Download or read book Blackboard Architectures and Applications written by V. Jagannathan and published by Elsevier. This book was released on 1989-01-01 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blackboard Architectures and Applications focuses on studies done on blackboard architecture in the industries and academe. Particularly given value is the role this paradigm plays in distributed problem solving, parallelism, and intelligent real-time systems. Composed of 21 chapters, the book contains the literature of authors who have diligently conducted studies on this concern. The book starts by discussing the blackboard model of problem solving, including control and organization, wherein goal relationships and their use in blackboard architecture are noted. Also given attention are BBI basic control loop, an empirical comparison of explicit and implicit control architectures, and the dynamic integration of reasoning methods. The book then proceeds with discussions on the concurrency and parallelism of advanced architectures. Taken into consideration include design alternatives for parallel and distributed blackboard systems; the parallelization of blackboard architectures and the Agora system; and a comparison of the cage system and polygon architecture. Real-time blackboard architecture systems are also explored. This part contains experiments, frameworks, and methods designed to approximate processing in real-time problem solving. The text also points at developments in blackboard systems. Given attention are the architecture of ATOME, performance of GBB, the Erasmus system, and the use of blackboard system for distributed problem solving. The book finally focuses on object-oriented blackboard architecture for model-based diagnostic reasoning; dynamic instructional planning in the BB1 architecture; and consideration of blackboard model for cockpit information management. The book is a vital source of data for those wanting to explore the potential of artificial intelligence.
Download or read book Blackboard Systems written by Robert Engelmore and published by Addison Wesley Publishing Company. This book was released on 1988 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Theory 88 written by Sandra L. Newsome and published by Springer Science & Business Media. This book was released on 2013-03-07 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1984, Nam Sub, who was then the Assistant Director for Engineering at the National Science Foundation (NSF), created the Design Theory and Methodology Program. Among his goals in creating this program were to develop a science of engineering design and to establish design as an accepted field of engineering research. From 1984 to 1986 this program was directed by Susan Finger; from 1986 to the present Jack Dixon has been the director. The program itself has covered a broad range of disciplines, from chemical engineering to architecture, and a broad range of research paradigms, from psychological experiments to mathematical models. The present volume is based on the second NSF Grantee Workshop on Design Theory and Methodology, called Design Theory '88, which was held June 2-5, 1988 at Rensselaer Polytechnic Institute in Troy, NY, USA. It is, however, not strictly a proceedings since it includes some material that was not presented at a the Workshop and since it omits some papers and discussions that were presented at the Workshop. At the Workshop, invited speakers presented overviews of six different research areas based on summaries submitted in advance by the grantees of the Design Theory and Methodology Program. Since most of the speakers were not supported under the NSF program they brought fresh views to it. The other papers in this book were submitted directly to this volume and were not presented at the Workshop.
Download or read book Software Architecture and Design Illuminated written by Kai Qian and published by Jones & Bartlett Learning. This book was released on 2010 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Architecture/Software Engineering
Download or read book Issues and Applications of Case Based Reasoning to Design written by Mary Lou Maher and published by Psychology Press. This book was released on 2014-02-25 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is believed to be one of the most interesting and challenging problem-solving activities ever facing artificial intelligence (AI) researchers. Knowledge-based systems using rule-based and model-based reasoning techniques have been applied to build design automation and/or design decision support systems. Although such systems have met with some success, difficulties have been encountered in terms of formalizing such generalized design experiences as rules, logic, and domain models. Recently, researchers have been exploring the idea of using case-based reasoning (CBR) techniques to complement or replace other approaches to design support. CBR can be considered as an alternative to paradigms such as rule-based and model-based reasoning. Rule-based expert systems capture knowledge in the form of if-then rules which are usually identified by a domain expert. Model-based reasoning aims at formulating knowledge in the form of principles to cover the various aspects of a problem domain. These principles, which are more general than if-then rules, comprise a model which an expert system may use to solve problems. Model-based reasoning (MBR) is sometimes called reasoning from first principles. Instead of generalizing knowledge into rules or models, CBR is an experience-based method. Thus, specific cases, corresponding to prior problem-solving experiences, comprise the main knowledge sources in a CBR system. This volume includes a collection of chapters that describe specific projects in which case-based reasoning is the focus for the representation and reasoning in a particular design domain. The chapters provide a broad spectrum of applications and issues in applying and extending the concept of CBR to design. Each chapter provides its own introduction to CBR concepts and principles.
Download or read book Software Architecture A Case Based Approach written by Varma, Vasudeva and published by Pearson Education India. This book was released on 2009 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Architecture: A Case Based Approach discusses the discipline using real-world case studies and posing pertinent questions that arouse objective thinking. It encourages the reader to think about the subject in the context of problems that s
Download or read book Recent Advances in Security Privacy and Trust for Internet of Things IoT and Cyber Physical Systems CPS written by Kuan-Ching Li and published by CRC Press. This book was released on 2020-12-17 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Security, privacy, and trust in the Internet of Things (IoT) and CPS (Cyber-Physical Systems) are different from conventional security as concerns revolve around the collection and aggregation of data or transmission of data over the network. Analysis of cyber-attack vectors and the provision of appropriate mitigation techniques are essential research areas for these systems. Adoption of best practices and maintaining a balance between ease of use and security are, again, crucial for the effective performance of these systems. Recent Advances in Security, Privacy and Trust for Internet of Things (IoT) and Cyber-Physical Systems (CPS) discusses and presents techniques and methodologies, as well as a wide range of examples and illustrations, to effectively show the principles, algorithms, challenges, and applications of security, privacy, and trust for IoT and CPS. Book features: Introduces new directions for research, development, and engineering security, privacy, and trust of IoT and CPS Includes a wealth of examples and illustrations to effectively demonstrate the principles, algorithms, challenges, and applications Covers most of the important security aspects and current trends not present in other reference books This book will also serve as an excellent reference in security, privacy, and trust of IoT and CPS for professionals in this fast-evolving and critical field. The chapters present high-quality contributions from researchers, academics, and practitioners from various national and international organizations and universities.
Download or read book Formal Methods and Software Engineering written by Jing Sun and published by Springer. This book was released on 2018-11-05 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th International Conference on Formal Engineering Methods, ICFEM 2018, held in Gold Coast, QLD, Australia, in November 2018. The 22 revised full papers presented together with 14 short papers were carefully reviewed and selected from 66 submissions. The conference focuses on all areas related to formal engineering methods, such as verification; network systems; type theory; theorem proving; logic and semantics; refinement and transition systems; and emerging applications of formal methods.
Download or read book Uncertainty in Artificial Intelligence written by Didier J. Dubois and published by Morgan Kaufmann. This book was released on 2014-05-12 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uncertainty in Artificial Intelligence: Proceedings of the Eighth Conference (1992) covers the papers presented at the Eighth Conference on Uncertainty in Artificial Intelligence, held at Stanford University on July 17-19, 1992. The book focuses on the processes, methodologies, technologies, and approaches involved in artificial intelligence. The selection first offers information on Relative Evidential Support (RES), modal logics for qualitative possibility and beliefs, and optimizing causal orderings for generating DAGs from data. Discussions focus on reversal, swap, and unclique operators, modal representation of possibility, and beliefs and conditionals. The text then examines structural controllability and observability in influence diagrams, lattice-based graded logic, and dynamic network models for forecasting. The manuscript takes a look at reformulating inference problems through selective conditioning, entropy and belief networks, parallelizing probabilistic inference, and a symbolic approach to reasoning with linguistic quantifiers. The text also ponders on sidestepping the triangulation problem in Bayesian net computations; exploring localization in Bayesian networks for large expert systems; and expressing relational and temporal knowledge in visual probabilistic networks. The selection is a valuable reference for researchers interested in artificial intelligence.
Download or read book Rhetoric and the Arts of Design written by David S. Kaufer and published by Routledge. This book was released on 2013-11-26 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design arts -- from the design of buildings and machines to software and interfaces -- are associated with types of knowledge and performance thought to be structured, modular, and systematic. Such arts have become increasingly prestigious in our technocratic society. Since Aristotle, the art of rhetoric was conceived as a loosely structured "practical" art thought to be limited in the extent to which it could mimic more precise subject matters. The art of rhetoric has been controversial since classical times, but its status has sunk even lower since the industrial revolution -- a point when civic cultures began to cede authority and control to the cultures of specialized experts. Many sympathizers of rhetoric have resisted its decline by calling for a civic art of public discourse to stand in opposition to a technocratic specialized discourse that has come, increasingly, to disenfranchise the ordinary citizen. This is the first book to question the rhetoric/technical knowledge split from a more fundamental perspective. To get some perspective on what is at stake in rhetoric's traditional classification as a "practical" art, the authors: * explore the distinction between practical and design arts; * enumerate the various criteria cited in the literature for qualifying a cluster of knowledge and performative skills to count as an art of design; * show how the knowledge and performative skills associated with the art of rhetoric meet the major requirements of design knowledge; * propose a general architecture of rhetorical design, one descriptive both of civic address and specialized academic argument; * turn to the Lincoln/Douglas debates to embody and provide some empirical support and illustration for their architecture; * demonstrate how Lincoln and Douglas can be thought of as expert designers whose rhetoric is highly structured and modular; and * explain how the rhetoric of both rhetorical agents can be represented in the layers and modules that one needs to display plans for buildings, software, or other design artifacts. These layers and modules are not just post hoc annotations of the debates; they also illuminate new and systematic ways for viewing the debates -- and by implication, other specimens of rhetoric -- in terms of strategies of artistic production. Kaufer and Butler conclude their presentation by citing some of the research and educational implications that follow from housing rhetoric within the family of design arts.
Download or read book Parallel Computing written by D.J Evans and published by CRC Press. This book was released on 1989-05-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel Computing: Methods, Algorithms and Applications presents a collection of original papers presented at the international meeting on parallel processing, methods, algorithms, and applications at Verona, Italy in September 1989.
Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Download or read book Cooperative Design Visualization and Engineering written by Yuhua Luo and published by Springer. This book was released on 2016-10-13 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th InternationalConference on Cooperative Design, Visualization, and Engineering, CDVE2016, held in Sydney, NSW, Australia, in October 2016. The 42 full papers and 9 short papers presented were carefully reviewed and selected from 89 submissions. The papers cover a broad range of topics in the field of cooperative visualization, visual analytics, cooperative engineering, and cooperative design and applications.
Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Download or read book Artificial Intelligence written by Dr. Kavyashree .N and published by Archers & Elevators Publishing House. This book was released on with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computational Intelligence written by Christine L. Mumford and published by Springer Science & Business Media. This book was released on 2009-07-21 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about synergy in computational intelligence (CI). It is a c- lection of chapters that covers a rich and diverse variety of computer-based techniques, all involving some aspect of computational intelligence, but each one taking a somewhat pragmatic view. Many complex problems in the real world require the application of some form of what we loosely call “intel- gence”fortheirsolution. Fewcanbesolvedbythenaiveapplicationofasingle technique, however good it is. Authors in this collection recognize the li- tations of individual paradigms, and propose some practical and novel ways in which di?erent CI techniques can be combined with each other, or with more traditional computational techniques, to produce powerful probl- solving environments which exhibit synergy, i. e. , systems in which the whole 1 is greater than the sum of the parts . Computational intelligence is a relatively new term, and there is some d- agreement as to its precise de?nition. Some practitioners limit its scope to schemes involving evolutionary algorithms, neural networks, fuzzy logic, or hybrids of these. For others, the de?nition is a little more ?exible, and will include paradigms such as Bayesian belief networks, multi-agent systems, case-based reasoning and so on. Generally, the term has a similar meaning to the well-known phrase “Arti?cial Intelligence” (AI), although CI is p- ceived moreas a “bottom up” approachfrom which intelligent behaviour can emerge,whereasAItendstobestudiedfromthe“topdown”,andderivefrom pondering upon the “meaning of intelligence”. (These and other key issues will be discussed in more detail in Chapter 1.
Download or read book How to Build a Brain written by Chris Eliasmith and published by Oxford University Press. This book was released on 2013-06-27 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Eliasmith presents a new approach to understanding the neural implementation of cognition in a way that is centrally driven by biological considerations. According to the Semantic Pointer Hypothesis, higher-level cognitive functions in biological systems are made possible by semantic pointers.