Download or read book You Know You re a Gamer When written by Jason Jack and published by Createspace Independent Publishing Platform. This book was released on 2017-01-15 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Know You're A Gamer When . . . Gamers come in all shapes and sizes, but the one thing that we all have in common is our love of gaming. Recognize yourself in the pages of You Know You're A Gamer When . . ., a tome of over 200 direct, relatable, odd ball, and often comedic statements about being a gamer. You know you're a gamer when . . . During a boring conversation, you hope a "skip cut scene" button will appear next to you. . . . You own more games than you can possibly play in a lifetime, let alone beat. . . . You have fallen asleep with a controller in your hand. Enjoy hundreds of fun, often relatable, gamer qualities in the pages of You Know You're a Gamer Whe . . ., today! Visit BucketListGames.com and Walapie.com.
Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Download or read book SuperBetter written by Jane McGonigal and published by Penguin. This book was released on 2015-09-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Download or read book Out of Touch written by Michelle Drouin and published by MIT Press. This book was released on 2022-02-01 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.
Download or read book The Psychology of Video Games written by Celia Hodent and published by Routledge. This book was released on 2020-10-07 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Download or read book 300 Funny One Liners and Short Jokes written by Eliza Cole and published by Eliza Cole. This book was released on 2022-06-17 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can't go wrong with this book! It contains more than 300 creative, silly and funny one-liners that will keep your children entertained for hours. We've included plenty of confidence building activities for kids - 130 Would You Rather questions too so they'll have plenty to discuss in their families or on the playground - plus bonus Icebreaker exercises make it perfect for group activities like school clubs or other social and group gatherings where laughter is key. If you are looking for very funny, silly, even hilarious one liners, riddles, gaming, animal or food related jokes for kids, this book will keep your children engaged and happy for hours.
Download or read book Your Best Game Ever written by Monte Cook and published by . This book was released on 2019-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book You Know You re a Video Game Addict If written by Ryan G. Van Cleave and published by Running Press Adult. This book was released on 2012-04-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that one hundred million Americans game over three billion hours a week? One in three British males would rather play video games than have sex with their partner. Gaming isn't just a pastime anymore, but an actual epidemic! So whether you're the one gaming or are a parent to/dating a gamer, like it or not we're all in the gaming world. Packed with trivia questions, hilarious illustrations, and hard-to-believe fun facts, You Know You're a Video Game Addict If . . . is a hysterical guide to one of America's most widespread addictions.
Download or read book Gamedev written by Wlad Marhulets and published by . This book was released on 2020-06-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.
Download or read book She s Got Game written by Laura Heffernan and published by Lyrical Press. This book was released on 2019-08-13 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women are winning in this smart, sexy new series featuring gaming and romance. In this series debut, a Gamer Girl who’s attracted to the competition will have to keep her eye on the prize . . . WINNER TAKES ALL Travel blogger Gwen Williams is about to live the dream—competing in the annual Annual Explorers of Islay competition. She’s up against some stiff competition, namely legendary gamer and four-time champ Cody McKay. The seriously buff hottie and shameless flirt is going all-out to seduce her. That’s when Gwen lays her cards on the table: She never, ever mixes gaming with romance . . . until resisting Cody becomes a losing proposition. As Gwen gives in to temptation, everything’s in play for a major heartache. With the rounds heating up and players eliminated, she knows she’s gambling a lot more than a seat at the final table in Vegas. But Cody’s kisses promise more than a fleeting romance. If she plays her cards right, Gwen just might walk off with the championship and the man of her dreams. Praise for America’s Next Reality Star “Smart, witty, and really freaking good . . . a fun read that has you cheering from the first paragraph through the last page.” —Kerry Lonsdale, Wall Street Journal bestselling author “Reality TV fans, this is your book! Laura Heffernan captures all the drama and over-the-top craziness in this fun and flirty romance.” —Amy E. Reichert, author of Love, Luck, and Lemon Pie “America’s Next Reality Star is one sweet, sexy brain-candy read! You won’t be sorry you indulged.” —Leah Marie Brown
Download or read book This is Not a Game written by Walter Jon Williams and published by Walter Jon Williams. This book was released on 2017-10-15 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world. That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light. To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information. You'd better have the information handy. ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience. Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
Download or read book Gamer written by John Coppett and published by Dorrance Publishing. This book was released on 2018-02-13 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamer By: John Coppett Gamer by John Coppett is a unique tale of fiction based on the life of Millard “Frosty” Snyder, a 74-year-old widower. As we meet Frosty on an early April day, he is tending the garden that his late wife, Francine, had loved and cared for; it is the first anniversary of her passing. The couple had been childless, which had left Frosty without a support system. Gardening was an activity that provided some relief from his sorrow; it made him feel close to Francine. The story unravels in several realms of time and space, which gives the reader a deeper understanding of the life of Frosty Snyder. There will be glimpses of his past as a Minor League Baseball catcher and later as a scout for the Cardinals; with so many memories, his recollections prompt him to consult with Francine, even though she is gone. There is the present, which takes off with an unexpected invitation to the Baseball Hall of Fame, and makes him a celebrity in his hometown. And then there are the ghosts of players from the past, now playing for the Eternal League; will this be in Frosty’s future? With Frosty’s notoriety, come opportunities he could never have dreamed of at the age of seventy-four. Will the possibility of a scandal create more stress than he can handle; or, will Frosty Snyder succeed in fulfilling a promise made, showing himself to be a true “gamer”? Enjoy the rollercoaster ride that is the life of Millard “Frosty” Snyder. To quote the author, “Never give up on a dream.”
Download or read book New Rules of the Game written by Susan Packard and published by TarcherPerigee. This book was released on 2016-02-16 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: "New Rules of the Game provides insights, tips and direction to women in business, based on experiences from author and HGTV co-founder Susan Packard's own 30 year career, along with a dozen other prominent executives. Packard advocates for a revolutionary new perspective for businesswomen, which she calls "gamesmanship"--A strategic way of thinking that cultivates creativity, focus, optimism, teamwork, and competitiveness"--
Download or read book Gamer Theory written by McKenzie Wark and published by Harvard University Press. This book was released on 2009-06-30 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.