • Efficiently testing, debugging, packaging, and deploying apps

Book Build Windows 8 Apps with Microsoft Visual C  and Visual Basic Step by Step

Download or read book Build Windows 8 Apps with Microsoft Visual C and Visual Basic Step by Step written by Luca Regnicoli and published by Pearson Education. This book was released on 2013-02-15 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your hands-on, step-by-step guide to building Windows 8 apps with .NET Teach yourself how to build Windows 8 applications using Microsoft .NET Framework 4.5 with Microsoft Visual C# 2012 or Visual Basic 2012—one step at a time. Ideal for those with intermediate to advanced .NET development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that easily adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. C# examples are presented in the text; Visual Basic code examples are available online only. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store

Book Building JavaScript Games

Download or read book Building JavaScript Games written by Arjan Egges and published by Apress. This book was released on 2014-09-30 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

Book Tablet PCs in easy steps

Download or read book Tablet PCs in easy steps written by Michael Price and published by In Easy Steps. This book was released on 2013-04-24 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Tablet PC is a mobile computer that incorporates a flat touchscreen, is operated by touching the screen and by using an on screen keyboard, and is capable of running the full Windows operating system. Touching the screen is not just a simple matter, since it can involve up to ten points of contact and a range of touch gestures. Tablet PCs can also incorporate sensors, to detect screen brightness, rotation, tilt and motion, and location and direction. The Tablet PC may include cameras, front and back facing, and may allow storage devices and other components to be attached. You can use them with printers, with networks, over the Internet and for Cloud computing. If you intend to buy a Tablet PC for yourself or for a gift, Tablet PCs in easy steps will guide you through choosing the right one, explaining the differences between them and the options available. This handy guide then covers all the functions you’ll need and will help you to set up, personalize and maintain your Tablet PC. You’ll learn how to connect to and browse the internet, send and receive message and emails, maintain your contacts and diary, download the most useful Windows 8 Apps from the Windows Store, sync and share your data, and keep your Tablet PC software up-todate – all safely and securely. Tablet PCs in easy steps will guide you through everything you need to know to get the most out of your new Tablet PC, showing you how in easy steps. Tablet PCs in easy steps concentrates on the Tablet PCs that run the latest Windows operating systems – Windows RT (for ARM computers) or Windows 8 (for Intel and AMD based computers).

Book Android Apps with App Inventor

Download or read book Android Apps with App Inventor written by Jörg H. Kloss and published by Addison-Wesley. This book was released on 2012-02-22 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor. Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone. Topics covered include Installing and configuring App Inventor Building modern, attractive mobile user interfaces Controlling Android media hardware, including the camera Saving data locally with TinyDB, or in the cloud with TinyWebDB Streamlining and automating phone, text, and email communications Tracking orientation, acceleration, and geoposition Integrating text-to-speech and speech-to-text in your apps Controlling other apps and Web services with ActivityStarter Building mobile mashups by exchanging data with Web APIs Testing your apps for diverse hardware with the Android Emulator Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else! Companion files for this title can be found at informit.com/title/9780321812704

Book Computerworld

    Book Details:
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  • Publisher :
  • Release : 2002-11-11
  • ISBN :
  • Pages : 56 pages

Download or read book Computerworld written by and published by . This book was released on 2002-11-11 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book Building a Mobile App

Download or read book Building a Mobile App written by Sarah Guthals and published by John Wiley & Sons. This book was released on 2017-03-27 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!

Book Start Here  Build Windows 8 Apps with HTML5 and JavaScript

Download or read book Start Here Build Windows 8 Apps with HTML5 and JavaScript written by Dino Esposito and published by Pearson Education. This book was released on 2013-05-15 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Windows 8 programming? Start Here! Learn the fundamentals of Windows 8 programming—and begin creating apps for desktops, laptops, tablets, and other devices. If you have previous experience with HTML5 and JavaScript—simply start here! This book introduces must-know concepts and getting-started techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Windows 8 app development Build on your knowledge of HTML5, CSS, and JavaScript Create photo and media galleries with built-in HTML widgets Interact with the system through live tiles, contracts, and view state detection Store and access data on the local device and via the Internet Access webcam, GPS, and other sensors embedded in the device Create your first programs and publish them to the Windows Store

Book Android Tablet Application Development For Dummies

Download or read book Android Tablet Application Development For Dummies written by Donn Felker and published by John Wiley & Sons. This book was released on 2011-12-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're already developing for Android mobile devices, the move to tablets is a natural. If you've been considering plunging into app development, Android tablet apps are a great place to start. Here's your step-by-step guide to tablet app success.

Book Intelligent Buildings  An Introduction

Download or read book Intelligent Buildings An Introduction written by Derek Clements-Croome and published by Routledge. This book was released on 2013-10-08 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the concept of Intelligent Buildings to the wider construction community. Edited by the Father of Intelligent Buildings, Derek Clements-Croome, the book explains that intelligent buildings should be sustainable, healthy, technologically aware, meet the needs of occupants and business, and should be flexible and adaptable to deal with change. This means the processes of planning, design, construction, commissioning and facilities management including post-occupancy evaluation are all important. Buildings comprise many systems devised by many people and yet the relationship between buildings and people can only work satisfactorily if there is an integrated team with a holistic vision.

Book Intelligent Computing Theories and Application

Download or read book Intelligent Computing Theories and Application written by De-Shuang Huang and published by Springer Nature. This book was released on 2021-08-09 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of LNCS 12836 and LNCS 12837 constitutes - in conjunction with the volume LNAI 12838 - the refereed proceedings of the 17th International Conference on Intelligent Computing, ICIC 2021, held in Shenzhen, China in August 2021. The 192 full papers of the three proceedings volumes were carefully reviewed and selected from 458 submissions. The ICIC theme unifies the picture of contemporary intelligent computing techniques as an integral concept that highlights the trends in advanced computational intelligence and bridges theoretical research with applications. The theme for this conference is “Advanced Intelligent Computing Methodologies and Applications.” The papers are organized in the following subsections: Evolutionary Computation and Learning, Image and signal Processing, Information Security, Neural Networks, Pattern Recognition Swarm Intelligence and Optimization, and Virtual Reality and Human-Computer Interaction.

Book Human Computer Interaction  Interaction Platforms and Techniques

Download or read book Human Computer Interaction Interaction Platforms and Techniques written by Julie A. Jacko and published by Springer. This book was released on 2007-08-23 with total page 1262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.