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Book Asia Legendary Gamer

    Book Details:
  • Author : Wharton Dawson
  • Publisher :
  • Release : 2021-10-19
  • ISBN :
  • Pages : 120 pages

Download or read book Asia Legendary Gamer written by Wharton Dawson and published by . This book was released on 2021-10-19 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Asia Legendary Gamer Notebook Birthday Gift is a 120 pages Simple and elegant Notebook on a Matte-finish cover, Birthday gifts for your Son, birthday gifts for men, Perfect Journal for Asia Lovers Diary, It's a Asia Thing, You Wouldn't Understand , Great for taking notes in class, journal writing and essays, Perfect gift for parents, gradparents, kids, boys, girls, youth and teens as a Birthday gift. 120 pages Size 6 x 9 (15.24 x 22.86 cm)- the ideal size for all purposes, fitting perfectly into your bag White-color paper Soft, glossy cover Matte Finish Cover for an elegant look and feel

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-09
  • ISBN :
  • Pages : 116 pages

Download or read book HWM written by and published by . This book was released on 2008-09 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book The Legendary Game Player

Download or read book The Legendary Game Player written by Zhuan JiaLaoLi and published by Funstory. This book was released on 2020-02-03 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!

Book Asia s Legendary Hotels

    Book Details:
  • Author : William Warren
  • Publisher : Tuttle Publishing
  • Release : 2012-06-04
  • ISBN : 1462906745
  • Pages : 212 pages

Download or read book Asia s Legendary Hotels written by William Warren and published by Tuttle Publishing. This book was released on 2012-06-04 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring over 370 artful photographs and insightful commentary, this book is an exploration of the most magnificent and opulent hotels across the Asia-Pacific region. Asia, and its many splendid countries such as Malaysia, Thailand, Cambodia and Sri Lanka, prides itself on being a destination. It has a rich history, and a part of that history is the magnificent travel accommodations that sprang up to cater to the western traveler. Presented with more spectacular photos and rare archival images, Asia's Legendary Hotels features some of Asia's most significant luxury hotels, locals renowned for their monumental history and superb levels of service and luxury. No literary hotel nor colonial hotel is left out of the mix, from the Raffles Hotel in Singapore to the Ananda in the Himalayas. This book captures the romance of travel from days gone by, when the journey itself was as much of an adventure as the destination. Featured Asian hotels include: The Peninsula Hotel, Hong Kong The Taj Maal Palace and Tower, India Dwarika's Hotel, Nepal Grand Hotel, Sri Lanka The Strand, Myanmar The Oriental, Bangkok, Thailand Raffles Hotel Le Royal, Cambodia Hotel Majestic, Vietnam Eastern and Oriental Hotel, Malaysia The Fullerton Hotel, Singapore And many more…

Book The Legendary Game   Ultimate Hockey Trivia

Download or read book The Legendary Game Ultimate Hockey Trivia written by Tom King and published by Trafford Publishing. This book was released on 2010-10 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tom has been researching hockey For The past 35 years. Throughout his passion for hockey, The Legendary Game - Ultimate Hockey Trivia" includes more than 1000 trivia facts of the history of hockey covering more than 100 years of Canada's favourite sport. This exciting edition chronicals the feats of everybody from the Hall-of-Famers To The infamous. The trivial facts includes everything from the pros to amateurs to international competitions.

Book Transnational Contexts of Development History  Sociality  and Society of Play

Download or read book Transnational Contexts of Development History Sociality and Society of Play written by S. Austin Lee and published by Springer. This book was released on 2017-01-21 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Book A Game of Two Halves

Download or read book A Game of Two Halves written by Rishav Ray and published by Exceller Books. This book was released on 2024-07-19 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Football has evolved enormously since Nagendra Prasad kicked a ball 150 years ago. Unlike any other sport, football has left a socio-cultural-economic influence throughout our quest for independence and onto the journey of becoming the world's largest democracy. From Mohun Bagan's 1911 IFA Shield win igniting a nationalist movement to the Indian footballing family's newest child, Bengaluru FC envisaged in a corporate suit, A Game of Two Halves gives its readers a chance to turn back the clock and revisit the glorious days of 11 clubs that made Indian club football invaluable.

Book Asian Monsters 5e

    Book Details:
  • Author : Miguel Colon
  • Publisher :
  • Release : 2021-09
  • ISBN : 9781955320061
  • Pages : pages

Download or read book Asian Monsters 5e written by Miguel Colon and published by . This book was released on 2021-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Beasts from the EastAsian Monsters is a 112-page softcover DnD 5E bestiary featuring over 90 incredible creatures drawn from the myths and legends of Asia. Researched and developed with a diverse team of authors, artists, and cultural consultants, you'll find an awesome array of enemies and allies from Cambodia, China, India, Japan, Korea, Laos, Malaysia, Myanmar, Thailand, Tibet, and Vietnam, as well as nations of the western Pacific like Indonesia, Australia, and the Philippines, beautifully illustrated and ready to unleash in your 5E campaign. Within these pages, you'll find creatures to challenge any adventurer, from minor menaces like the kyeryong and kappa to gargantuan sea monsters like the doom-bringing umibozu and the death-whale bakekujira. The restless dead are found here in plenty, with a variety of gwishin and gaki alongside deadlier foes like the jiang-shi, bhuta, and manananggal. There are dragons here to be sure, and giants like the kabandha, and fey and familiar spirts like the kami and nat. Wise and powerful celestials like the garuda and kirin stand against fiends like oni and asuras, ranging in power from simple komainu guardian beasts to mighty rakshasa maharajas that threaten the gods themselves. If your campaign world feels a little too safe and secure, you'll even find several kaiju in this book, to bring something truly titanic to your table! Whether you are running an entirely Asian campaign or want to bring these incredible creatures to every corner of your world, this spectacular monster book will Make Your Game Legendary!

