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EBookClubs

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Book A Child s Guide to the ZX Spectrum

Download or read book A Child s Guide to the ZX Spectrum written by John Dewhirst and published by . This book was released on 1983 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Child s Guide to ZX Spectrum

Download or read book A Child s Guide to ZX Spectrum written by John Dwhirst and published by . This book was released on 1988-01-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Guide to ZX Spectrum Adventure Games   1982   1985

Download or read book A Guide to ZX Spectrum Adventure Games 1982 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

Book A Guide to ZX Spectrum Games   1982 To 1984

Download or read book A Guide to ZX Spectrum Games 1982 To 1984 written by Hilary Wells and published by Independently Published. This book was released on 2017-09-04 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

Book Sinclair ZX Spectrum  A Visual Compendium

Download or read book Sinclair ZX Spectrum A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book YLG Pamphlet

Download or read book YLG Pamphlet written by and published by . This book was released on with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum on Your PC

Download or read book The ZX Spectrum on Your PC written by Colin Woodcock and published by Lulu.com. This book was released on 2012-05-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.

Book The Oxford Handbook of Interactive Audio

Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford University Press. This book was released on 2014-04-04 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.

Book The Jupiter Ace Manual

    Book Details:
  • Author : Steven Vickers
  • Publisher : Andrews UK Limited
  • Release : 2022-03-31
  • ISBN : 1789829542
  • Pages : 180 pages

Download or read book The Jupiter Ace Manual written by Steven Vickers and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launched at the peak of the legendary 1980s microcomputer rivalry, the Jupiter ACE was the most intriguing machine of them all, marketed by Jupiter Cantab. This company was founded by Richard Altwasser and Stephen Vickers - the key hardware and software designers for the legendary Sinclair ZX Spectrum. This collector's edition of the manual is an almost exact reproduction of the original that accompanied the Jupiter ACE and is brought to you by the current owners of the ACE brand as a celebration of the 40th anniversary of the launch of the special computer that so many people hold dear. The original designers wanted the Jupiter ACE to be a programmers' machine, and although sales were not necessarily stellar, they achieved exactly what they set out to. Now, almost forty years on, you can once again learn not only how to code the Jupiter ACE but also the foundations of the still-useful programming language FORTH.

Book Impossible Mission I   II   The Official Guide

Download or read book Impossible Mission I II The Official Guide written by Holger Weßling and published by Andrews UK Limited. This book was released on 2020-11-25 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations.

Book Talking Books

    Book Details:
  • Author : James Carter
  • Publisher : Routledge
  • Release : 2013-01-11
  • ISBN : 1134649630
  • Pages : 284 pages

Download or read book Talking Books written by James Carter and published by Routledge. This book was released on 2013-01-11 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Talking Books sets out to show how some of the leading children's authors of the day respond to these and other similar questions. The authors featured are Neil Ardley, Ian Beck, Helen Cresswell, Gillian Cross, Terry Deary, Berlie Doherty, Alan Durant, Brian Moses, Philip Pullman, Celia Rees, Norman Silver, Jacqueline Wilson, and Benjamin Zephaniah. They discuss with great enthusiasm: *their childhood reading habits *how they came to be published *how they write on a daily basis *how a particular book came together *a type of writing that they are especially known for. Through in-depth interviews, they each reveal their approach to their craft. Much is know and spoken of the product that is the children's book, but it is rare that writers are given the opportunity to talk at length about the process of writing for children. Talking Books redresses the balance by presenting a wide selection of authors (of fiction, non-fiction and poetry) reflecting upon the joys and challenges of the craft, creativity and process of writing for children.

Book The Ultimate Guide to Games for the ZX Spectrum 2017 Edition Volume 1

Download or read book The Ultimate Guide to Games for the ZX Spectrum 2017 Edition Volume 1 written by Andrew Green and published by . This book was released on 2017-04-24 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Guide to Games for the ZX Spectrum is an indispensable guide to the games that were available for the Sinclair ZX Spectrum home computer. Over 15,000 games are featured in this book, complete with mini-review, screenshots, original magazine scores and an out of five star rating. This updated version of the guide features previously unavailable and lost games, as well as bringing the guide up to date by covering games released up to 2016.This first volume covers games from A-M, with volume 2 (available separately) featuring games from N-Z, plus an extensive facts and stats section.

Book Spectrum Machine Language for the Absolute Beginner

Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book The Essential Guide to Timex Sinclair Home Computers

Download or read book The Essential Guide to Timex Sinclair Home Computers written by Peter L. R. Morse and published by Touchstone. This book was released on 1983 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes More than 60 Programs, as Well as Exercises & Games

Book The Johns Hopkins Guide to Digital Media

Download or read book The Johns Hopkins Guide to Digital Media written by Marie-Laure Ryan and published by JHU Press. This book was released on 2014-04-15 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Book Filter Handbook

Download or read book Filter Handbook written by Stefan Niewiadomski and published by Newnes. This book was released on 2013-10-22 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filter Handbook: A Practical Design Guide describes the design process as applied to electric wave filter. This handbook is composed of seven chapters that present some methods, which calculators and home computers are made available. After an introduction to the design process, this book goes on describing the basic of low-pass filter design using design techniques, along with the concept of normalization, which enables filter designs for any frequency and impedance level. The succeeding chapters are concerned with the important concept of transformation, whereby most high-pass, band-pass and band-stop filtering requirements can be tracked back to a low-pass specification. These chapters also deal with the design of active low-pass filters using op-amps. A chapter shows that active low-pass filters have high-pass equivalents, obtainable by similar transformation to that described in the passive case. The remaining chapters present the problems in filter construction and some basic programs to assist with the steps in the filter design process. This book is intended primarily to design engineers, technicians, and researchers.