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Book Ancient Board Games in Perspective

Download or read book Ancient Board Games in Perspective written by Irving L. Finkel and published by . This book was released on 2007 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.

Book Ancient Board Games

Download or read book Ancient Board Games written by Irving Finkel and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.

Book Past Times  Ancient Board Games

Download or read book Past Times Ancient Board Games written by Jeffrey S. Johnston and published by Jeffrey S. Johnston. This book was released on 2015-02-14 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Past Times is a series of books about historical games and pastimes throughout the ages. This particular book is about games from Viking age and earlier.

Book Games

    Book Details:
  • Author : Irving L Finkel
  • Publisher :
  • Release : 2005
  • ISBN : 9780714131122
  • Pages : 36 pages

Download or read book Games written by Irving L Finkel and published by . This book was released on 2005 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Board games have been played since prehistoric times, passing from person to person and country to country all over the world. This colourful and unique book explains the origins of five of the most long-lasting games, with five fold out game boards and rules so that you can play the games yourself.

Book Ancient Egyptians at Play

    Book Details:
  • Author : Walter Crist
  • Publisher : Bloomsbury Publishing
  • Release : 2016-02-25
  • ISBN : 147422119X
  • Pages : 224 pages

Download or read book Ancient Egyptians at Play written by Walter Crist and published by Bloomsbury Publishing. This book was released on 2016-02-25 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rich history of Egypt has provided famous examples of board games played in antiquity. Each of these games provides evidence of contact between Egypt and its neighbours. From pre-dynastic rule to Arab and Ottoman invasions, Egypt's past is visible on game boards. This volume starts by introducing the reader to board games as well as instruments of chance and goes on to trace the history and distribution of ancient Egyptian games, looking particularly at how they show contact with other cultures and civilizations. Game practices, which were also part of Egyptian rituals and divination, travelled throughout the eastern Mediterranean. This book explores the role of Egypt in accepting and disseminating games during its long history. Over the last few years, the extent and the modes of contact have become better understood through museum and archival research projects as well as surveys of archaeological sites in Egypt and its surrounding regions. The results allow new insight into ancient Egypt's international relations and the role of board games research in understanding its extent. Written by three authors known internationally for their expertise on this topic, this will be the first volume on Ancient Egyptian games of its kind and a much-needed contribution to the field of both Egyptology and board games studies.

Book Playing With Antiquity  Ancient Board Games in Modern Times

Download or read book Playing With Antiquity Ancient Board Games in Modern Times written by Mark F. Prinz and published by James Parducci. This book was released on 2024-03-30 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uncover the mysteries of ancient board games in this captivating book that brings the past to life. From strategic gameplay to the cultural significance, it delves into the fascinating world of ancient board games and their enduring appeal. Discover lost games and experience the thrill of modern interpretations. Dive into the social and educational benefits, and imagine the possibilities for the future of board gaming. Whether you're a collector, a player, or a history enthusiast, this book is a must-read for anyone captivated by the intrigue of ancient games.

Book It s All a Game

Download or read book It s All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Book Games Ancient and Oriental  and how to Play Them

Download or read book Games Ancient and Oriental and how to Play Them written by Edward Falkener and published by . This book was released on 1892 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Classical Antiquity in Video Games

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Book Ancient Board Games

Download or read book Ancient Board Games written by Irving L. Finkel and published by . This book was released on 1996 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pack contains four board games from Ancient Egypt and Persia, illustrated for a modern audience. The history of the games, rules and equipment are included for The Royal Game of Ur, Senet, The Snake Game and Hounds and Jackals.

Book New Approaches to Board Games Research

Download or read book New Approaches to Board Games Research written by Alexander J. de Voogt and published by . This book was released on 1995 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing at the World

Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Book Games of History

    Book Details:
  • Author : Apostolos Spanos
  • Publisher : Routledge
  • Release : 2021-06-13
  • ISBN : 1000397394
  • Pages : 200 pages

Download or read book Games of History written by Apostolos Spanos and published by Routledge. This book was released on 2021-06-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

Book Megiddo V

    Book Details:
  • Author : Israel Finkelstein
  • Publisher : Penn State Press
  • Release : 2013-06-04
  • ISBN : 1646022009
  • Pages : 1434 pages

Download or read book Megiddo V written by Israel Finkelstein and published by Penn State Press. This book was released on 2013-06-04 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 3-volume set is the third in the series of final publications of the Megiddo Expedition (see Megiddo III: The 1992–1996 Seasons, 2000; Megiddo IV: The 1998–2002 Seasons, 2006). It reports the finds in the 2004–2008 seasons, with several references to the campaign of 2010. The main topics dealt with are: a final account of the Early Bronze Age cultic compound; excavations of the late Iron I layer in Area H and the Late Bronze II–III layers in Area K; report on the investigation of Schumacher’s Nordburg and Chamber f and its surroundings; the Late Bronze II–III, Iron I, and Iron IIA pottery of Megiddo; and a variety of microarchaeology studies.

Book A History of Board games Other Than Chess

Download or read book A History of Board games Other Than Chess written by Harold James Ruthven Murray and published by Oxford University Press, USA. This book was released on 1952 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compares the board games of different peoples and traces their origin and diffusion.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Thud

    Book Details:
  • Author : Terry Pratchett
  • Publisher : Harper Collins
  • Release : 2005-09-13
  • ISBN : 0060815221
  • Pages : 387 pages

Download or read book Thud written by Terry Pratchett and published by Harper Collins. This book was released on 2005-09-13 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Commander Sam Vimes must solve the murder of one dwarf or see the Battle of Koom Valley reenacted right outside his office.