Download or read book After The Match The Game Begins The True Story of The Dundee Utility written by John Robb and published by Kings Road Publishing. This book was released on 2010-04-26 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dundee Utility stands apart from other football firms. Its members are drawn not from the supporters of one team, but from two - Dundee United and Dundee FC - all of whom share the same passion: their city. The two bands of fans stand united, except on derby day, of course! In this compelling book, authors Kenny McCall and John Robb present the complete inside story of the Utility from their unique positions, each supporting Dundee United and Dundee respectively.
Download or read book Beginning iOS Social Games written by Kyle Richter and published by Apress. This book was released on 2014-01-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
Download or read book Beginning iOS Game Center and Game Kit written by Kyle Richter and published by Apress. This book was released on 2011-12-14 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.
Download or read book Learn iOS 7 App Development written by James Bucanek and published by Apress. This book was released on 2014-01-24 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Objective-C language concepts and how to exploit design patterns and logic with the iOS SDK, based on Objective-C and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!
Download or read book Beginning Swift Games Development for iOS written by James Goodwill and published by Apress. This book was released on 2017-05-24 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Download or read book Anime and Manga Recognized Articles written by and published by PediaPress. This book was released on with total page 1181 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book HTML5 Games written by Jacob Seidelin and published by John Wiley & Sons. This book was released on 2014-03-10 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…
Download or read book Cricket a Weekly Record of the Game written by and published by . This book was released on 1896 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Tennis written by Jim Brown and published by Human Kinetics. This book was released on 2004 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outlines a twelve-step program for becoming an accomplished tennis player, providing 117 drills to help in game development and including drawings that illustrate proper tennis strokes and strategies.
Download or read book Forms and Functions of Endings in Narrative Digital Games written by Michelle Herte and published by Routledge. This book was released on 2020-09-16 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.
Download or read book Squash Racquets the Khan Game written by Hashim Khan and published by Wayne State University Press. This book was released on 1967 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the player and his style of the game, given in his own words.
Download or read book Over Time written by Frank Deford and published by Grove/Atlantic, Inc.. This book was released on 2012-05-01 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times bestseller: The “entertaining” memoir by the legendary American sportswriter (Chicago Tribune). Frank Deford joined Sports Illustrated in 1962, and over the following decades became one of the most beloved figures in sports journalism—renowned for everything from his NPR commentaries to his status as a Lite Beer All Star. From the Mad Men-like days of SI in the sixties, to the early NBA, to Deford’s visit to apartheid South Africa with Arthur Ashe, Over Time is packed with intriguing people and stories. Interwoven through his personal history, Deford lovingly traces the entire arc of American sportswriting from the lurid early days of the Police Gazette, through Grantland Rice and Red Smith and on up to ESPN, in a “wildly entertaining” memoir (Booklist, starred review). “Equal doses of self-deprecating humor and anecdotal history of American sports journalism.” —Chicago Tribune “Insightful remembrances of stars like Wilt Chamberlain and Billie Jean King . . . [Deford is] sports writing’s Sinatra.” —San Francisco Chronicle “Endearing . . . imparts a sense of a life well lived and fully enjoyed.” —The New York Times
Download or read book The Joy of Coaching written by Rebecca Frazier and published by Corwin Press. This book was released on 2020-08-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The secrets of coaching excellence are already inside you Successful coaching has long been seen as a mental exercise—in order to do right by the teachers you serve, you put theory into practice, establish orderly processes, analyze data effectively, and implement externally mandated reforms. The truth, though, is that truly great coaches derive their success not just from what they do, but also from who they are. This groundbreaking book, based on research from an innovative mixed-methods study, provides a holistic approach to coaching that honors both mind and heart. As you explore the most important characteristics of the best instructional coaches—caring, authenticity, trustworthiness, flexibility, and more—you’ll develop and hone those same characteristics in yourself. Features include: · A framework and structure for developing the characteristics of effective instructional coaches · Comprehensive analysis of each characteristic · Examples and stories of effective coaching in action · Activities, exercises, and action points · Resources for encouragement and renewal School coaches have the power to make a real difference in the lives and futures of teachers and students. By balancing your outward competencies with the inspirational application of your own inward growth, you’ll bring new joy—and success—into your coaching relationships.
Download or read book Eminent Victorian Chess Players written by Tim Harding and published by McFarland. This book was released on 2014-12-03 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book portrays British chess life in the nineteenth century through biographical studies of ten players who shaped the modern game. From Captain Evans, inventor of the famous gambit, to Isidor Gunsberg, England's first challenger for the world championship, personal narratives are blended with game annotations to reassess players' achievements and character. The author has combined deep reading in primary sources with genealogical research to reveal new facts and correct previous misunderstandings. Major chapters on Howard Staunton and William Steinitz, in particular, highlight the tensions between Englishmen and immigrants, amateurs and professionals. The contrasting long careers of Henry Bird and Joseph Blackburne provide a thread of continuity. The lives of several other important figures in Victorian chess are also presented. More than 160 games (with diagrams), several annotated in detail, and 50 photographs and line drawings are included. Appendices provide career records for all ten; there are extensive notes, a bibliography and indexes.
Download or read book Physical Education written by James Naismith and published by . This book was released on 1892 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The American University Magazine written by and published by . This book was released on 1895 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The American University Magazine written by A. U. Faulkner and published by . This book was released on 1895 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: