Download or read book An Introduction to GameGuru written by Michael Matthew Messina and published by CRC Press. This book was released on 2019-07-18 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more. Key Features The only book the fully covers the GameGuru engine. Includes robust documentation to perform complex tasks that are not outlined anywhere else. Includes level building, coding, AI and more. Included are scripts and demo maps for readers to learn from. GameGuru is the ultimate start-to-finish guide
Download or read book Go written by Ch'i-hun Cho and published by Kiseido Publishing Company. This book was released on 2018-11-13 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.
Download or read book The Gigantic Book of Games for Youth Ministry written by Group Publishing and published by Group Publishing (Company). This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the biggest and the best game book ever! With brain-stretching games, friend-making games, and holiday games kids will have a blast. Over 300 games are included.
Download or read book Tricks of the Game programming Gurus written by André LaMothe and published by Prentice Hall. This book was released on 1994 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Photoshop for Games written by Shawn Nelson and published by Pearson Education. This book was released on 2015 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.
Download or read book Digital Sport for Performance Enhancement and Competitive Evolution Intelligent Gaming Technologies written by Pope, Nigel and published by IGI Global. This book was released on 2009-05-31 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.
Download or read book Lessons in Play written by Michael H. Albert and published by A K Peters, Ltd.. This book was released on 2007 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lessons in Play is the authoritative book on combinatorial game theory. As the perfect complement to Winning Ways, it is a formal, yet playful introduction to the subject and covers all the core concepts needed to understand and play combinatorial games. Topics covered include symmetry and strategy stealing, the algebra of games, impartial, hot, and all-small games, and the partial order of games.
Download or read book Relentless written by Younggil An and published by . This book was released on 2016-04-14 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains analysis of 48 games between two of the top Go players of the early 21st century, but it is not just another book of game commentaries. It is the story of the rivalry and friendship between Lee Sedol and Gu Li, their relentless struggle to become the best, and an explication of the secrets of Go hidden within their games. There are two parts to Relentless. Part One is the core of the book and examines, in unprecedented detail, the 10 game match (jubango) played by Lee Sedol and Gu Li throughout 2014. Part Two reviews every other official game between the two masters (up until the end of 2015), providing the reader with ample material to review and enjoy, while reflecting on what they learned in Part One. Rather than just saying what happened, we use the match as the basis for an extensive study of the fundamental techniques, strategies and principles of Go--all applied within the context of real games, so that the reader can see how ideas and techniques are employed in practice. Go is an art form, and like other arts, studying the work of masters contributes greatly to one's appreciation, enjoyment and gradual mastery of the craft. When you study a piece of music, the goal is rarely (if ever) just to be able to play it. Rather, a deep study of a piece is intended to convey a visceral understanding of the technique and theory embodied within it, in a way that a book about theory never could. Relentless strives to offer that same experience to Go players. Over two years, we have distilled our knowledge and passion for the game into 625 pages of pure Go, until nothing more would fit. Where other books might gloss over the details, we have sought to expose the wealth of tactical considerations beneath the surface, so that they may be studied, applied to the reader's games, and eventually mastered. We have extracted a practical lesson from every passage of play and boiled it all down to a series of memorable proverbs (both old and new) for the reader to internalize. Relentless also draws on the knowledge of great thinkers of the past--such as Sun Zi (Sun Tzu), Lao Zi, Thucydides, Carl von Clausewitz, and many more--demonstrating how their ideas apply to Go. Finally, the commentary is honest. In the past, some books portrayed professional Go players like gods and politely overlooked small mistakes. We make no apologies for doing away with this convention. This is not intended to be the kind of book you will only read once. The content is dense in parts and may require reflection. It is our hope that it will serve readers for many years to come, however worse for wear, as a source of knowledge and inspiration, throughout their journey along the path of Go.
Download or read book Machinima written by Matt Kelland and published by Cengage Learning. This book was released on 2005 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machinima movies are created using the 3D graphics engines behind such computer games as 'Halo' and 'Half-Life'. This book offers an in-depth look at where machinima has come from, where and how it is used, and how anyone can use it to create a new generation of 21st-century animated home movies.
Download or read book Handbook of Research on Business Models in Modern Competitive Scenarios written by Jamil, George Leal and published by IGI Global. This book was released on 2018-12-21 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business models are regarded as a main emerging topic in the management area for opportune science-driven practical conceptions and applications. They represent how organizations are proposed and planned, as well as how they establish a market and social relations, manage strategic resources, and make decisions. However, companies must produce new solutions for strategic sustainability, performance measurement, and overall managerial conditions for these business models to be implemented effectively. The Handbook of Research on Business Models in Modern Competitive Scenarios depicts how business models contribute to strategic competition in this new era of technological and social changes as well as how they are conceptualized, studied, designed, implemented, and in the end, how they can be improved. Featuring research on topics such as creating shared value, global scenarios, and organizational intelligence, this book provides pivotal information for scientific researchers, business decision makers, strategic planners, consultants, managers, and academicians.
Download or read book The Cultural Life of Machine Learning written by Jonathan Roberge and published by Springer Nature. This book was released on 2020-11-30 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together the work of historians and sociologists with perspectives from media studies, communication studies, cultural studies, and information studies to address the origins, practices, and possible futures of contemporary machine learning. From its foundations in 1950s and 1960s pattern recognition and neural network research to the modern-day social and technological dramas of DeepMind’s AlphaGo, predictive political forecasting, and the governmentality of extractive logistics, machine learning has become controversial precisely because of its increased embeddedness and agency in our everyday lives. How can we disentangle the history of machine learning from conventional histories of artificial intelligence? How can machinic agents’ capacity for novelty be theorized? Can reform initiatives for fairness and equity in AI and machine learning be realized, or are they doomed to cooptation and failure? And just what kind of “learning” does machine learning truly represent? We empirically address these questions and more to provide a baseline for future research. Chapter 2 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Download or read book The Magic of Go written by Ch'i-hun Cho and published by Ishi Press International. This book was released on 1988 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique introduction to the game and culture of GO, and the first book in a series by Chikun, this step-by-step approach takes readers from the basic rules to advanced play, and includes fascinating information about the game itself.
Download or read book Differentiated Assessment Strategies written by Carolyn Chapman and published by Corwin Press. This book was released on 2005 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Empower students to self-assess and improve performance with these ready-to-use assessment strategies and tools! Do you have a full toolbox to gather ongoing assessment information to pinpoint student needs and plan instruction? Do you believe a student's interests can leverage academic success? Would you like to help your students grow as reflective self-assessing thinkers? With this classroom-friendly guide, you'll become a better teacher as you learn to assess students before, during, and after instruction. Packed with tools, surveys, checklists, questionnaires, assignments, organizers, guidelines, and rubrics, Differentiated assessment strategies addresses informal as well as formal assessments, and assessments before, during, and after learning for learners of all types and levels, including K-12, special needs, and gifted students. In addition to application of the latest research, you'll become skilled in novel assessment tools that provide immediate feedback. Chapman and King provide ready-to-use tools to: evaluate and activate students' prior knowledge, transform homework into rich learning opportunities, draw higher order thinking from ALL students, assess learning to offer feedback to students, assess learner preferences, as well as cognitive styles and multiple intelligences, determine student comprehension and requirements for reteaching, build students' metacognitive power to self-assess their own learning, and use assessment strategies to build a positive learning culture and energize your students!
Download or read book The Game in Wall Street written by Hoyle and published by . This book was released on 1898 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book How to Learn Golf written by Harry Hurt and published by Simon and Schuster. This book was released on 2002 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering a back-to-basics approach to golf instruction, a professional golfer and journalist presents an individualized plan for total-game improvement as he identifies the most effective ways of learning how to accomplish various golf strokes, find a swing that works, and how to determine which learning technique will work the best for one's own style and skills.