Book Asian Popular Culture

    Book Details:
  • Author : John A. Lent
  • Publisher : Rowman & Littlefield
  • Release : 2013
  • ISBN : 0739179616
  • Pages : 195 pages

Download or read book Asian Popular Culture written by John A. Lent and published by Rowman & Littlefield. This book was released on 2013 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study's core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s' Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia's national and regional identity.

Book Librarian s Guide to Games and Gamers

Download or read book Librarian s Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Book Life Is A Game

Download or read book Life Is A Game written by Mev Dinc and published by Mevlut Dinc. This book was released on 2021-08-22 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life Is A Game tracks the fascinating life and successful career of legendary game developer Mev Dinc. The story begins in a mountainous Black Sea village; his father left him and his mother when Mev was only six months old, and with no home and thrown into poverty, they were left to survive the harsh winters alone. By the time he'd arrived in the UK in 1979, he had an English wife but couldn't speak a word of English. He then bought a ZX Spectrum in 1983 without any desire to use it. But through his resilience and ingrained will to overcome any obstacles, he learned to speak English, and taught himself programming and game development - all in two years! The rest, as they say, is history! This incredible story shows how Mev Dinc came from these humble beginnings and ended up becoming an award-winning developer, a member of BAFTA and the founding father of the Turkish Gaming Sector. This intriguing rags-to-riches tale will inspire as much as it entertains. "Mev is a legend!" - Jon Dean. "A fantastic career" - Steve Merrett "I'm proud of Mev's achievements" - Jon Hare. "I both admire and hold Mev as a dear friend." - Charles Cecil "A true Turkish Gaming Legend" - Ulas Karademir

Book Asian Histories and Heritages in Video Games

Download or read book Asian Histories and Heritages in Video Games written by Yowei Kang and published by Taylor & Francis. This book was released on 2024-08-28 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Book Gaming Cultures and Place in Asia Pacific

Download or read book Gaming Cultures and Place in Asia Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Book Asian Mind Game

Download or read book Asian Mind Game written by Chin-ning Chu and published by Simon and Schuster. This book was released on 1991-01-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analysis of how Chinese thought and culture have affected Japan, Korea, and Taiwan, and how Japanese conquest and culture have had their effect on the rest of Asia.

Book Gaming Globally

Download or read book Gaming Globally written by N. Huntemann and published by Springer. This book was released on 2016-01-26 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Book Paul S  Endy Jr  Las Vegas Casino Gaming Legend

Download or read book Paul S Endy Jr Las Vegas Casino Gaming Legend written by Eric P. Endy MBA and published by Fulton Books, Inc.. This book was released on 2022-07-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: There isn’t a person who had anything to do with the gaming industry in Las Vegas—or the world for that matter—that doesn’t recognize the company name of Paul-Son Dice. But how many know the name of the man behind Paul-Son, Paul S. Endy Jr.? He was known by many names, including Mr. Paulson, the old man, a mover and a shaker, a bull in a china shop, and Mr. Endy. But to me he was known as my father, and I would like to share the story of his life and the legacy to the gaming industry he left behind. Dear Eric, I went to work at the El Cortez in 1965. By 1967, I became the Casino Manager and started doing business with your dad. I became his oldest and largest customer. Over the years, through several more hotels, I gave Paul-Son Dice and Cards over 90% of my business --- gaming tables, dice, chips, etc. Your father was a true pioneer in the gaming supply business. He, myself and my father, Jackie Gaughan, are all in the Gambling Hall of Fame. Your brother, Tom, and I were close friends and my son, John, worked one summer for your company. Eric, best of luck on this endeavor. I am sure if your father were still alive today, he would be proud of you. Michael Gaughan South Point Hotel Dear Eric, As a Las Vegas resident since 1964 and Mayor for 12 years, I had the pleasure of knowing your father Paul Endy Jr. both personally and professionally. I remember having breakfast with him and the other “movers and shakers” at Papa Gars which was right around the corner and across the railroad tracks from Paul-Son Dice and Card Company. Your dad reminded me of a “Bull in a China Shop” and was able to get things done today, not yesterday and sealed with a handshake. I consider him as a gaming legend and one of the “good old boys” whose fundraising efforts for both UNLV baseball and Westcare were commendable. Thank You for continuing his gaming legacy. Mayor Oscar Goodman Mayor of Las Vegas from 1999-2011 Eric, Your Dad was a real Casino Gaming Legend and a great human being! I remember when your father was inducted into the gaming Hall of Fame in 1996, an honor very well deserved. I will always cherish the time your Dad and I spent together and the commitment we both had to fundraising for charitable causes. I am so proud that you are continuing his legacy by writing his biography. Wayne Newton Mr. Las Vegas

Book Video Games Around the World

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela