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Book ZX Spectrum Demoscene

    Book Details:
  • Author : Piotr Marecki
  • Publisher : Jagiellonian University Press
  • Release : 2020-10
  • ISBN : 9788323348627
  • Pages : 152 pages

Download or read book ZX Spectrum Demoscene written by Piotr Marecki and published by Jagiellonian University Press. This book was released on 2020-10 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.

Book Demoscene

    Book Details:
  • Author : Source Wikipedia
  • Publisher : University-Press.org
  • Release : 2013-09
  • ISBN : 9781230565323
  • Pages : 40 pages

Download or read book Demoscene written by Source Wikipedia and published by University-Press.org. This book was released on 2013-09 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 39. Chapters: Amiga demos, Chiptune, Tracker, ZX Spectrum demos, Timbaland plagiarism controversy, Scene.org Awards, Hugi, Disk magazine, Demoparty, Pixel art, Demo effect, Demogroup, Commodore 64 demos, Compo, MindCandy, Text mode demos, Static Line, Grapevine, Commodore VIC-20 demos, Apple IIGS demos, Mod Archive, Demomaker, 64k intro, Music disk, Notemaker, Text Mode Demo Contest, TraxWeekly, Music scene, Music disks. Excerpt: A demo (demonstration) is a non-interactive multimedia presentation made within the computer subculture known as the demoscene. Demogroups create demos to demonstrate their abilities in programming, music, drawing, and 3D modeling. The key difference between a classical animation and a demo is that the display of a demo is computed in real time, making computing power considerations the biggest challenge. Demos are mostly composed of 3D animations mixed with 2D effects and full screen effects. The boot block demos of the 1980s, demos that were created to fit within the small (generally 512 to 4096 bytes) first block of the floppy disk that was to be loaded into RAM, were typically created so that software crackers could boast of their accomplishment prior to the loading of the game. What began as a type of electronic graffiti on cracked software became an art form unto itself. The demoscene both produced and inspired many techniques used by video games and 3D rendering applications today - for instance, light bloom, among others. Wired News has frequently described demos as "digital graffiti," emphasizing the underground nature of the demoscene as well as the way demos are used to proclaim the authoring "gang's" superiority. Digitalcraft has described demos as "digital origami," referring to the creation of aesthetically pleasing works by overcoming strict technical restrictions. There are demos...

Book The ZX Spectrum on Your PC

Download or read book The ZX Spectrum on Your PC written by Colin Woodcock and published by Lulu.com. This book was released on 2012-05-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.

Book The Sinclair ZX Spectrum

Download or read book The Sinclair ZX Spectrum written by and published by PediaPress. This book was released on with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Freax

    Book Details:
  • Author : Tamás, Polgár
  • Publisher : CSW-Verlag
  • Release : 2016-04-17
  • ISBN : 3941287974
  • Pages : 521 pages

Download or read book Freax written by Tamás, Polgár and published by CSW-Verlag. This book was released on 2016-04-17 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: FREAX – the biggest book ever written about the history of the computer demoscene. The book tells the complete history of the Commodore 64 and the Amiga, both about the machines and about the underground subcultures around them, from the cracker- and warez-scene to the demoscene, from hacking and phreaking to the ASCII art scene. Interviews with scene celebrities, former key persons of the computer industry, citations from contemporary magazines and fanzines make the narrative history of the big adventure complete. The book contains 350 pages and is illustrated with 480 color photos and screenshots. This is the comprehensive guide to the golden era of home computers.

Book The ZX Spectrum ULA

Download or read book The ZX Spectrum ULA written by Chris Smith and published by . This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

Book Learning to Use the ZX Spectrum

Download or read book Learning to Use the ZX Spectrum written by Robin Bradbeer and published by Gower Publishing Company, Limited. This book was released on 1982-01-01 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum and how to Get the Most from it

Download or read book The ZX Spectrum and how to Get the Most from it written by Ian Sinclair and published by . This book was released on 1983 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Early Home Computers

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 1165 pages

Download or read book Early Home Computers written by and published by PediaPress. This book was released on with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Guide to ZX Spectrum resources

Download or read book Guide to ZX Spectrum resources written by Educational ZX User's Group and published by . This book was released on 1982 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sinclair ZX Spectrum  A Visual Compendium

Download or read book Sinclair ZX Spectrum A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Step by step Programming  ZX Spectrum and ZX Spectrum

Download or read book Step by step Programming ZX Spectrum and ZX Spectrum written by Piers Letcher and published by . This book was released on 1985-04-01 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum User guide

Download or read book The ZX Spectrum User guide written by Neil Ardley and published by . This book was released on 1984 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introducing Your ZX Spectrum

Download or read book Introducing Your ZX Spectrum written by John Lettice and published by . This book was released on 1984 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book From Pac Man to Pop Music

Download or read book From Pac Man to Pop Music written by Karen Collins and published by Routledge. This book was released on 2017-10-03 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

Book Mastering the ZX Spectrum

Download or read book Mastering the ZX Spectrum written by Lawrie Moore and published by . This book was released on 1983 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: